ToadMan
Member
So a few days ago I picked up this - Black One Blood Brothers. Yes its a ridiculously long title, but bear with it!
This is a (EDIT: Single Player, currently) tactical shooter in early access on PC / Steam. I haven't found it discussed here even though its been out a while. Having said that, I think it's only become properly playable quite recently.
Here's whats cool about it
ARMA style tactical gameplay - It's not a massive open world map like ARMA, but the maps still get quite big - ranging from middle east style towns and jungle islands, to smaller house size maps. Objectives are open for the player to complete in whichever order they prefer - go stealth, or shoot the place up. Position your sniper team, take heavy weapons or whatever - the missions are open but there is an emphasis on realism. The enemy are deadly if they catch you in the open and your team are equally deadly if you let them fire at will.
SOCOM - yes, like ARMA it has both 1st and 3rd person over the shoulder views, which works really well to scratch the SOCOM itch. Also like ARMA the player can position and adjust their character realistically - for example, the character has 3 different positions just to port their weapon, and in each of those positions are sub options so you can port your gun in a tactical position, have it canted while aiming down the sight, raise it so its not visible behind cover and so on.
Rainbow 6 - You can enter a dynamic tactical map mode and organise your team, give them independent go codes and order them around one by one or by team as you prefer. You can also switch to team members dynamically.
There's a "static" campaign mode which has 40 missions in total - I haven't tried this yet because ... the game has a dynamic campaign mode which has consumed all my time so far. In this you choose the campaign length and the game will select maps and mission objectives so its very replayable.
The missions are layered - for example, it may first be necessary to gather intel leading to an objective. Objectives are things like assassinate an enemy, capture an enemy, rescue hostages, rescue agents, gather intel, destroy stuff etc
It's a one man dev team so yes, there is some jank but I've been pretty pleased - no crashes or crazy bugged stuff but occasionally a floating body, an AI teammate hung up on terrain, or some UI element that doesn't get cleaned up properly. Nothing game breaking though - better than a lot of AAA jank we see. It is super cheap right now, and theres mod support so there is a small community making maps and stuff.
Take a look if any of the above sounds interesting - hopefully it gains traction and turns into a genuine alternative to something like ARMA.
EDIT : Oh, here's some youtube stuff for it too - I'm not familiar with the streamer btw - just a search link
This is a (EDIT: Single Player, currently) tactical shooter in early access on PC / Steam. I haven't found it discussed here even though its been out a while. Having said that, I think it's only become properly playable quite recently.
Here's whats cool about it
ARMA style tactical gameplay - It's not a massive open world map like ARMA, but the maps still get quite big - ranging from middle east style towns and jungle islands, to smaller house size maps. Objectives are open for the player to complete in whichever order they prefer - go stealth, or shoot the place up. Position your sniper team, take heavy weapons or whatever - the missions are open but there is an emphasis on realism. The enemy are deadly if they catch you in the open and your team are equally deadly if you let them fire at will.
SOCOM - yes, like ARMA it has both 1st and 3rd person over the shoulder views, which works really well to scratch the SOCOM itch. Also like ARMA the player can position and adjust their character realistically - for example, the character has 3 different positions just to port their weapon, and in each of those positions are sub options so you can port your gun in a tactical position, have it canted while aiming down the sight, raise it so its not visible behind cover and so on.
Rainbow 6 - You can enter a dynamic tactical map mode and organise your team, give them independent go codes and order them around one by one or by team as you prefer. You can also switch to team members dynamically.
There's a "static" campaign mode which has 40 missions in total - I haven't tried this yet because ... the game has a dynamic campaign mode which has consumed all my time so far. In this you choose the campaign length and the game will select maps and mission objectives so its very replayable.
The missions are layered - for example, it may first be necessary to gather intel leading to an objective. Objectives are things like assassinate an enemy, capture an enemy, rescue hostages, rescue agents, gather intel, destroy stuff etc
It's a one man dev team so yes, there is some jank but I've been pretty pleased - no crashes or crazy bugged stuff but occasionally a floating body, an AI teammate hung up on terrain, or some UI element that doesn't get cleaned up properly. Nothing game breaking though - better than a lot of AAA jank we see. It is super cheap right now, and theres mod support so there is a small community making maps and stuff.
Take a look if any of the above sounds interesting - hopefully it gains traction and turns into a genuine alternative to something like ARMA.
EDIT : Oh, here's some youtube stuff for it too - I'm not familiar with the streamer btw - just a search link
Last edited: