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Nintendo wants mature games & JP 3rd parties slow to react

I think the question I have is why Nintendo would need to court intellectually mature games in the first place?

The stigma against them is that their userbase is childish, not dumb. Nintendo systems already get games with intellectual value, and what Nintendo's own games lack in gore and grit they often times make up for in rather dark themes in plot points and backstory.

I think it's more that Nintendo is trying to convince third party that the people who buy this new Nintendo console would be willing to buy these intellectually mature games on the Switch and that they can reap a comparable price margin. It's just that now Nintendo themselves would actively be onboard with it instead of just treating it as another release they don't care much for on their platform.

We've already seen a lot of smaller companies want to bring their narratively driven and mature games onto the system. Oxenfree, Kentucky Drive Zero being two of them.
 

zelas

Member
It's going to be weird if the Switch becomes the market leader from outselling the PS4 in Japan while the major Japanese third parties still avoid announcing new titles for the platform.
It really won't be. Nintendo has been the market leader in Japan for multiple generations and third party devs still put games out on other platforms besides theirs. Install base matters a lot, but having the right demographics and console hardware/features matters too (arguably more in the case of some of these niche titles).

Besides Senran Kagura, If I Were In a Sealed Room With a Girl I'd Probably XXX, a gimped Toushin Toshi and many others exist on 3DS. Getting the same type of anime games that have always targeted pervy man children, instead of older mainstream audiences, isn't going to change the kiddie, immature stigma. Western games are best suited to change that but the hardware hurdles Nintendo (online, horsepower) presented are causing issues.
 

Ridley327

Member
I don’t see any reason why they need to get that mysterious “timed exclusivity” for a niche game

While it's not as big these days as the spinoff series that it spawned, SMT is still a very recognizable and successful series of games that would be a nice feather in one's cap if they managed to secure some period of exclusivity on it. Not that I think it would happen, but if it did, it would absolutely turn heads.
 
It's not surprising, it's never been profitable even during the Wii era where games like Resident Evil The Darkside Chronicles, MadWorld, No More Heroes all kinda sold poorly in comparison to the install base and expectation of sales.

The Switch has a good start but I completely understand why there's a drought of new games - if I was a AAA company I'd more than likely have waited out the first year, but then again Nintendo still needs to push third party games more. It's undeniable that a lot of people only buy Nintendo games on their platforms and the Wii U made that super clear for everyone.

That's wrong regarding japanese publishers because Switch is also a handheld. Capcom and co. not jumping in fast enough is crazy and only their own fault. In japan you shouldn't compare Switch to Nintendo homeconsoles.
 

Sadist

Member
ITT: people can't really read.

Doesn't surprise me one bit though with Japanese third parties being slow on the uptake. Tecmo-Koei and Square-Enix being the exceptions from the big publishers, the others seem sluggish. Bamco has been coy regarding their Taiko and Tales titles, Capcom kind of stated they have more in development but it will take time and Sega... well, you know Sega. Kind of expected them to try something Yakuza related.

2018 might be a weird transitional year.
 

Toxi

Banned
I think the question I have is why Nintendo would need to court intellectually mature games in the first place?

The stigma against them is that their userbase is childish, not dumb. Nintendo systems already get games with intellectual value, and what Nintendo's own games lack in gore and grit they often times make up for in rather dark themes in plot points and backstory.
As someone who has played and loved a lot of Nintendo games... No, they do not often have "very dark themes".

There are exceptions like Mother 3, but that's what they are: Exceptions. Stuff like "OH MY GOD POKEMON X AND Y HAS A VILLAIN PLANNING GENOCIDE" ignores that those examples tend to handle dark ideas in the most toothless way possible. They don't have dark themes so much as dark window dressing.
 
Yes, they weren't there day 1, but they had big projects being planned, and they bore fruit later/now. After the first year, there were ports and multiplatform games that we knew were coming. The situation is like the inverse on Switch.
Square Enix, Tecmo Koei, Bandai Namco, From. etc were all fully committed to PS4 with their biggest projects. Again, they were not seen immediately, but we knew they were coming.
This is not the same situation as Switch.
Literally all of those studios you named are working on switch projects (unless they were cancelled). We know BN is working on a switch tales of, From was on the initial developers list that was revealed and we haven’t heard about their current projects on any platform yet really, Square is making an exclusive for switch in project octopath, and TK has already done quite a bit
 
I can see the transition period being strange for 3rd parties. It is interesting watching the Switch start to take over the vita market. 2019 is going to be a strange year.
 
Cause see look at all that on the first page. It really looks like they think Nintendo is ONLY going for those games to them after they read. And not that the article was using those examples because they also provided testimonials and that it serves only to illustrate that Nintendo is in fact a lot more willing to talk with devs on launching content on their product outside their image.

Very fun.


I brought that up, I think you were musreading my posts?

I mean I do dislike vita's cheesecake game, but I'm also into industry analysis and recognize there's a market for it. They'd be a good get for nintendo, but I have no interest in playing them. Also people seem t only be half reading the article, it's not just about Japanese fan service games, but mature rated games in general. It's how we got doom and wolfenstein in the west, and I'm sure they asked 3rd parties about other games that didn't pan out.
 

Principate

Saint Titanfall
It really won't be. Nintendo has been the market leader in Japan for multiple generations and third party devs still put games out on other platforms besides theirs. Install base matters a lot, but having the right demographics and console hardware/features matters too (arguably more in the case of some of these niche titles).

Besides Senran Kagura, If I Were In a Sealed Room With a Girl I'd Probably XXX, a gimped Toushin Toshi and many others exist on 3DS. Getting the same type of anime games that have always targeted pervy man children, instead of older mainstream audiences, isn't going to change the kiddie, immature stigma. Western games are best suited to change that but the hardware hurdles Nintendo (online, horsepower) presented are causing issues.
I mean it matters but I think the types of games they prefer to make also matters a lot. The vita had roughly similar attach ratio to the 3DS. It's user base was no more hard core or more heavily software buying than the 3DS with a user base many times smaller so there was certainly no great hidden profitability in it. It just aligned more in the sorta games they preferred to make.
 

Busaiku

Member
Literally all of those studios you named are working on switch projects (unless they were cancelled). We know BN is working on a switch tales of, From was on the initial developers list that was revealed and we haven’t heard about their current projects on any platform yet really, Square is making an exclusive for switch in project octopath, and TK has already done quite a bit
With the exception of Tecmo Koei and Dragon Quest XI, they aren't putting out their big projects, whereas even XBO gets these types of games.
We don't know what the Tales game is, when it's going to be announced, and so on.
The support isn't too unlike Eii, where it got smaller exclusives and late ports, before support and the system collapsed.
 
But wait, you're the guy who constantly said that exclusive games were the primary reason as to why the Vita flopped.

May I remind you that Zelda is in fact not exclusive to the Switch?
As far as most are concerned, it practically is. Not many people owned a Wii U whereas a ton have an interest in the Switch and have been picking one up. Same thing with Twilight Princess. It's on the GameCube but it's seen as a Wii game
 

Mediking

Member
I bet over time we'll keep seeing random high profile 3rd party games get announced.

Like a port of GTAV has to be coming.
 

Fiendcode

Member
With the exception of Tecmo Koei and Dragon Quest XI, they aren't putting out their big projects, whereas even XBO gets these types of games.
We don't know what the Tales game is, when it's going to be announced, and so on.
The support isn't too unlike Eii, where it got smaller exclusives and late ports, before support and the system collapsed.
Again though, this isn’t any different from where PS4 and XB1 were half a year in. SE had commited two big games (KH3/FFXV), Koei Tecmo had gone all in with crossgen, and that was pretty much it. Those systems took a year+ just to start getting ports from most big publishers even, Japan totally slept on next gen.

3DS, Vita and even Wii U all had stronger initial support arguably.
 

Busaiku

Member
Again though, this isn’t any different from where PS4 and XB1 were half a year in. SE had commited two big games (KH3/FFXV), Koei Tecmo had gone all in with crossgen, and that was pretty much it. Those systems took a year+ just to start getting ports from most big publishers even, Japan totally slept on next gen.

3DS, Vita and even Wii U all had stronger initial support arguably.
I guess I'm remembering the timeline of announcements differently. That and they had stronger western support, which are stronger titles in Japan these days, like Call of Duty and Grand Theft Auto.

But even then, Swutch is/expected to be the leading platform this gen, like 3DS, but isn't getting that level of support.
 

jay

Member
I like how it looks like y'all are assuming from this article that Nintendo's new Initiative is to bring in only mature sexy and violent games when that's literally just the journalist using those sort of games as examples of Nintendo becoming a lot more lenient on third party developers regarding the content of their products on Switch.

I doubt anyone thinks that. More likely, people are simply lamenting the company/industry/world/whatever.
 
As far as most are concerned, it practically is. Not many people owned a Wii U whereas a ton have an interest in the Switch and have been picking one up. Same thing with Twilight Princess. It's on the GameCube but it's seen as a Wii game

I agree, but I was specifically responding to this poster because for years he was saying that the Vita problem were the lack of exclusive games, and he's now saying that Zelda (a multiplatform release) somehow prove that the 2 platforms are completely different.
 
It wouldn't. Not saying half, or even a third of their internally developed games should be mature, but there has to be a better balance than now.

They can still appeal to core gamers without having to develop Mature rated titles. Games like Zelda BoTW, Xenoblade, and Metroid attract core gamers without necessarily needing to be Mature titles.

I think they are better served to focus on their strengths while colloborating Third Parties like Platinum on games like Bayonetta, Koei Tecmo for Fatal Frame, etc... Maybe Retro or Monolith could release a Mature game, but again I don’t think Nintendo’s titles have to actually be rated Mature to attract core gamers. I do think they need to continue to focus on core gamers like they have, but that doesn’t necessarily mean internal teams need to suddenly release Mature content.

Edit: to be clear what I’m saying is Nintendo doesn’t suddenly need to start focusing on releasing mostly Mature titles to attract core gamers and for them to do so would be a mistake, IMO.
 

Akhe

Member
I'll never understand why people get upset about this. Watch a movie or TV show with gore or nudity and you'll likely be met with a "This movie/TV show is intended for mature audiences only" screen and/or voice over. It's more or less the universal language for adult content in media and has been for as long as I can remember.



They should be applauded for it. It shows that they're changing their mentality and want their audience to be as big and diverse as possible. It's a big reason why the PS brand (at least the console side) is so big around the world. Because there's no one market that it excels in. Sony wants all games on their consoles.

this so much!
 

Akhe

Member
I'll never understand why people get upset about this. Watch a movie or TV show with gore or nudity and you'll likely be met with a "This movie show is intended for mature audiences only" screen and/or voice over. It's more or less the universal language for adult content in media and has been for as long as I can remember.



They should be applauded for it. It shows that they're changing their mentality and want their audience to be as big and diverse as possible. It's a big reason why the PS brand (at least the console side) is so big around the world. Because there's no one market that it excels in. Sony wants all games on their consoles.

this so much!
 

Vena

Member
Like the Wii in a lot of ways but not quite so bad.

Yes, they weren't there day 1, but they had big projects being planned, and they bore fruit later/now. After the first year, there were ports and multiplatform games that we knew were coming. The situation is like the inverse on Switch.
Square Enix, Tecmo Koei, Bandai Namco, From. etc were all fully committed to PS4 with their biggest projects. Again, they were not seen immediately, but we knew they were coming.
This is not the same situation as Switch.

If you actually look at SE, aside from projects announced in people's half-awake dreams that won't materialize for years yet, they've more or less turned everything into PS4/Switch, and even have a fairly hefty (budget wise) release in Octopath coming down the pipes.

KT has been on board with everything but, like, DW9 and they *also* have an exclusive that just came out/is coming out shortly in the West. They also already transitioned AoT to also include the Switch, so they've basically completely pivoted and their pipeline is robust.

From hasn't announced anything in ages.

Bamco is playing coy with platforms and "fan demand", but they also just released Pokken and XV2, and have Tales of and Taiko in the pipes, leaving only CV/GE3 as the standouts. But they are also at least showing engagement.

Its just:
While you're not wrong about most of them (and Capcom does need to be added, because they are some dumb sons of bitches over there), I do feel like K-T is doing a fine job already on the Switch, as outside of DW9, they've been supporting the system with just about anything they can throw at it, on top of developing one of the big year one exclusives for the platform. The surprise news of the Switch getting their second Attack on Titan game points to them "getting it," such as the term can be applied.

Its just Capcom. But looking at the state of *everything* they've released recently, its probably safer to assume that they've been invaded by an army of gerbils and are currently at battle with them. No other explanation can really explain their blithering stupidity and terrible software releases.
 

Cuburt

Member
While Nintendo may be pushing harder for a wide range of games from third party, it seems like the mature games conclusion is from the article itself, not necessarily something Nintendo specifically stated. Nintendo hasn't been shying away from allowing mature content as much people like to think. It's not common in their own games, but developers have long had free reign.

I think the article is saying that developers have noted that Nintendo is not as passive as it has been in the past, and while it has seemed like Nintendo played a role in pursuing mature games even in the Wii days (contrary to popular belief), it was more limited than what is presumably happening now.

It seems that Nintendo has been making a big push across the board in improving development tools to reaching out to indie devs and publishers who it hasn't even had much of a relationship previously (especially in terms of Western publishers) and specifically going after Mature rated games seems in-line with these initiatives. Even seeing AAA 3rd party sports games from Western developers in the first few months be among the first big 3rd party support Nintendo has actively courted shows that they want not only a wider variety of games on their system once again, but they want that core gamers audience on other platforms that they lost or never had to begin with. It doesn't stop there since they've also got muliplayer games, JRPGs, a WRPG in Skyrim, retro games, indie darlings like Stardew Valley, etc. Nintendo has made a massive effort to flesh out it's line up, even before they get all the day-and-date AAA 3rd party multiplatform games to appear. Nintendo even made sure they got Minecraft (with crossplatform play) within the first couple months of the system which is a stark contrast to the Wii U and n3DS.

Just the fact that Nintendo has a higher number of games with exclusivity, timed exclusivity, or exclusive content shows a shift in Nintendo's attitude towards the practice, which they sort of turned their nose up at being as proactive in courting developers, striking deals, and providing support even when they don't necessarily get as much return on a case by case basis. The first year of the Switch is looking great in terms of what Nintendo has been able to do with the support it's gotten from 3rd parties, but it is disappointing in how slow some publishers have gotten on board that you would think would traditionally be open to supporting their platforms. It seems like big support will only just trickle out until at least middle of next year, which given how Nintendo has spread out releases will be fine in terms of content, but just like the success of the Wii, it may be too slow for 3rd parties to really strike while the iron is hot.
 
I think they'll be better off courting Western developers to shift this trend. The traditional perception of Nintendo being too all-ages comes from the Mega Drive days, of censored Mortal Kombat and rivals purposefully leaning "edgy" to stand out. Moving into the PS1 days, Sony practically marketed their thing entirely to adults, had games like Tomb Raider and the rest was history.

The few Japanese franchises that could in theory shift this perception have already had a slight history with Nintendo - namely, Metal Gear and Resident Evil - so I think getting Doom and Wolfenstein is the right foot to start on, and maybe they can pick something like a yearly CoD version or something to really get things going.
 
There's no getting rid of that perception. Nintendo has been trying to do what they've been doing with Doom and Wolf in some way shape or form since the SNES and they haven't shed their "kiddy" image.
 

Coricus

Member
As someone who has played and loved a lot of Nintendo games... No, they do not often have "very dark themes".

There are exceptions like Mother 3, but that's what they are: Exceptions. Stuff like "OH MY GOD POKEMON X AND Y HAS A VILLAIN PLANNING GENOCIDE" ignores that those examples tend to handle dark ideas in the most toothless way possible. They don't have dark themes so much as dark window dressing.

Window dressing is fair enough, but the more subtle things that get slipped in tend to be a bit odd for the age ratings they're set with. Most games don't go into the sheer blackened depths of Mother 3, but I can think of at least four different games from three different franchises where it's pretty clear a whole lot of people must have have been mass killed and been converted into soldiers for a major villain faction. Each of those titles had their own weirdness with murder, suicide, actively fighting from the inside against possession and only being strong enough to still exist, etc. And then there was the drug cartel in one of them, which. . .huh. And the drug involved seems to be one of the few things set up to be a franchise mainstay of all things.

Meanwhile there's been at least. . .three times that Nintendo has left polluted post-apocalyptic earths as levels/settings? Only the most recent time did they actually acknowledge it in their typical "oh humanity was too distracted by war and wiped themselves out with global warming" cutesy way, but the rest of the time it's just. . .kind of a weird setpiece. And the games that don't really admit it get into oddly violent cornea shooting monsters and being hunted by everything around you while eventually being stalked and later kidnapped and alone stuff too.

Most recently you have the BotW sidequest chain in the Sheikah village where it turns out someone got murdered as leverage and the surviving parent is trying to hide it from their kids and. . .failing.

It's not super dark but the only major Nintendo games I can think of that don't get weirder than their box rating somewhere is Mario and Animal Crossing. . .and the latter is more mature than average in ways that have nothing to do with being dark.

Genocide honestly wasn't the odd part of XY either, that's just standard Saturday Morning Cartoon stuff. It was the fact that a bunch of Pokemon were ritually sacrificed both the time necromancy was committed and the first time the nuke was set off and every time you use a Mega Stone you're powering your Pokemon with their melted together souls.
 
I think it's great that Nintendo is more active about trying to aim for M-rated content as the E-rated stuff and indie games are expected at this point. But they will need to continue to make more mature content, not just Fire Emblem, Metroid, and Zelda. Perhaps toss in an M-Rated game in there?

I agree, but I was specifically responding to this poster because for years he was saying that the Vita problem were the lack of exclusive games, and he's now saying that Zelda (a multiplatform release) somehow prove that the 2 platforms are completely different.
Ahh...fair enough. I guess better examples would be Splatoon 2 or Super Mario Odyssey. It's just that Zelda is the first big game for the Switch and it's seen as a Switch experience so he used that as an example but I don't disagree that it may not be the best one
 

AniHawk

Member
I think they'll be better off courting Western developers to shift this trend. The traditional perception of Nintendo being too all-ages comes from the Mega Drive days, of censored Mortal Kombat and rivals purposefully leaning "edgy" to stand out. Moving into the PS1 days, Sony practically marketed their thing entirely to adults, had games like Tomb Raider and the rest was history.

The few Japanese franchises that could in theory shift this perception have already had a slight history with Nintendo - namely, Metal Gear and Resident Evil - so I think getting Doom and Wolfenstein is the right foot to start on, and maybe they can pick something like a yearly CoD version or something to really get things going.

i work with people who wonder if certain franchises would work on nintendo platforms and they cite 20-year old examples. but i know i'm right so that's why we are doing our best to do it.
 
The big Japanese 3rd parties actually ramped up slower on PS4 than they are Switch. Capcom for example didn’t put out a Japanese developed game, even a port, on PS4 or XB1 until over a year after launch while Switch will have four games from them in the same time frame.

The difference being that PS4/XB1 signified a generational leap so its expected third parties have a bit of lag in making new titles. What was clear with PS4/XB1 is that they were going to get the big Capcom franchises (same with other third parties in Japan) while none of that is clear with SW.

It comes back to the thread opening, where people expect SW to be the new Vita (logic doesn't really add up) when SW has missed a ton of those supposed Vita games.
 

Snakeyes

Member
They can still appeal to core gamers without having to develop Mature rated titles. Games like Zelda BoTW, Xenoblade, and Metroid attract core gamers without necessarily needing to be Mature titles.

I think they are better served to focus on their strengths while colloborating Third Parties like Platinum on games like Bayonetta, Koei Tecmo for Fatal Frame, etc... Maybe Retro or Monolith could release a Mature game, but again I don’t think Nintendo’s titles have to actually be rated Mature to attract core gamers. I do think they need to continue to focus on core gamers like they have, but that doesn’t necessarily mean internal teams need to suddenly release Mature content.

Edit: to be clear what I’m saying is Nintendo doesn’t suddenly need to start focusing on releasing mostly Mature titles to attract core gamers and for them to do so would be a mistake, IMO.

It's not even about being rated mature... looking at Nintendo's major releases on Switch, nearly all of them have a very colorful and cartoony look. At some point, not having a big exclusive with a more grounded look will negatively impact the perception of your system.

N64 had Goldeneye within its first year on the market. The continued success of Goldeneye ensured that the N64 was seen as a viable home for mature games throughout the generation.

Gamecube had Rogue Leader, Metroid Prime, Eternal Darkess and the exclusive RE deal within its first year on the market. GC finished third in the end, which is mostly due to Nintendo not making an effort to keep the MP shooter audience they built on the N64.

Wii launched with a grittier Zelda game and had Prime 3 within a year.

Switch has... a Metroid Prime 4 title screen, which has a good chance of not releasing in 2018? They gotta do better than that.
 

Fiendcode

Member
I guess I'm remembering the timeline of announcements differently. That and they had stronger western support, which are stronger titles in Japan these days, like Call of Duty and Grand Theft Auto.

But even then, Swutch is/expected to be the leading platform this gen, like 3DS, but isn't getting that level of support.
Oh yeah, the big western publishers were there day one for PS4/XB1 with crossgen support and remasters, and it majorly paid off for them. Switch is a stark contrast in comparison with only Bethesda and (sort of) Take 2 really showing up to the same degree. Ubisoft, EA, WB, Nordic and (especially) Activision all slept on Switch but I expect them to show up in force next year comparably. The west seems able to ramp up quicker than Japan these days.

As for announcements, this is what the bigger Japanese pubs had 7 months in. They’re honestly very comparable if not favorable for Switch, people are forgetting just how slow Japan was to move to next gen consoles.

Bandai Namco

PS4+XB1
Mobile Suit Gundam series (PS4 only, announced)
The Idolmaster series (PS4 only, announced)

Switch
Dragon Ball Xenoverse 2 - Nintendo Switch Version
Namco Museum
One Piece Unlimited World Red - Deluxe Edition
Pokkén Tournament DX (Nintendo published)
Taiko no Tatsujin series (announced)
Tales of series (announced)


Capcom

PS4+XB1
Dead Rising 3 (XB1 only, western dev)
Deep Down (announced)
Strider (western dev)

Switch
Monster Hunter XX - Nintendo Switch Ver.
Resident Evil Revelations (announced)
Resident Evil Revelations 2 (announced)
Ultra Street Fighter II: The Final Challengers


Koei Tecmo

PS4+XB1
Dynasty Warriors 8 Empires (announced)
Dynasty Warriors 8 Xtreme Legends - Complete Edition (PS4 only)
Dynasty Warriors Online Z (PS4 only, announced)
Nobunaga's Ambition: Sphere of Infuence (announced)
Nobunaga's Ambition Online: Tenka Mugen no Shou (PS4 only, announced)
Samurai Warriors 4 (PS4 only, announced)
Warriors Orochi 3 Ultimate (announced)

Switch
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (announced)
Attack on Titan 2 (announced)
Champion Jockey Special
Dynasty Warriors 8 Empires (announced)
Fire Emblem Warriors (Nintendo co-published)
Nights of Azure 2: Bride of the New Moon
Nobunaga's Ambition: Sphere of Influence with Power-Up Kit
Nobunaga's Ambition: Taishi (announced)
Romance of the Three Kingdoms XIII with Power-Up Kit
Samurai Warriors: Spirit of Sanada (announced)
Winning Post 8 2017
Warriors Orochi 3 Ultimate (announced)

Konami

PS4+XB1
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: The Phantom Pain (announced)
Pro Evolution Soccer 2015 (announced)

Switch
Super Bomberman R


Level 5

PS4+XB1
Wonder Flick (announced)

Switch
support confirmed (Inazuma Eleven Ares all but confirmed)


Sega

PS4+XB1
Alien Isolation (announced)
Yakuza Ishin! (PS4 only)

Switch
Phantasy Star Online 2 Cloud (announced)
Puyo Puyo Tetris
Shin Megami Tensei HD Project
Sonic Forces (announced)
Sonic Mania (western dev)
support confirmed (Sega CS1/Yakuza Studio)


Square Enix

PS4+XB1
Final Fantasy XIV Online: A Realm Reborn (PS4 only)
Final Fantasy XV (announced)
Kingdom Hearts III (announced)
Murdered: Soul Suspect (western dev, announced)
Thief (western dev)
Tomb Raider: Definitive Edition (western dev)

Switch
Dragon Quest X Online
Dragon Quest XI: Echoes of an Elusive Age (announced)
Dragon Quest Builders (announced)
Dragon Quest Builders 2 (announced)
Dragon Quest Heroes I•II for Nintendo Switch
Fear Effect Reinvented (western dev, announced)
I am Setsuna
Lost Sphear
Project Octopath Traveler (announced)
Seiken Densetsu Collection
Spelunker Party!
 

Principate

Saint Titanfall
The difference being that PS4/XB1 signified a generational leap so its expected third parties have a bit of lag in making new titles. What was clear with PS4/XB1 is that they were going to get the big Capcom franchises (same with other third parties in Japan) while none of that is clear with SW.

It comes back to the thread opening, where people expect SW to be the new Vita (logic doesn't really add up) when SW has missed a ton of those supposed Vita games.

It has and many of those games have undergone a tough transition to the ps4 in Japan at least with plenty of contraction. Whether that contraction is suffiently counteract by the worldwide sales is a bit in the air right now but we'll see. Either as with the ps4 mid tier titles will start transitioning as we've heard a lot more murmurs of such development transitions.

So usual slow Japanese development.
 

Fiendcode

Member
The difference being that PS4/XB1 signified a generational leap so its expected third parties have a bit of lag in making new titles. What was clear with PS4/XB1 is that they were going to get the big Capcom franchises (same with other third parties in Japan) while none of that is clear with SW.

It comes back to the thread opening, where people expect SW to be the new Vita (logic doesn't really add up) when SW has missed a ton of those supposed Vita games.
What leap, the entire industry just went crossgen for a couple years? Japan is still lagging in that area with some projects still beholden to Vita support yet.

And no, Capcom wasn’t “clear” at all in 2013/2014, in fact their silence on support had many questioning what was going on at the company. Sure you could assume RE7 and SF5 would come in time, just like you can assume the same for MH5 on Switch today.
 
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