Hellblade 2 isn't even close to what Naughty Dog can make. It was basically an on rails walking simulator. The combat was even worse and less player driven than the first one. They also removed boss battles from the game, which sucks. It should have had more than Senua's Sacrifice, not less.
Last of Us 2 on the other hand has some of the most dynamic gameplay I've ever seen outside of Far Cry 2 and GTA 4.
In gameplay? Traversal freedom? Lay off the BBQ sauce.
MS did buy NT for $117m. That counts, or so I heard when it comes to other games and studios into the budget for the only game produced since purchase.
We were simply talking graphics there.
And no, Hellblade on Xbox One X isn't comparable at all to TLOU Part II on PS4 Pro even from a simple visual perspective. Not even close in virtually every single graphical/technical parameter.
You can continue to post meaningless emojis and that irrelevant thread. You trolled and got called on it.
For example….. “Smoke and Mirrors” while you stan for a game that has some of the most basic and 1-dimensional gameplay. Yes, your shtick is comedy, I’m aware, but even that doesn’t cover this nonsense.
You can continue to post meaningless emojis and that irrelevant thread. You trolled and got called on it.
For example….. “Smoke and Mirrors” while you stan for a game that has some of the most basic and 1-dimensional gameplay. Yes, your shtick is comedy, I’m aware, but even that doesn’t cover this nonsense.
Pretty sure you consider Detroit and heavy rain "a games," where you just press X to continue the next cutscene. .. but Hellblade is barely a game?, yeah ok..
what about death stranding? is it barely a game and a walking sim too?.
Pretty sure you consider Detroit and heavy rain "a games," where you just press X to continue the next cutscene. .. but Hellblade is barely a game?, yeah ok..
what about death stranding? is it barely a game and a walking sim too?.
Compared to Naughty Dog’s games, yes, Hellblade is severely lacking. Hell, compared to Death Stranding, it’s lacking. Outside of a few battles, most of Hellblade II is point A-B. If that’s what it was going for, I see nothing wrong with that in a vacuum. Against other games in the genre, there is very little going on.
So, his statement of “barely a game” may be a little hyperbolic, but the sentiment I agree with. It does in fact compare more favorably to games like Detroit & Heavy Rain (which happen to be some of my favorite experiences, btw).
For me it's sad how Ninja Theory turned completely towards graphics and forgot about the gameplay. It's definitely not healthy, especially if your game costs a lot of money and takes 5 years to make. Hellblade 2 didn't sell a lot of copies and probably didn't generate a lot of "engagement" (and new subs) from Game Pass considering how short and non-replayable it is.
You may not like what ND has done with TLoU 2 in terms of story, characters or pushing certain agendas, but the game still offers solid gameplay and that aspect can still be very enjoyable.
Stopped reading right there. Who cares what DF thinks? Seriously, just use your own judgement. Most of DF be on some funny shit anyway.
Anyhow...what NT have managed on a small budget is impressive, but what Hellblade 2 turned out to be, with MS's backing, doesn't give a lot of confidence in the studio's ability to compliment pretty graphics with actual gameplay. Hellblade 2 is such a regression compared to the first one; significantly higher budget yet a worst experience somehow. What amount was on them vs. interference from higher-ups at MS Gaming is up for questioning.
ND have shown they can both provide great visuals and solid game systems & events to pair up with those graphics. Visually their best are on par with what NT have put out, but at a much larger and more interactive scale. In the past I'd say that was partly due to larger budget but, again, HB2's budget was quite larger than the first game's. I'd say easily $50 million, maybe even $75 million. It's just as valid to ask "What could Naughty Dog do with just $75 million?" as asking "What can Ninja Theory do with just $30 million?". What could Ninja Theory do with that budget and targeting visuals of a late 1P PS3 AAA title? Would it measure up to something like Uncharted 2? Uncharted 3? TLOU?
Pre-Hellblade 2 I'd of said "possibly". Post-Hellblade 2? I have very strong doubts.
Ninja Theory’s tech capabilities (particularly how they handle motion capture) is certainly up there with the Dogs. Issue is everything else. Gameplay/environmental interaction is sorely lacking and Hellblade II exposed this tenfold.
They just need to refine those two things and go from there!
After Hellblade 2 I'd also say they need to work on their actual storytelling, which regressed heavily compared to the first game.
The fact that
It's inadvertently implied the giants are just figments of their psychosis vs. being real, yet somehow all of these remote villages spread super far-apart have the same myths regarding the giants
just really neuters a good chunk of the story. Also the role of the voices was heavily scaled back in the sequel; they have way less interesting things to say and less pertinence with regard to the story in the things they do say.
Pretty sure you consider Detroit and heavy rain "a games," where you just press X to continue the next cutscene. .. but Hellblade is barely a game?, yeah ok..
what about death stranding? is it barely a game and a walking sim too?.
i ll give you Quantic Dreams games are barely games, but to be fair everyone tha buys QD games know what they are getting.
Death Stranding has way better gameplay then Hellblade, this walking simulator rhetoric is a brain dead response from ppl that never actually played the game.
I doubt ND’s next game will look much better than TLOU2 on the face of it, but I’m sure they’ll build on the incredible, visceral feel of the action. That’s what I’m most excited about, over the visuals.