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PSVR 2 Reportedly sold more in one day at $350 than all year at $550

mrcroket

Member
The Shortcut reports a source showed it retailer data revealing a 2350% increase in PSVR 2 headset sales on the first day of the sale compared to the day before, and that this represented more units in one day than had been previously sold all year so far.

It seems that price is ultimately the deciding factor. It could be partly due to the recently announced Steam VR compatibility, but considering that the PSVR 1 market was bigger than the Steam VR market, I would bet that the price just wasn't right.

It's unbelievable that after all these years in the market, and considering that price was a key factor in the success of the PSX and the initial failure of the PS3, Sony still hasn't learned the lesson.

Source
 
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Killer8

Member
lRCJiqu.jpeg
 

MrA

Member
Can easily afford it, still don't want one.

I'll reconsider it when it has games.
Thats the problem with addons needs to sell hardware to get games needs games to sell hardware
Not surprising a big price drop spiked sales now they need to sustain them
 

aclar00

Member
If they drop the price of PS5 by $100 then theyll likely see 5 fold increase through the holidays. Hopefully this spurs investment in games.
 

saintjules

Gold Member
People just lack saving money capabilities. From announcement to release if you can't save $500+ for something in that timeframe than maybe you have other things to worry about financially.
 
People just lack saving money capabilities. From announcement to release if you can't save $500+ for something in that timeframe than maybe you have other things to worry about financially.
Perhaps it's more to do with how people value products.

Personally I don't see the value of PSVR2 for $900 AUD. If it were to be say, $450? I'd consider it. If it were $200 I'd go and buy one today.

This is literally the whole concept of pricing of goods and services.
 
It’s been a godsend to me personally, and the launch price was worth it. I’ve got dozens of games and finished a lot of them. I think it’s a healthier and more satisfying way to game.

But to any who would consider it at this price, make sure you think about the space it needs and the time needed to adjust to the VR motion. That takes some commitment.
 

Mr.Phoenix

Member
A price drop can revive anything.
You must have missed XSX selling for $350....

Anyway... people seem to forget that PSVR2 isn't just a $550 investment... its actually a $1050 investment. That's a LOT of money to ask anyone to pay, even more so for something that is as niche as VR.

Why I never take any of these VR sales things seriously though, is because they are always done in bad faith... or at the very least, wrongly. Case in point... how many units of the damn thing has sold shouldn't be what is important, it's how it has sold or is selling compared to other VR headsets that matter. But for whatever reason, I don't see anyone making that comparison.
 

ResurrectedContrarian

Suffers with mild autism
It's not really a disguise or a contradiction

If the system sells for $550, you have to stack up what it gives you compared to the cheaper Quest 3--which is standalone, intentionally open & hackable with a ton of community content you can load on for free outside of the official ecosystem, easily connects to your PC by several great wireless options (VD, AirLink, official Steam app) or by tether if you're actually a psychopath, etc.

At $550 for a tethered add-on it's an insult to the consumer.

At $350 it's a qualitatively different proposal. Also, caving to pressure to announce the PC connection is part of this sales question, undoubtedly.
 

Unknown?

Member
You must have missed XSX selling for $350....

Anyway... people seem to forget that PSVR2 isn't just a $550 investment... its actually a $1050 investment. That's a LOT of money to ask anyone to pay, even more so for something that is as niche as VR.

Why I never take any of these VR sales things seriously though, is because they are always done in bad faith... or at the very least, wrongly. Case in point... how many units of the damn thing has sold shouldn't be what is important, it's how it has sold or is selling compared to other VR headsets that matter. But for whatever reason, I don't see anyone making that comparison.
Why does that matter? No one seemed to care when PSVR1 was the best selling VR, why should anyone care now?
 

phant0m

Member
A $599 PS5/VR2 bundle this holiday would smash (if Sony really cared about getting VR2 in more households)

Loved my PSVR1 but got a Quest 3. Can't go back.
 
Not too surprised, I was very tempted to buy one. Had one added in my cart at Best buy but backed out. Think $300 is my price where I'll jump in. Would have jumped on at the $550 price if Sony, ya know, actually supported the damn thing. Miss playing VR, it has some truly awesome experiences
 
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Justin9mm

Member
Sony will always try and get as much as they can as long as they can. Not only are they greedy with a huge Ego, they also don't want the perception that dropping the price so much quickly shows failure or that consumers have an expectation of lower prices or in future expecting huge price drops in short period of time. It's all psychological.
 
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$299 should’ve been the launch price. $199 should be the sale price.
Anything new that comes out advertised with OLED is fairly expensive. LG Law.

That being said. I will grab one when its $250. Had fun with PSVR but all the cables and separate box killed it for me. Plus the camera.

Glad that this has a single cable that plugs in PS5.
 
Glad to see this. It's a good headset with a good software library. If PSVR 2 is your only realistic option for VR, you really can't go wrong if you know what you're getting into. Some of the best survival horror experiences you can have. Some amazing roguelikes, Gran Turismo, unique indie games, etc. Playing VR on a regular basis puts you on the front lines of a fledgling gaming frontier. PCVR will always reign supreme due to mods and Quest has some exclusive bangers but PSVR2 keeps up due to it's unique features, a handful of exclusives, and quality 3rd party support.

I liken it to being an early adopter of the PSX or Saturn. Some things work, some things don't. Devs are taking huge risks with VR and lots of them are experimenting in great ways. The market being so small allows VR enthusiasts to connect directly to devs via discord. These devs want feedback, they aren't trying to disappoint people. It's one of the best aspects of being a headset owner and things will only improve as the community grows.

Newcomers need to report to the PSVR2 OT for moral support. VR is a strange beast at first and you will definitely have questions.

I caution newcomers to not rely solely on the handful of PSVR2 YT channels for reviews. VR games can be quite janky at launch so the reviews are outdated, and many games that were trashed/dogpiled are legit gems.

 
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Haint

Member
Meta is losing $1 Billion every month in their VR department, at $299, PSVR2 would put Sony in red numbers.

Meta's not losing money on $500-$650 Quest 3's, they're losing money on the 20,000 employees in reality lab who all earn a minimum of several hundred thousand dollars a year for doing nothing. They could fire 80% of them like Twitter did and literally nothing would change. Redundancies for their redundancies. Think about it, even giving away all 20 million Quest 2's for free ($0) wouldn't account for a single year's reality labs loss.
 
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Three

Member
It's descent kit, but it's in its death spiral now. I'd wait for the real clearance firesale and pick it up as a cheap PCVR headset.
This doesn't make sense. I'm pretty sure they've cleared inventory and readjusted for known demand, since it went out of stock in shops at this price and was restocked. Read the source of the OP they sold out on Amazon in 24hrs. They're not going to be producing more than they anticipate or known demand now. They certainly are not going to be doing a crazy firesale especially with PC support too even if you were to assume the ecosystem support dies elsewhere at some point in a 'death spiral'.
 
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Three

Member
Meta's not losing money on $500-$650 Quest 3's, they're losing money on the 20,000 employees in reality lab who all earn a minimum of several hundred thousand dollars a year for doing nothing. They could fire 80% of them like Twitter did and literally nothing would change. Redundancies for their redundancies. Think about it, even giving away all 20 million Quest 2's for free ($0) wouldn't account for a single year's reality labs loss.
That would be R&D but they take a loss on BOM too. They take losses on the hardware everywhere including marketing:

 

Mibu no ookami

Demoted Member® Pro™
You must have missed XSX selling for $350....

Anyway... people seem to forget that PSVR2 isn't just a $550 investment... its actually a $1050 investment. That's a LOT of money to ask anyone to pay, even more so for something that is as niche as VR.

Why I never take any of these VR sales things seriously though, is because they are always done in bad faith... or at the very least, wrongly. Case in point... how many units of the damn thing has sold shouldn't be what is important, it's how it has sold or is selling compared to other VR headsets that matter. But for whatever reason, I don't see anyone making that comparison.

Even more if you're buying it for GT7 and want to play with a decent kit. It's why I was surprised that they didn't bring back GT Academy and really push the VR headset with GT7 bundled with it.

Why does that matter? No one seemed to care when PSVR1 was the best selling VR, why should anyone care now?

This is what Mr. Phoenix means by bad faith arguments.

The PSVR2 is SIGNIFICANTLY more expensive than the PSVR1 and it still requires an even more expensive investment in PS5.

PSVR1 launched October 2016 for 400 dollars (500 if you're including the price of controller and camera if you didn't already have these items, which many did). The PS4 had already dropped to 300 dollars. Meaning for a combined experience you were looking at 700 dollars, 800 dollars if you didn't have the peripherals.

All of that compared to 1050... it's a much bitter pill to swallow, especially with cheaper alternatives.

The Quest 1 launched in 2019, three years later for 400 dollars for the entry model and 500 for the one with more storage. The games it played without a PC were super basic compared to the PSVR1. So you're looking at 500 dollars vs 700/800 dollars...

You can get a Quest 3 for 500 dollars vs the 1050 for the PS5+PSVR2, but you think the previous situation is comparable? Clearly, you're trolling or worse.
 
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