FalconPunch
Member
The current state of PlayStation is reflective of the current state of leadership. We seen serious stagnation in the quality and creativity of games. There are far too many sequels, low risk remasters, and way too much trend chasing. All of this is unlike PlayStation and it needs to change rapidly.
While I understand the desire to chase profitability, it cannot come at the expense of innovation. In the hardware space, it’s undeniable, PlayStation is innovating. The controller, the ps5, psvr 2, etc. Even the ps5 pro is innovating in all aspects including the price. However, the same cannot be said about the software space. There have been some very huge misses recently by PlayStation and it’s tarnishing the ps5 generation. Concord, TLOU live service experiment, Marathon, Destruction Allstars, the purchase of Bungie have all been giant failed experiments. All these failures are the result of trend chasing. The problem with chasing trends is that due to the length of game development, the trend is often dead by the time the game releases.
Many have praised Insomniac for carrying Sony this gen. While I appreciate their efforts, I cannot say that their titles have been innovative. On the contrary, they’ve been safe. I don’t blame insomniac as they’ve had to carry all the others studios lack of output. Now we’re hearing news of a Horizon remaster which is safe. TLOU remaster, again safe. Until Dawn remake, again safe. Frankly, this is not what we’re looking for from PlayStation. It’s the platform holders responsibility to drive innovation in the software space for the continued growth of the platform. As it stands, ps4 users have been given very little reason to upgrade due to lack of software innovation.
People have harped on Jim Ryan as the cause of this but I find it surprising that no one is talking about Herman Hulst. In many ways, the stagnation of PlayStation software is a direct reflection of him. He lead GG and they made technically competent, safe, boring games. I’ll probably catch a lot of flack for this but Horizon is boring af, Shadow Fall was boring af. In fact, the last good game GG made was on the ps3. Their games have amazing visuals, passable gameplay and horrendous stories. PlayStation today is technically sound with technically competent games but no innovation. When we look at the type of games that came out in the ps3 and ps4 generation, it’s easy to see that there has been a regression in terms of innovation.
The most damning thing is the absence of mid tier games by PlayStation. Games made by smaller dev teams meant to fill the gap between big releases. Now they rely on indie developers to do so and frankly, it’s just not good enough. The structure of the software studios is just poor leading to very poor output. It’s so bad that we’ve seen a relative drought of releases for the platform. There have been good games like Astrobot, GT7, Returnal but it’s been very few. To truly understand how bad this gen would be, just imagine this gen without backwards compatibility. Can it stand on its own merit? Absolutely not.
While I understand the desire to chase profitability, it cannot come at the expense of innovation. In the hardware space, it’s undeniable, PlayStation is innovating. The controller, the ps5, psvr 2, etc. Even the ps5 pro is innovating in all aspects including the price. However, the same cannot be said about the software space. There have been some very huge misses recently by PlayStation and it’s tarnishing the ps5 generation. Concord, TLOU live service experiment, Marathon, Destruction Allstars, the purchase of Bungie have all been giant failed experiments. All these failures are the result of trend chasing. The problem with chasing trends is that due to the length of game development, the trend is often dead by the time the game releases.
Many have praised Insomniac for carrying Sony this gen. While I appreciate their efforts, I cannot say that their titles have been innovative. On the contrary, they’ve been safe. I don’t blame insomniac as they’ve had to carry all the others studios lack of output. Now we’re hearing news of a Horizon remaster which is safe. TLOU remaster, again safe. Until Dawn remake, again safe. Frankly, this is not what we’re looking for from PlayStation. It’s the platform holders responsibility to drive innovation in the software space for the continued growth of the platform. As it stands, ps4 users have been given very little reason to upgrade due to lack of software innovation.
People have harped on Jim Ryan as the cause of this but I find it surprising that no one is talking about Herman Hulst. In many ways, the stagnation of PlayStation software is a direct reflection of him. He lead GG and they made technically competent, safe, boring games. I’ll probably catch a lot of flack for this but Horizon is boring af, Shadow Fall was boring af. In fact, the last good game GG made was on the ps3. Their games have amazing visuals, passable gameplay and horrendous stories. PlayStation today is technically sound with technically competent games but no innovation. When we look at the type of games that came out in the ps3 and ps4 generation, it’s easy to see that there has been a regression in terms of innovation.
The most damning thing is the absence of mid tier games by PlayStation. Games made by smaller dev teams meant to fill the gap between big releases. Now they rely on indie developers to do so and frankly, it’s just not good enough. The structure of the software studios is just poor leading to very poor output. It’s so bad that we’ve seen a relative drought of releases for the platform. There have been good games like Astrobot, GT7, Returnal but it’s been very few. To truly understand how bad this gen would be, just imagine this gen without backwards compatibility. Can it stand on its own merit? Absolutely not.