Nydius
Member
they restarted the game in 2022. Small difference but pretty significant. Not the same thing but we got GOW in 2018 and Ragnarok in 2023. But Perfect Dark is far from completion. Not judging, but the fact is that creating a new studio is hard. I find it a little weird, but this article hyped me a little about Perfect Dark. The ambition presented in the first part of it described a game that I would like to play. I didn't care about it before. But I do now. The thing is, making a game is hard. Doing it at the level of excellence that can be compared with the best in the industry(Sony, Nintendo,Rockstar...) is even harder. It is clear that Perfect Dark had been revealed way too soon.
I do not think that we can talk about mismanagement in this case. But to explain it better I will try to compare it with Hideo Kojima "new" studio Kojima productions. At a first glance it would be easy to say that just because Kojima created Death Stranding in just 4 years, then Perfect Dark should have done the same, right? But the core team that made the game was there for a long time at Konami. And the studio was created by Konami in April. It got independent in December with Kojima, and got to create Death Stranding with all the help that Sony could give him. Thge most important was that they made the choice to make a game fast, not to try for the moon immediatly. They did not create their own game engine or changed it midway, but took one offered by Sony. They did not iterate a lot, but got a good enough idea and pushed from it. In comparison the ambition of Perfect Dark is to be a blockbuster, a AAAA game, and that is not easy to make. In that regard, we can't complain that Microsoft does not have GOTY, and when they try to create one/ create a studio that want to make a game that can be GOTY, complain that it takes time. As a Sony fan, I have been accoustumed after years of the Cerny method being used in most of their studios as having games with a clear formula, for all the good and bad that it gives them. Doing it differently means loosing time, and that is normal. We can laugh all we want about Microsoft PR being self destructive, but at least they are trying. They really should wait to have a game with solid foundations before showing it off, but I hope that they learned their lesson. And that Perfect Dark is good when it launch.
Boy oh boy that sure was two paragraphs of pure Copium and distilled PR spin where the only thesis argument is “making games is hard!”.
We can’t talk about mismanagement when Microsoft has a 20 year history of mismanaging every studio and IP they’ve owned, outside of Forza? They’ve bungled every single one including Halo and Gears. We can’t talk about mismanagement of showing off a game a couple years ago that’s still, only now, in preproduction? We can’t talk about mismanagement when the same “hands off” approach is what led directly to Redfall?
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