Releasing two versions of the same game with different content works wonders for Pokemon and Yokai, not really surprised it would for FE as well.
If they release 3 versions then it will do even better.
Releasing two versions of the same game with different content works wonders for Pokemon and Yokai, not really surprised it would for FE as well.
If they release 3 versions then it will do even better.
YSO predictions
Week 26, 2015 (Jun 22 - Jun 28)
[3DS] Fire Emblem Fates < 350k
[PS4] Final Fantasy XIV: Heavensward < 100k
[PSV] Persona 4: Dancing All Night < 80k
[PS4+PS3] Final Fantasy XIV: Heavensward < 140k
That would be a really low debut for a new Persona spin off. Where is the fan base at?
I'm surprised by FE:If.
I thought it would debut similarly to FE:A and have a lower finish than its predecessor, seems like expectations are up there to have the best opening and hopefully the best-selling in the franchise.
Well, despite the narrative of Nintendo being out of touch with its fans... this game is tailor made for its fan with many much needed fixes and updates to old systems.
Such a bizarre company, I blame Reggie warping our perspective.
I'd argue that Nintendo/Intelligent Systems sought a broader audience for Fire Emblem with the release of FE:A, and have continued to do so, while still catering to their core fanbase.
The announcement of Metroid was just poorly thought out and the backlash illustrates that narrative completely.
Vena pls, where's Kirby.
DAN is also the only recent Persona spinoff to launch without an accompanying anime series.
Man, who was that guy claiming that P4D was going to be the worst performing spin-off? Heh, might have totally proved me wrong. I thought P4D was definitely going to perform better than P4AU, as a fighting game spin-off sequel, especially since P4D has been getting a lot of marketing.
How much do you think Arena Ultimax has sold? That game was oveshipped and showed zero legs after launch.
I'm surprised by FE:If.
I thought it would debut similarly to FE:A and have a lower finish than its predecessor, seems like expectations are up there to have the best opening and hopefully the best-selling in the franchise.
I'm talking about FW sales, which Famitsu lists as 85k. Its LTD was around 120k last I checked. So you're saying P4D will indeed do better than that?
Outselling or not FW sales means nothing and I don't see 120k as an untouchable target for a rthythm game.
How much do you think Arena Ultimax has sold? That game was oveshipped and showed zero legs after launch.
Ōkami;169308028 said:Fire Emblem Fate is being combined? That sucks.
How's FFXIV doing against DQX?
The real question is how much more Hoshido sold than Nohr.
nah, the real question is how many people who don't get the special edition buy the other route
nah, the real question is how many people who don't get the special edition buy the other route
DLC adoption rate was very good for FE:A, so I'm hoping it translates well to FE:If
did we ever get actual numbers on DLC?
and it's FE Fates
1.2 million DLC sold solely in Japan (other territories excluded) - revenue of 380 million yen minimum.
Wasn't part of the DLC initially free in Japan?
I think what Nirolak is telling us is that in 5 years we'll be playing a full open world Fire Emblem with online multiplayer conquest mode on the NX.
I think what Nirolak is telling us is that in 5 years we'll be playing a full open world Fire Emblem with online multiplayer conquest mode on the NX.
Fire Emblem's Dogma Online instead of Fire Emblem Musou? I can dig it.
EDIT: On the note of Bravely: If SE wanted to rescue the series(they don't) they could wait until the 3DS' sucessor/NX and launch a Bravely Default 2(pretty much demoting Second from mainline) set in a new world with a new cast of characters.
It's still impressive how Fire Emblem suddenly became a runaway success after 20+ years from the debut of the franchise.
The last two Fire Emblem games are a great example of how to handle a franchise well and capitalize on its success.
With Fire Emblem: Awakening, Intelligent Systems found themselves in a position where they had to sell 180,000 copies or lose the series. As such, instead of playing it safe, they decided to do what was essentially a reboot and put all their effort into making it a notable success. They set it 1000 years after the first game within the same world. They got a new character designer who better matched the taste of the market. They made it way more accessible for first time players. They ensured the graphics were of high quality for the genre and platform. They added in a bunch of new features like team attacks, marriage, children, and reclassing. They put in a bunch of CG cutscenes for key points in the story and made sure they looked good. They let you create and customize your own character. They put a whole bunch of voice acting the game. They included a strong DLC campaign of both free and paid content with frequent updates to encourage people to hang on to the game and keep playing. In the end, they ended up sell almost exactly 10 times their sales target. For a dying series this was a very risky move, but absolutely the correct one, and paid off in spades.
Now, at this point, a lot of developers, especially domestically, would rest on their laurels on ship a minorly upgraded version of the same vision, feeling that they had found the formula for success and should stick to it. This is how you get products like Tales of Xillia 2, Final Fantasy XIII-2, or Bravely Second. However, where Intelligent Systems got this incredibly right (for the second time in a row) was that they instead said "Now how do we take what we did and make just as big a jump as we did last time?" They decided to build three campaigns, one for newer/more casual players, one for older players/those who want something more difficult, with a DLC campaign afterwards for both. They added in a town building system with notable social hooks. They put in a bunch of new classes. They majorly redesigned core systems like the weapon triangle and weapon durability. They added in a ton of new victory conditions for battles. They changed up how the world map works. They made the battlefields change mid-match. It feels like we've seen more CG in the trailers for this game than even existed in the last game. They made sure to retain and enhance popular features from the last game, for example keeping the team attacks, but letting enemies use them too to improve the balance. This is a game that feels like a major step forward for the series, so it's not shocking that it's getting a very positive reception and is poised to sell better than the last one.
This is the same strategy that built the mega blockbusters we see in the West, and those who didn't keep up got shut down. The lower effort spin-offs we see abroad also see the same sales drop as games I listed below (Borderlands: The Pre-Sequel, Battlefield Hardline, God of War: Ascension, Gears of War: Judgement, Arkham Origins, Assassin's Creed: Revelations). Of course, the reason we don't see this as often in Japan is that this is very expensive. If you have to make a major leap forward with every entry, pretty soon your costs get very high unless you're constantly pioneering ways to work more and more efficiently. Even then, you're usually looking at some healthy cost expansion. When you're in a dying market, that can be intimidating. Fire Emblem has 1.2+ million copies sold in the West to help bolster confidence, whereas that's certainly not true of every franchise in the region.
I think what Nirolak is telling us is that in 5 years we'll be playing a full open world Fire Emblem with online multiplayer conquest mode on the NX.
Man, who was that guy claiming that P4D was going to be the worst performing spin-off? Heh, might have totally proved me wrong. I thought P4D was definitely going to perform better than P4AU, as a fighting game spin-off sequel, especially since P4D has been getting a lot of marketing.
Wait, which were the ones for Persona 4 Arena Ultimax and Persona Q? Oh you mean the Persona 4 Golden anime? I guess.
I feel they'd also need to pour in appropriate resources into everything else as well, but yes.
Combining this with this:
Basically the value of brands is that they get a lot of people to look at your game in the first place, but what largely determines your sales is the actual product you're shipping and how it compares to the current tastes and state of the market.
They should definitely not be viewed as a limiter (either ceiling or floor) of sales for a video game, and instead the core product should be looked at heavily as well.
I think what Nirolak is telling us is that in 5 years we'll be playing a full open world Fire Emblem with online multiplayer conquest mode on the NX.
Anything else I might have missed?
The Kart series is pretty much in a league of its own at this point. (I wouldn't be surprised if Mario Kart 9 started outright becoming Smash/Nintendo Kart 1.)
Xenoblade is C-tier at current (I'd move your C-tier to D-tier), if we consider it a franchise. And I don't think we'll not see more of it as it fills in a major RPG gap for the company, and next time around Monolith might not get bridled with HD asset generation for half a generation just because Nintendo tripped out of the gate with the 3DS and HD development. (Unless #FE completely over-performs vs. my expectations.)
That's it I think, or at least that I can remember of the top of my head. Splatoon has the makings of a new B-tier.
C-tier is pretty generous for the way they treat those three.
Mario is everything that encompasses the plumber, Kart, NSMB, etc.
Splatoon has the makings of a new B-tier most definitely; however, one would have to see how its sequel perform.
Also where do we fit the Mii-brand? Does that count? Or the Wario brand? Or Yoshi?
How can F-Zero be C tier when the last game is over 10 years old.
Star Fox somewhat consistently got new entries, including remakes.
At this point F-Zero is better know for Captain Falcon's moves in Smash than as a racer.
I predicted that i don't know if someone else said that too
This is a very compelling argument.And his butt