I don't expect a new engine unfortunatelyI hope we get Yakuza 8 news during Summer Fest.
Yeah, I don't see that happening for a while. Maybe after another thee or four games.I don't expect a new engine unfortunately
I am going to guess we are not getting the Mega Drive Mini 2 despite fans begging for the other console minis since the first one came out.
I wanted to play some of those MEGA CD games for so long that I may just import one from Japan and pray that M2 have added the English copies as well.
https://store.epicgames.com/fr/p/wonder-boy-the-dragons-trap-26381d
Dragon's Trap remake will be free next week
Here is The Sacred Pools, an unreleased FMV game by Sega planned for release in 1997. The game was a new arrival to the FMV market that was pushed as an “erotic thriller” for older audiences. With a reported budget of 2-3 million dollars, Sega’s new division SegaSoft aimed to expand the experiences available on Saturn, PC, Macintosh, and PSX(!). Although Sacred Pools made a legendary debut at E3 1996, the press panned the game for its quality and it was quietly pushed aside to never be heard from again.
So I finally got around to playing Skies of Arcadia and making some progress.
I first went with Dreamcast emulation but it seems to still have some minor glitches in Flycast, the dof or whatever effect in the intro is broken and there were some transprency issues in a single area. Very minor but eventually I also was unable to save after rescuing Fina, it said that the save was corrupt so I then tried to save on the second slot and the game hanged so I lost some progress there. If I knew this is possible I guess I could be using save states instead though I generally don't utilize such things. After rsetting the save that was supposedly corrupt could be loaded though.
I googled about the issue and saw that the original game could actually corrupt saves itself, I couldn't find anything regarding Flycast specifically to know if there's anything I can do to avoid it in the future.
At that point and also considering the QOL changes and additional content, as well as not caring that much about the reduced audio quality everyone agrees about, I switched to playing Legends on Dolphin and eventually reached the same part but I feel like the game kinda looks worse. Character textures seem more obviously low res and more importantly the draw distance in the sky overworld may be the same or better but there is a very clear and distracting line some distance ahead where things come into view. I feel on Dreamcast, even though objects seem to draw in less gradually and more per chunk or something, they did a better job of making things appear as if they come into view from a fog (without the additional area fog before the first arcwhale scene, that seemed more or less the same on both versions).
Or is this just me? Or is it a side effect of generally crisper visuals (I tend to play games at native settings this period, with CRT shaders on RA/Flycast but since I use stand alone Dolphin there's no equivalent that I've been able to find and use there)?
Idk, you can compare videos but it's hard to get the exact same conditions and be sure it's a good quality upload. Info online indicates GameCube graphics are enhanced but details are limited. Major characters get defined fingers but far from everyone.I've never played, but plan to fairly soon. I was debating which version to play. I was leaning towards the GameCube version, as I hear that it is less grindy in terms of random battles. I also assumed it would look better graphically, but from what you say it seems that may not be true.
Hey everyone,
I have been working on a brand new Game Gear game for around a year, and thought I would share the very first video on the topic. It was recorded by Tom from smspower.
It is a narrative adventure game. It will contain 7 chapters and a story that I hope will be interesting for you.