winjer
Member
That CPU speed increase is pretty sad.
True, but it was to be expected. Considering it's the same tactic as with the PS4 Pro.
That CPU speed increase is pretty sad.
PS5 - $499 +
PS5 Pro - $599 +
PS+ (8 years x $80) - $640 =
-------------------------------
$1740 for consoles this gen to keep up with midrange PCs
I dunno boys... PC gamers can also sell their parts and reduce the upfront costs of upgrading too.
Used to be that you spent $350 on a console, lasted you for 7 years, and the thing was $99 by the end. Game devs used to get better with the hardware and visuals drastically improved over the gen too.. Now, they've got you spending $500+ every 3-4 years.
Don't bother replying to takes like this.Why are you including an optional service where games are included every month months analysis?
Nice way to be completely disingenuous. Your $3k monster rig in 2020 is now basically outclassed or roughly on par with a $599 console in 2024. So how’s that looking?
Is it still 256-bit? If yes, then it's a frequency increase to 2,25Ghz over 1.75Ghz of the PS5.True, but it was to be expected. Considering it's the same tactic as with the PS4 Pro.
It will be nowhere near 67you saying 67 isn't what it is?
Same goes for PC.A base ps5/xbox series x can still last you the entire generation.
Nobodies being forced to upgrade.
Feel free to give the top engineers at sony and ms your advice on how you can make a console for $350 this gen that lasts 7 years and it will be $99 by the end of it.
That CPU speed increase is pretty sad.
It really does not. Last gen, PC GPUs that looked great when PS4 came out were struggling heavily as we neared the end of the generation.Same goes for PC.
You missed the point. It's not that the price was $350... it was that there was 1 console per generation. Devs could focus on that console, and make great experiences for it.
Now, they're pissing around developing multiple console tiers per generation, you have games which still try to support previous generation consoles as well... you have multiple modes inside of games... performance... quality... Ray Tracing... 120hz... 40fps mode.... VRR mode.... They're literally turning console gaming into PC gaming. x86 architecture... PC CPU and GPU technology... they're needlessly complicating all this shit instead of actually just buckling down and developing the right experience for their game and giving it to everyone.
And PS3! They could include it as a special treatI’m really hoping this thing plays PS2 games.
Huh? If you want to play online... you're paying for PS+ essential.Why are you including an optional service where games are included every month months analysis?
Nice way to be completely disingenuous. Your $3k monster rig in 2020 is now basically outclassed or roughly on par with a $599 console in 2024. So how’s that looking?
I have little doubt Sony's first-party devs and competent ones will use it very well. What worries me are third-party devs like Warner Bros with Gotham Knights who locked the game to 30fps because their piece of shit CPU performance was so single-threaded that even powerful PC CPUs couldn't run it at 60fps.I have tried telling people for awhile they were going to be let down when they see the specs on paper but wait until they see how it runs the games.
Apparently, Spidey 2 is CPU-limited in the 60fps mode.These games aren’t cpu limited at all
There’s no reason to bump the cpu for a mid gen refresh where the base console is the target hardware …
Unless it has some kind of IPC increase or identical meaning cores and not architecture.3.85 Ghz? lmao. get fucked Cerny.
This thing will be CPU bottlenecked on day 1. Well done.
Huh? If you want to play online... you're paying for PS+ essential.
Hell, aren't cloud saves even still paywalled behind PS+?
Apparently, Spidey 2 is CPU-limited in the 60fps mode.
The actual costs of the console for most is the standard price at launch and you never buy one again. PS Plus is also not mandatory.Just putting the actual cost of the console out there.. since there's lots of PC price talk.
What are you talking about?Huh? You haven’t buy games on PC? Is that included in your cost since you added an optimal game service to the lifecycle cost
I am afraid the 30 fps monster is here to stay awhile longerI have little doubt Sony's first-party devs and competent ones will use it very well. What worries me are third-party devs like Warner Bros with Gotham Knights who locked the game to 30fps because their piece of shit CPU performance was so single-threaded that even powerful PC CPUs couldn't run it at 60fps.
The thing with brute strength as I mentioned is that it allows for fuck-ups to impact performance less. We know smart design choices are the way to go but not everyone knows how to use their resources at their disposal properly.
That's why i'm not dissapointed.I have tried telling people for awhile they were going to be let down when they see the specs on paper but wait until they see how it runs the games.
What are you talking about?
PS+ is not optional if you play online. Are you not paying for PS+?
Online isn't included in the PC cost... because you don't have to pay to play online.
This is disingenuous. We're in a thread of people talking about upgrading their console.The actual costs of the console for most is the standard price at launch and you never buy one again. PS Plus is also not mandatory.
Any other talk is just you making stuff up to put it on par with PC's
PS4 Pro got a 30% boost in clockspeeds. this is a paltry 10% increase.True, but it was to be expected. Considering it's the same tactic as with the PS4 Pro.
How's the cpu crap?Sigh, same piece of crap CPU.
Ok, but was I talking about you specifically... or was I talking in general?I don’t play online often. And I buy PS+ for the monthly games. Not the online
PS+ also IS mandatory... if you want to match the PC experience of being able to play online.
In that it can dip below 60fps because the CPU isn't fast enough to feed the GPU.In what way? The Framerate is quite stable, if that’s the case then the 10% boost should help.
Regardless devs aren’t going to target anything that is more cpu intensive than the base consoles
It's an old Zen 2 slower than the 3600 desktop counterpart and those haven't aged particularly well. The anemic cache further exacerbates the problems.How's the cpu crap?
The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance...[GPU] Rendering 45% faster than PS5
Uh, I've got over 450 free games from Epic.... and they continue every week... lolDoes PC give you free mid tier or higher games each month?
In that it can dip below 60fps because the CPU isn't fast enough to feed the GPU.
Not for rendering, but they might be able to get close for the AI upscaling part.It will be nowhere near 67
PS4 Pro got a 30% boost in clockspeeds. this is a paltry 10% increase.
watch this video. several games are cpu bottlenecked with rt on even when paired against the 3080 and ryzen 3600. it is impossible to get 60 fps so alex just recommends turning off rt. they needed way higher cpu clocks at the very least especially since they are not going from zen 2 to zen 4. this is a huge fuck up because all those RT improvements in the GpU will now go to waste.
Uh, I've got over 450 free games from Epic.... and they continue every week... lol
Not to mention all the free ones from Steam and GOG from time to time.
Cue Alex Battaglia tears. The guy said AMD didn't have anything in the pipeline worthwhile for PS5 Pro to be compelling with RT.
Every game Epic has given away...Uh, what games ? Either way, your less performant monster rig from 2020 still cost more than a ps5 pro in 2024 even including all the disingenuous comparisons you added
Every game Epic has given away...
No, my rig is plenty good.
2d platformers are a toss up, both methods work fine and it's all up to preference
Keyboard is pretty good for fighters all things considered.
Rhythm games let me know you have no idea what the fuck you're talking about. Every popular rhythm game works better on keyboard than on controller and it's not even comparable. Unless you mean games that require specialized controllers to play (i.e Beatmania IIDX with the turntable, Sound Voltex with knobs, DDR with the dance mat) which aren't the same as a Dualsense.
The RT increases from the document statesmeltdowns but no mention of the upscaling tech or RT increases
Yeah so why’s everyone so upset about the cpu increase the rt performance will free up the cpu for other tasks or amThe RT increases from the document states
- 2-3x Ray-tracing (x4 in some cases)
Have warned people awhile here that would be their main selling point
PS4 Pro got a 30% boost in clockspeeds. this is a paltry 10% increase.
watch this video. several games are cpu bottlenecked with rt on even when paired against the 3080 and ryzen 3600. it is impossible to get 60 fps so alex just recommends turning off rt. they needed way higher cpu clocks at the very least especially since they are not going from zen 2 to zen 4. this is a huge fuck up because all those RT improvements in the GpU will now go to waste.
Nah. When prices were sky high on GPUs, I sold my previous part for more than it cost me when I bought it. I made money off owning that GPU lmao. The GPU I currently have smokes the PS5 Pro.And if you bought a few years ago it would likely be less than the ps5 pro this year at a much higher cost
That's what we're hoping at least.Yeah so why’s everyone so upset about the cpu increase the rt performance will free up the cpu for other tasks or am
I out of whack here?
Nah. When prices were sky high on GPUs, I sold my previous part for more than it cost me when I bought it. I made money off owning that GPU lmao. The GPU I currently have smokes the PS5 Pro.