Buggy Loop
Member
Meanwhile the "forum pancake expert"
Oh so you went full warrior uh. The fuck does that even mean.
comparing pancake pictures ignoring the fact that you need to wear the headset to see the "generation" gap.
The only generational gap is PSVR to PSVR 2 going from those dildo controllers to controllers dating back to 2019 with the inside-out tracking from 2020
Absolutely, 2D screenshots side by side from a VR rendering will totally show you the (r)evolution inside the headset. We'll been fooled people, the cake was a lie: the Quest 2 is so ahead of its time with a beautiful LCD screen with non existent black, cheap lenses, narrow FOV, short battery, low performance, horrible strap... well let's stop there, too much emotional specs to list.
2023 tech could potentially beat 2020 tech. Well i'll be damned.
OLED? really? The PSVR debacle again? You haven't had an OLED display inches from your face clearly if you think its non existent blacks to begin with. They have to not make it completely back for pixel response time. Rift/Quest/Vive/Samsung had OLED. Its nothing new in VR, hell, they almost all started with OLED. You're acting like its only advantages, then you don't understand a damn thing about VR. Its always a tradeoff. LCD for the same resolution has better fill factor so less SDE. It also has less mura and black smear.
PSVR 2 has fresnel lenses like Quest 2, so, still as cheap. From the reviews, it still has god ray problems that are even magnified by HDR and still sports glare in high contrast scenes, which that's what OLED is best for right?
I've tested pretty much 90% headsets all the way to SDK1, as I have a friend who is a developer and basically tests them as they release.
Vive, Samsung, Pimax, Oculus, Valve, PSVR. Know what was the biggest generational leap since SDK1's 2013 tech?
wireless
You can try to warrior your way all you want around the fact that the standalone chip is weak or something, really doesn't bother me one bit for when i play stuffs like Beat Saber, Superhot or Pistol whip on it. The main value of that chipset is to allow airlink.
I played Half Life Alyx wired initially, and then wireless. It's a game changer. Every headsets worth a damn coming in 2023-24 is wireless.
But let's go back to the comment i initially commented on in case you were not following : Tell me how PSVR 2 will unchain the way developers were making VR games? Do tell. The argument is that Quest 2 is holding back software. We have PCVR on the side for years with no such thing as hardware holding back on software and actually, Quest 2 showcased that devs could translate almost anything to it. Hell, some developers even made interesting game concepts with hand tracking.
To be clear, i'm not telling anyone with a PSVR 2 in shipping to cancel and buy a Quest 2, i couldn't give a fuck. The more peoples to VR the better. But please, get off your high fucking horse with Sony the savior of VR with basically a copy of Quest 2 inside-out and controllers and a launch lineup basically filled to the brim with Quest game ports, JFC, the audacity.
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