Mark, if they didn't have eye tracking, didn't have an OLED with HDR, didn't have haptics, what exactly would have made it that different to a PSVR1? These things are to make it attractive as a product. PSVR1 is still there as a cheaper product, last gen PS4 tech alternative, playable on PS5. Those things are there to make the product better.
It was 2350% and you can't sell fractions of a unit so minimum if you assume jokingly 1 for the entire year it would be 2350 in a day.
1) has been edited to better fit modern gaming trends1) A videogame should be easy to learn, easy to master
2) A games console is nothing but a box.
3) That box must sell at the mass-market price to survive.
The PS5 hardware and it's games. I concede that the OLED, eye tracking, and haptics are neat, hell they're awesome, but as I stated earlier, I believe it was an overshot. Price and software is what matters in the console business. There are always exceptions, but PSVR2 is showing that it probably isn't one of those.Mark, if they didn't have eye tracking, didn't have an OLED with HDR, didn't have haptics, what exactly would have made it that different to a PSVR1? These things are to make it attractive as a product. PSVR1 is still there as a cheaper product, last gen PS4 tech alternative, playable on PS5. Those things are there to make the product better.
There are a lot of preconceived opinions about PSVR2 from armchair critics, but you can’t discuss the value of something until you have experienced it. That’s PSVR2s biggest hurdle, imho.The PS5 hardware and it's games. I concede that the OLED, eye tracking, and haptics are neat, hell they're awesome, but as I stated earlier, I believe it was an overshot. Price and software is what matters in the console business. There are always exceptions, but PSVR2 is showing that it probably isn't one of those.
The PS5 hardware and it's games. I concede that the OLED, eye tracking, and haptics are neat, hell they're awesome, but as I stated earlier, I believe it was an overshot. Price and software is what matters in the console business. There are always exceptions, but PSVR2 is showing that it probably isn't one of those.
*Edit: I just deleted a wall of text because I don't even think you know what you are arguing. You're habitually attempting to refute arguments that I'm not even asserting. I think that your speculative assumptions of the inner workings of Sony are not only irrelevant, but completely miss the point. You seem to not be able to comprehend my very reasonable assertion that Sony designed a VR headset, that while really cool, isnt what the market wanted. Hence, why they paused production earlier this year and are now slashing $200 off the price. Here's to hoping they turn it around.And your belief is pulled entirely from whole cloth. It comes from nowhere.
What I tried to tell you is that there was a base level of performance Sony sought out to create a marketable device in the PSVR2. This is based on contracts with various 3rd party companies. The difference in price for a lot of these features would have likely been negligible and the trade off to performance likely would not have been worth it.
Do you know how you can probably tell that? Because if Sony thought they could sell a cheaper PSVR2 more successfully without OLED, they would probably do it.
The first PS Vita was OLED and they phased it out for cheaper LCD models.
You also fail to recognize as I've mentioned already, Sony was always going to price the PSVR2 to absorb R&D costs, which likely wouldn't have changed much simply by using different components.
Sony can afford to sell the PSVR2 for 350 and as I said if they're not doing that to liquidate inventory, it means they're able to sell it now for around that cost having pay off much of their R&D costs if not all of it. The aggressive cut in price suggests either a permanent price cut is on the horizon or they'll be discontinuing the product soon.
I understand you, as VR has to be experienced to truly appreciate it. The problem is that people will discuss perceived value, even if it is unjustified. I commend Sony for going all out with the feature set, but the market doesn't seem to care, at least at the $550 price point.There are a lot of preconceived opinions about PSVR2 from armchair critics, but you can’t discuss the value of something until you have experienced it. That’s PSVR2s biggest hurdle, imho.
Wait for it to come here. No need to pay the launch price at this point.In Canada it still cost $749.99 CAD, you are out of your fucking mind if you think I'm willing pay that much on this thing that barely has the games for my taste.
i think at this point I rather save up my money for Nintendo’s next system than buy overpriced PSVR2.Wait for it to come here. No need to pay the launch price at this point.
You do you. It’s clearly not overpriced though.i think at this point I rather save up my money for Nintendo’s next system than buy overpriced PSVR2.
With Nintendo at least I know they will have games for my taste especially from Monolith Soft.
In Canada it’s more expensive than PS5 bundle that comes with a game…it’s definitely overpriced.You do you. It’s not overpriced though.
Yeah. That’s why I said wait for the lower price. You’d have to admit at $350 USD it’s not overpriced.In Canada it’s more expensive than PS5 bundle that comes with a game…it’s definitely overpriced.
it’s current form and amount of games it has I still think its not worth the price.…at least for me.Yeah. That’s why I said wait for the lower price. You’d have to admit at $350 USD it’s not overpriced.
*Edit: I just deleted a wall of text because I don't even think you know what you are arguing. You're habitually attempting to refute arguments that I'm not even asserting. I think that your speculative assumptions of the inner workings of Sony are not only irrelevant, but completely miss the point. You seem to not be able to comprehend my very reasonable assertion that Sony designed a VR headset, that while really cool, isnt what the market wanted. Hence, why they paused production earlier this year and are now slashing $200 off the price. Here's to hoping they turn it around.
Personally I think they are done with VR2 and are clearing out inventory.Again, try to keep up.
Sony didn't put out the PSVR2 thinking it was going to sell 20 million units. They built a VR headset to stay engaged in the market in case the market turned heavily towards VR. Not every product is positioned to be a big market seller.
Sony could have designed the PSVR2 to be a stand-alone unit, they didn't. They could have made it wireless, they didn't. The reality is they probably made it as cheap as they could given the minimum viable product. And like I said, post sales Sony could have released a version that did not have OLED. You ignored this because it doesn't fit into your narrative. Sony probably looked at a non-OLED model and determined the price wouldn't be considerably less and it would require additional marketing resources, and still not shift significant units.
There is no real price they could have sold this for significantly less from the get go and still had this be a measurable improvement over the PSVR1, which was still had an MSRP of above 300 dollars. Certainly not from launch.
For some reason people struggle to understand product goals. If the goal is to stay involved in VR to potentially catch market winds, but NOT take a loss in the process, you get exactly what you get with the PSVR2.
Just like Sony has an accessibility controller, they're not expecting people who aren't in the market for that controller to buy it. They sold PSVR2 to die hard VR fans, who paid a premium to buy it.
The only question that remains is whether they're out of the VR business or if they're squeezed enough blood from the core VR community and are now aiming for something more mainstream with PC compatibility.
Personally I think they are done with VR2 and are clearing out inventory.
They haven’t been investing in VR games lately. And It doesn’t make sense for Sony to bank on PC market since at $350 they aren’t making much money (if at all) on the hardware.
They don’t have any VR capable games on PC to sell. And VR capable PC will easily go for over double PS5 cost so it’s not really a “mass” market anyways.
Not true. Well for me anyway £550 was fine. I panicked and returned it the following day due to shovelware and lack of physical games.
I bought one for $20 at KB Toys and it was an absolute steal.I bought a VirtualBoy for $99. Still regret it.
Bethesda?I said it should have been $299 at launch and it's too fucking late now to get the userbase, every dev worth a shit has abandoned VR.
I think the current games are phenomenal.it’s current form and amount of games it has I still think its not worth the price.…at least for me.
It's a pretty standard strategy. You need to move through at a higher price to pay for your development costs. They've done that. And the strategy worked apparently.This demonstrates that if the price were better, FAR more people would have bought in earlier, resulting in a better lineup of games, which would further support and grow it, and offer more value to the few who did spend over $500 for it.
Botched strategy.
It's a pretty standard strategy. You need to move through at a higher price to pay for your development costs. They've done that. And the strategy worked apparently.
It's "standard strategy" to not support your product, and put it out at a higher price than the console that runs it, and as a result has lower than expected sales? I really don't think everything is going according to plans at Sony over this product. Some of you guys will absolutely defend Sony no matter what they do.It's a pretty standard strategy. You need to move through at a higher price to pay for your development costs. They've done that. And the strategy worked apparently.
At this price sony is still earning money
At this price sony is still earning money
There's nothing unreasonable about my expectations, the PS VR2 hardware shouldn't cost $550-6 with tax for 2 wands and a headset I would accept $350 but they are price gouging killing the adoption.
BTW your analogy is way off and sounds ridiculous.
RTX4090
4 controllers
3 games
$200
My ask were simply a headset and 2 wands anywhere from $250 to $350-4 with tax.
The other innovations will come with time which I'm willing to wait for.
I hear you but the line up would have been the same, from Sony at least. Sony is truly doing fuck all when it comes to internal support for the headset. Capcom and 3rd parties are carrying it, though I do give Sony credit for funding Village and RE4.This demonstrates that if the price were better, FAR more people would have bought in earlier, resulting in a better lineup of games, which would further support and grow it, and offer more value to the few who did spend over $500 for it.
Botched strategy.
Eh? There's far better PSVR2 games, not having the original PSVR2 library was a big fumble but it's not a deal breaker considering the quality of the games for it not to mention the massive difference in quality between headsetsIt not having a psvr1 library is biggest mistake. No games no reason to buy
As previously pointed out by another poster, it was priced for early adopters to recoup RnD and keep skin in the game, it was worth it for me considering how much fun I had with itIf that is true they really need a permanent price drop. Good grief the $550 seems beyond ridiculous now. I knew they were making a profit at launch but come on.
Will you stop trolling Xbox? This is a PSVR2 thread come on, give it a rest you Sony Pony…So there’s like 500 units sold now?
Will you stop trolling Xbox? This is a PSVR2 thread come on, give it a rest you Sony Pony…
I hear you but the line up would have been the same, from Sony at least. Sony is truly doing fuck all when it comes to internal support for the headset.