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Media Create Sales: Week 33, 2012 (Aug 13 - Aug 19)

Vinnk

Member
Wasn't there some images of a store that had a ton of pre-owned games on the shelf? Can't remember which game.

I didn't upload a picture, but yeah, there are a lot of used copies of P4. And a few used Vitas that looked VERY lightly used. I know if I were buying a Vita right now I'd go for a used one. Plentiful and cheap. Good for the customer, but I am sure that Sony hopes people will buy new.
 
I never saw "ton on Vita games" on any shelf in any videogame shop i visited while i was in Japan....

usually there were more Mario Kart 7 or MH3G or Super Mario Land used games alone than all Vita used games...

the situation in Japan for Vita is embarassing
 
PSV MGS HD handily outsell the generally lambasted MGS3D on 3DS. Since none of those things happened, it's pretty safe to say that there's been bombs on Vita.

Just wanted to pick up on this, whilst true - MGS 3DS did much better than expected. MGS HD was what you'd expect. Just for future reference as I think its interesting how some games are doing well on the 3DS seemingly just from being on that platform.
 

hiska-kun

Member
It isn't really as bad as people are trying to make it sound, at least on the software side. The reason software is low is because of the lack of games. There haven't ever been any real bombs on the Vita yet and with the one mid-profile game it has gotten doing as well as it did, I doubt that the situation will get any worse. With Miku out next week and poised to potentially have the biggest debut to date for the series (Or at minimum, top Extend), we could see things start to turn around finally.

Come on! Come back to earth!

[PSP] Hatsune Miku: Project Diva 2 (Sega) - 241.467
 

test_account

XP-39C²
And didnt people buy vita games only to sell them after completing it? (didn't that happen to Persona 4 or was I dreaming?)
That happeneds to a lot of games, people completing them and selling them quickly after to get as much money possible before the games drops in price. Its mostly for games that are linear and doesnt have much replay value i assume.
 
TBH, I wouldn't be that surprised if Vita is mysteriously absent the next time KojiPro discusses platforms for Fox Engine, which might be as soon as this week.
If there's ONE person who can save Vita, that person is Kojima.

Let's suppose there's a new MGS game like PW, it would probably land on PSV, not 3DS.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
If there's ONE person who can save Vita, that person is Kojima.

Let's suppose there's a new MGS game like PW, it would probably land on PSV, not 3DS.

Considering it won't exist something like MGS: Peace Walker anymore, ok. :p
 
If there's ONE person who can save Vita, that person is Kojima.

Let's suppose there's a new MGS game like PW, it would probably land on PSV, not 3DS.

Considering how KojiPro supported PSP and just how poorly PW sold outside Japan, I took their statements about Vita at E3 and TGS last year as a pretty strong indication that they've abandoned bespoke handheld development, and I'll believe that until I have good reason to suspect otherwise. I'd say there's more chance of a 3DS exclusive from them considering the market, but I don't think that's terribly likely, either.

The last third-party hope is Square Enix, not KojiPro, IMO, but I digress.
 
Considering how KojiPro supported PSP and just how poorly PW sold outside Japan, I took their statements about Vita at E3 and TGS last year as a pretty strong indication that they've abandoned bespoke handheld development, and I'll believe that until I have good reason to suspect otherwise. I'd say there's more chance of a 3DS exclusive from them considering the market, but I don't think that's terribly likely, either.

The last third-party hope is Square Enix, not KojiPro, IMO, but I digress.
Totally agreed. Kojipro came out stronger for Vita initially than any other major JP studio with announcements of MGS HD, ZOE HD and a Fox Engine multiplatform project. Since then MGS HD came and went (and bombed harder than MGS3D) while ZOE HD has seemingly vanished... I dunno, but I wouldn't really put money on their Fox engine project now either. Why limit the game to the lowest common demoniator (Vita) given the market realities now facing it? I think the future of Kojipro's Vita commitments likely hinge on how much Sony is looking to invest in them directly.
 

donny2112

Member
sinobi had said miku had a strong June for preorders and after then it slowed down at summer.

So while Vita had a relatively strong June, preorders went up for Miku.

Also, didn't realize that a PS3 port of Miku had already been announced. I wonder if the Minna no Golf 6 port-betrayalton will end up being as impactful in Japan as the Grand Theft Auto: Liberty City Stories port betrayalton was for PSP in the U.S. (i.e. After GTA:LCS, most just figured any big PSP game would be getting ported to consoles eventually, too, which impacted PSP hardware sales.)
 
Considering how KojiPro supported PSP and just how poorly PW sold outside Japan, I took their statements about Vita at E3 and TGS last year as a pretty strong indication that they've abandoned bespoke handheld development, and I'll believe that until I have good reason to suspect otherwise. I'd say there's more chance of a 3DS exclusive from them considering the market, but I don't think that's terribly likely, either.

The last third-party hope is Square Enix, not KojiPro, IMO, but I digress.

I see Kojima attracted by 3DS more than by Vita for smaller projects like Boktai, Lunar Knights and Kabutore. AAA projects from him are unlikely for both platforms (unlike there will be some sort of agreement with Nintendo as they did with Team Ninja, Platinum and Mistwalker).
 

Boney

Banned
sinobi had said miku had a strong June for preorders and after then it slowed down at summer.

everyone wanted the pervy upskirt miku

5OOs5.jpg

kEmco.jpg
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I see Kojima attracted by 3DS more than by Vita for smaller projects like Boktai, Lunar Knights and Kabutore. AAA projects from him are unlikely for both platforms (unlike there will be some sort of agreement with Nintendo as they did with Team Ninja, Platinum and Mistwalker).

Kojima Production x Nintendo? It's literally impossible. XD
 
So while Vita had a relatively strong June, preorders went up for Miku.

Also, didn't realize that a PS3 port of Miku had already been announced. I wonder if the Minna no Golf 6 port-betrayalton will end up being as impactful in Japan as the Grand Theft Auto: Liberty City Stories port betrayalton was for PSP in the U.S. (i.e. After GTA:LCS, most just figured any big PSP game would be getting ported to consoles eventually, too, which impacted PSP hardware sales.)
I think it depends on Japan Studio's future moves. Mingol 6 could be seen as a one off yet, but if something like Gravity Daze PS3 gets announced, it's all over.
 
I think it depends on Japan Studio's future moves. Mingol 6 could be seen as a one off yet, but if something like Gravity Daze PS3 gets announced, it's all over.

^ this, (gravity Daze) I would love an enhanced port with a stronger ending. As it stands, I think the game deserves a larger audience, and the IP a chance to grow.
 
^ this, (gravity Daze) I would love an enhanced port with a stronger ending. As it stands, I think the game deserves a larger audience, and the IP a chance to grow.
It's not necessairily a bad move honestly, same for Soul Sacrifice. And really, getting some PS3 ports over to Vita (Tokyo Jungle, Rain, Puppeteer, etc) isn't a bad idea either. Japan Studio seems stretched pretty thin in general for whatever reason, going full multiplatform might be a better solution than trying to uniquely support two similar level platforms.

The downside obviously being unique experiences tend to be what sells a new system, but Vita may be fast approaching the point where delivering more content rather than exclusive content is deemed more important.
 
It's not necessairily a bad move honestly, same for Soul Sacrifice. And really, getting some PS3 ports over to Vita (Tokyo Jungle, Rain, Puppeteer, etc) isn't a bad idea either. Japan Studio seems stretched pretty thin in general for whatever reason, going full multiplatform might be a better solution than trying to uniquely support two similar level platforms.

The downside obviously being unique experiences tend to be what sells a new system, but Vita may be fast approaching the point where delivering more content rather than exclusive content is deemed more important.

I agree with that... Who knows if they port those games and grow the base, making Vita exclusive sequels might entice people to buy. Them again, that might be to optimistic, but giving these IP's a chance to grow might be able to create future iterations on the PS4 viable if Vita does continue to decline.
 

disco

Member
Slightly off-topic but I thought MC thread would be the best bet... but when do people speculate Nintendo is going to announce the next Nintendo Direct and for when? I'm thinking Thursday for Friday.
 
Slightly off-topic but I thought MC thread would be the best bet... but when do people speculate Nintendo is going to announce the next Nintendo Direct and for when? I'm thinking Thursday for Friday.

Not sure when it'll be announced but I thought they might do one right after the big press conference their doing.
 

Nekki

Member
I don't think it's going to sell zero copies.

I think what he meant is that it's 100% guaranteed that it will sell lower than the PSP entries XD.

A gravity daze port to PS3 sounds interesting, does it not use features like the backpad, cameras, etc??
 

Takao

Banned
It uses the gyroscope for flight (or aiming aerial attacks), the touch screen gliding and launching special attacks. Porting it to PS3 would give it a benefit of cleaner visuals, but loses the game's unique control set since while you can map some things to the PS3's extra buttons, the gyro stuff just isn't the same with a DS3 than it is Vita.
 

Mileena

Banned
I think what he meant is that it's 100% guaranteed that it will sell lower than the PSP entries XD.

A gravity daze port to PS3 sounds interesting, does it not use features like the backpad, cameras, etc??
Thankfully, they can re-map the gimmicks to actual buttons. No more touch screen to fucking dodge! Hooray!
 
It uses the gyroscope for flight (or aiming aerial attacks), the touch screen gliding and launching special attacks. Porting it to PS3 would give it a benefit of cleaner visuals, but loses the game's unique control set since while you can map some things to the PS3's extra buttons, the gyro stuff just isn't the same with a DS3 than it is Vita.

Square ported TWEWY on iOS, I don't see why Sony shouldn't do the same with Gravity Daze on PS3.
 

Takao

Banned
Square ported TWEWY on iOS, I don't see why Sony shouldn't do the same with Gravity Daze on PS3.

I never said they couldn't. The game began development on PS3 so they obviously had a plan to make it work on that hardware. Having owned a copy, and played it (which I suspect you haven't) I'm just stating my opinion on how it work control wise. Gravity Slide would probably be better on PS3, but the floating mechanic (which is the backbone of the game) would be worse.
 

Nekki

Member
I always think the original controls, when they work, are the best way to go.

Things like that iOS port of TWEWY is a travesty.

But yeah i can see how some controls in GD can be cumbersome and would benefit from a port (not so with the gyro).
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
http://www.4gamer.net/games/181/G018159/20120827054/

World Soccer Winning Eleven 2013 [PSP/3DS] and Winning Eleven PlayMaker 2013 [Wii] all on 11th November.

PSP SKUs at 3,980 Yen, Wii and 3DS ones at 4,980.

P.S. Do the stars in the logo indicate how many times the game has been released on a platform? O_O

EDIT: It seems time for some other minor news, now.

http://www.4gamer.net/games/139/G013935/20120827018/

Rhythm Thief and the Treasure of Emperor Napoleon [3DS] getting the SEGA The Best treatment. 2,940 Yen, 22th November.
As well as Virtua Tennis 4. PS3/Vita: 2,940 Yen, 29th November. 360: 2,600 Yen, 4th December
 

marc^o^

Nintendo's Pro Bono PR Firm
WE not releasing weeks/months late on Nintendo hardware?! Another sign the Apocalypse is at hand...
I can't believe they keep releasing a new version of Playmaker despite its previous horribad sales.

I'm not complaining though, it's my favorite game on Wii by far. Makes me hope they will keep supporting it on Wii U...
 
glad WE on the nintendo machines finally getting released Alongside the others.

I expect 3DS sales should be better then last years.

edit, just noticed PSP version is cheaper. No need for PSP WE gamers that crossed over to 3DS to ignore the PSP version when it is cheaper.
 
P.S. Do the stars in the logo indicate how many times the game has been released on a platform? O_O

For the handhelds and the Wii version, I think so. For PS3/XboX 360/PC, not exactly.

PES moved from PES 6 to PES 2008. But they allude to the old naming system using the '*' s.

PES 2013 is actually mainline PES 12.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
WE not releasing weeks/months late on Nintendo hardware?! Another sign the Apocalypse is at hand...

Well, last year we had Wii SKU released the same date as PSP and PS2 ones, and pretty near to PS3 release. 3DS version, instead, released on 8th December.

This year, there seems to be no date for the PS2 version in Japan so far(!!!!), and then Wii/3DS/PSP on the same day. I'm wondering why PSP SKU costs 1,000 Yen lower than what it usually costed, 4,980 Yen ( the same price as Wii and 3DS versions).

It'll be pretty interesting to see if 3DS this time obtains to steal even a little piece of the PSP soccer audience. After a good beginning with WE3DSoccer, WE2012 did horribly. And it was released in one of the best weeks for 3DS (MH3G released just two days after WE). Not having PS2 release AND being so established right now could help.

@ whatsinaname: Thanks! :D
 

Nekki

Member
Predict how much these titles will sell in the period (from Aug 27 to Sep 30):

[3DS] Devil Summoner: Soul Hackers (5 wk) - 100000
[3DS] Senran Kagura Burst (5 wk) - 70000
[PSV] Hatsune Miku: Project Diva f (5 wk) - 210000
[PSP] Gundam AGE: CD / UA (5 wk) - 60000
[PS3+360] Tekken Tag Tournament 2 (3 wk) - 70000
[3DS] Samurai Warriors Chronicle 2nd (3 wk) - 55000
[3DS] Medabots 7: Metabee / Rokusho (3 wk) - 30000
[PSP] Final Fantasy III (2 wk) - 50000
[PSP] SD Gundam G Generation Overworld (1 wk) - 25000
[PS3+360] Dead or Alive 5 (1 wk) - 50000
[PSV] Ys: Foliage Ocean in Celceta (1 wk) - 20000

Was going to put up 100k for FF3 then i realized how silly that was, heh. Even 50k is generous, but we'll see.
 
I can't believe they keep releasing a new version of Playmaker despite its previous horribad sales.

I'm not complaining though, it's my favorite game on Wii by far. Makes me hope they will keep supporting it on Wii U...
I think after 2010 they've shifted to just roster update mode. I wonder if the Playmaker branding will continue on Wii U?
 

Cuddler

Member
The biggest WTF of 2012 is still no PES 2013 on Vita.

There is no PES for Vita this year. Konami confirmed one was in development for it though.

They decided that it will be better for them to not spend money porting this year iteration because the game will change a lot next year. Pes 2014 will use the Fox engine which is a PC/PS3/360/Vita engine, so he's probably way more easy to port that to the Vita.
 
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