I always had the suspicion that Cell was a proto-GPGPU and it seems there is some hard evidence about it:Sounds awfully similar to nVidia's DLSS-style solution for AI video upscaling, don't you think?
Pixel Perfect: RTX Video Super Resolution Now Available for GeForce RTX 40 and 30 Series GPUs
Learn how RTX Video Super Resolution uses AI to improve streaming video in latest Game Ready Driver for GeForce RTX 40 and 30 Series GPUs.blogs.nvidia.com
Of course that won't get you very far if the plebs don't understand your vision... let alone when your hardware has a very immature software stack that cannot demonstrate the hardware's benefits.
I'd argue Crazy Ken was way too far ahead of his time for his own good. His vision was extremely similar to Leather Jacket Man™, but nVidia has had far better execution so far (that's why their market cap is worth over 3 trillion $, while Sony is barely worth 100 billion $).
He clearly wanted Sony to become something bigger by using the PS3 as a trojan horse... who knows, maybe in a parallel universe Sony is worth 3 trillion $ and CUDA never took off.
IPW: First of all, why did you select Nvidia as your GPU vendor?
KK: Up until now, we've worked with Toshiba [for] our computer entertainment graphics. But this time, we've teamed with Nvidia, since we're making an actual computer. Nvidia has been thoroughly pursuing PC graphics, and with their programmable shader, they're even trying to do what Intel's processors have been doing. Nvidia keeps pursuing processor capabilities and functions because [Nvidia chief scientist] David Kirk and other developers come from all areas of the computer industry. They sometimes overdo things, but their corporate culture is very similar to ours. Sony and Nvidia have agreed that our goal will be to pursue [development of] a programmable processor as far as we can. I get a lot of opportunity to talk to Nvidia CEO Jen-Hsun [Huang] and David, and we talk about making the ideal GPU. When we say "ideal," we mean a processor that goes beyond any currently existing processor. Nvidia keeps on going into that direction, and in that sense, they share our vision. We share the same road map as well, as they are actually influenced by our [hardware] architecture. We know each other's spirits and we want to do the same thing, so that's why [Sony] teamed with Nvidia. The other reason is that consumers are starting to use fixed-pixel displays, such as LCD screens. When fixed-pixel devices become the default, it will be the age when TVs and PCs will merge, so we want to support everything perfectly. Aside from backward compatibility to, we also want to support anything from legacy graphics to the latest shader. We want to do resolutions higher than WSXGA (1680x1050 pixels). In those kinds of cases, it's better to bring everything from Nvidia rather than for us to create [a build] from scratch.
That will not stop it from happening. Look at all of the awards he has received.Phil Spencer has literally contributed nothing creative or interesting to the video games industry.
I'm pretty sure Sony headsets already do this ( I know my XM4 asked for a picture of my ears for 360 Reality Audio) :We also know (according to Cerny) that the PS5 is fully capable to use custom/personalized HRTF profiles by analyzing a photo of your ears (this would probably require a cloud AI backend that costs tons of money):
Through her division, Su represented IBM in a collaboration to create next-generation chips with Sony and Toshiba. Ken Kutaragi charged the collaboration with "improving the performance of game machine processors by a factor of 1,000", and Su's team eventually came up with the idea for a nine-processor chip, which later became the Cell microprocessor used to power devices such as the Sony PlayStation 3. She continued as vice president of the semiconductor research and development center at IBM,[6] holding the role until May 2007.
Interesting, but Cerny insinuated we would have this with any regular stereo headset, since Tempest Audio doesn't require a proprietary Sony headset.I'm pretty sure Sony headsets already do this ( I know my MX4 asked for a picture of my ears for 360 Audio) :
But Cerny said "years down the line" we might be able to use this in games.
yeah but sony said it, as ridiculous as it is. same silly people who said PS3 would have two hdmi-outs for dual 1080p output and the controller would be a boomerang.Only silly people thought CELL would be in toasters. It wasn't made to suit kitchen appliances. It was made to suit networked appliances purpose-built to process and display media.
This was silly from the get-go.yeah but sony said it, as ridiculous as it is. same silly people who said PS3 would have two hdmi-outs for dual 1080p output and the controller would be a boomerang.
and three ethernet ports. one was probably for toasters.
I appreciate the well-put response, but a month later I just can't bring myself to care enough.Kutaragi is one of SCEI's founders, so the company’s culture was partly of his making. Ozawa was mainly a titular head. Shuji Utsumi (VP of product acquisition at the time) divulged that once Kutaragi got approval from Norio Ohga to create PS1 "Ken’s career went from almost zero [to essentially running Sony Computer Entertainment]."
Shigeo Murayama (SCEI Chairman, previous SMEJ CEO) disclosed that his role was simply to setup a "comfortable working environment" for him, and maintains that Kutaragi was "the engine behind it all".
Kutaragi gets credit for more than PS1's hardware. Here he is in his own words...
"Yes, I was the starting engineer, and many times I have been called the "father of PlayStation". But I also work in the software department, so I have also been involved with the hiring of people for Sony's software development — and this has been ongoing since the PlayStation design was finished".
"As well as being an engineer, I have been involved in the business side of things for many years. I helped start the company, and I have always been involved in business decisions".
I'd be remiss if I didn't point out that one of the business decisions he was involved in was setting PS1's price at $299. Kutaragi was the mind and muscle behind SCEI's operations from the start.
Nope. Kutaragi handled PS2’s planning from start to finish...
'That freedom of initiative has continued with the development of PS2. Sony president Nobuyuki Idei didn't see a solid plan for the machine until just a few weeks before its development was announced in March 1999. "Nobody in top management knew what we were up to," says Kutaragi. In fact, he had started working on PS2 as soon as the first-generation PlayStations were being unpacked from their boxes. He called together a few dozen engineers from all over the world, including Toshiba's team, to a secret meeting in the city of Ito in 1996. There, Kutaragi divulged his dream of turning PlayStation into a platform for connecting an increasingly wired world.' -- Time
I know you think he did a lot more harm than good, but you can at least be factual.
Nah, I do not think that, I believe he used to be a very integral part of the business, especially in such a hardware-focused company like SIEI, but he didn't do a very good job once he got to the top in April 1999.I know you think he did a lot more harm than good, but you can at least be factual.
I always had the suspicion that Cell was a proto-GPGPU and it seems there is some hard evidence about it:
Kutaragi talks PS3 backward compatibility, disses 360 (again) - News at GameSpot
for News at GameSpot. GameSpot provides in-depth news about and hundreds of other games, including game announcements, developer interviews, screenshots, sales figures, hands-on impressions, video interviews, and movies.web.archive.org
Another notable mention:
Lisa Su - Wikipedia
en.wikipedia.org
She's the Amy Hennig of hardware in my eyes.
You won't see any feminists praising her... there were no diversity hires back then, just pure brains, 100% meritocracy.
No wonder AMD was saved under her leadership. One of the few female CEOs that deserves her role.
AMD HSA/hUMA (Fusion/APUs) is a byproduct of her expertise in Cell development.
Also, Ken had made some outrageous claims about 120 fps:
PS3 could run at 120 fps
Sony Computer Entertainment boss Ken Kutaragi has claimed that the PlayStation 3 will run games at an unprecedented (an…www.eurogamer.net
I mean, I'm glad we got Uncharted 1-2-3 & TLOU1 at 720p 30 fps, there was no need to make outrageous claims. Even the HDMI chipset didn't support 120 Hz, AFAIK.
yeah but sony said it, as ridiculous as it is.
A quote from J Allard (former Xbox vice president) back in the day:
"What gets me out of bed and into the office every day is the thought of Ken Kutaragi's resignation letter, framed, hanging next to my desk."
I respect the guy (I would even call myself a fan) a lot but he is obviously not perfect.
I appreciate the well-put response, but a month later I just can't bring myself to care enough.
I don't think much of this post refutes what I said, and it's just you overfocusing too much on very specific compliments. Stuff like his involvement in the software departments doesn't really read like him making the top decisions, but rather acting as a consultor of some kind; which makes sense, because he's almost never credited in any 1994-1999 SCEI game.
Nah, I do not think that, I believe he used to be a very integral part of the business, especially in such a hardware-focused company like SIEI, but he didn't do a very good job once he got to the top in April 1999.
It'll be classified as "toxic masculinity" in a heartbeat and you know it.We need this level of hate back in the console space, this is what lead to some ot the best games of all time. Now everybody's singing kumbaya and competition is dead.
A leader doesn't send a company to die like he almost single handily did for Sony, lmao.Great times when Sony had true leaders. Unlike the actual pussies like Herman
Xbone never recovered though, nor it has any memorable classics.Ken was a snake oil salesman. He just made up BS comments about what the console could do when it could never reach those highs. PS3 managed to turn it around in the end barely but imagine if there was less BS and they continued their upward trajectory from the PS2. They literally had a fall off same as Xbox360 to XboxOne.
Crazy Ken is a legend
I miss visionaries like him in the industry today. Dude knew the risks and said "fuck it", spent dont even know how much on R&D to make a chip that was like nothing else at the time. It takes some huge balls to do something like this.
PS3's architecture was a bitch to develop to, but at the right hands, it generated incredible stuff. Uncharted 2/3, MGS 4, God of War 3 ... these games were events. You wouldnt see games like those on the competition.
I was always eager to see what those unique architectures could do. People theorized about the limits of the chip. Nowadays everything is so obvious and boring. Consoles are already outdated at launch, and their hardware's limits are known since announcement.
Gaming in general became so predictable, samey and safe. Ken is an icon of better times.
In context, that was actually true at launch. PS3 cost of manufactor was around 800$ and was sold for 600$. The Bluray player on PS3 was on par with a 1000$ standalone bluray players, and even had the advantage of possible improvements by firmware updates.
But all this just made Playstation divison going to the red for like 3 or 4 years untill they started cutting feautures from the OG console and the bluray tech got cheaper.
Well just look at the the sheer amount of Phil Spencer threads…One thread about Ken is hardly shillingAnd people think only Microsoft pays for shills here?
The results speak for themselves, imoHigh development skill floors with high performance ceilings (yeah, borrowing metagame lingo, suck it) were no longer worth the trouble, if not no longer a thing.
God of War Ascension looks even better than GoW 3:The results speak for themselves, imo
GOW 3 and Uncharted 3 looked better than some games from the PS4 generation.
That may be the case due to how good these devs were at the time, and not because of the hardware, but imo the hardware was hugely important. We wont be 100% sure tho.
Did they collab with Jim Kahle?
A Cell of a chip
Key players weigh in
Lisa Su, vice president of technology development and alliances, STG, and Jim Kahle, IBM Fellow and lead architect for Cell, STG, have been involved with the Cell project from day one. Here are their thoughts on some significant aspects of this announcement.
Project history
Lisa Su: We announced the Austin design center with Sony and Toshiba in March of 2001, and before that we spent about a year defining the architecture. It was unique in that we had the ability to start with a clean sheet of paper, under the direction of both Ken Kutaragi of Sony and John Kelly of IBM. ISSCC marks the first time we are talking about the technical details of the project.
Jim Kahle: With the clean sheet, we stepped back and looked at a number of aspects of the Cell, such as chip design, system design and power management. The partnership allowed us to think outside of the box. And the consumer electronics link gave us a new level of human interchange, and a new way of designing computers.
Key details
JK: The magnitude of the multi-core design is very important. Each cell chip has nine processors on board, and with the central Power core having two threads, it's more like a 10-way processor model. We optimized the whole system architecture around multi-core, taking the chip to the next level of performance.
LS: Cell represents a confluence of lots of technologies. For instance, virtualization allows multiple operating systems to run at the same time, including open operating systems such as Linux. In designing Cell, we employed techniques that were developed over many years for use in our high-end Power servers, but with the advances of semiconductor technology, we are able to bring these techniques into consumer devices. This will enable a whole new set of applications that have yet to be developed.
Prospective uses
JK: Cell's synergistic process elements, or SPEs, are able to handle large amounts of graphics, improving media processing capability. In addition, the chip will be able to manage compute-intensive type applications.
LS: Cell will enable a wide range of applications, such as next-generation game machines, home servers and digital media servers. A smaller version of Cell could conceivably be used for HDTV, and a larger version for content-creation workstations for the entertainment industry or even scientific computing applications.
Chip speed
JK: We've seen speeds of Cell greater than 4 GHz in the lab, and speeds of isolated SPE as high as 5.6 GHz. We approached the design with the idea of attaining high-performance frequency.
LS: You might want to think of Cell as the world's "most powerful" chip. And although frequency is important, even more important is the parallelism and being able to run on nine cores allows the ability to do a large number of operations simultaneously.
Power Architecture
LS: It was important for Sony and IBM to start with a mature architecture for the general purpose microprocessor core so that we could build on a stable programming base. And since IBM's strategy is to have an open Power Architecture, this is an excellent example of how the Power Architecture can be leveraged into new markets such as the gaming and entertainment industry.
JK: Power Architecture is a great base for conventional processing and we extended its capabilities for extreme media processing and real-time behavior for human interactions. It adds a whole new dimension on how to program.
Production
LS: Cell will be a 90 nanometer SOI chip with more than 230 million transistors, and will be produced both in the 300mm fab in East Fishkill and Sony's 300mm fab in Nagasaki. We'll start production in 2005.
JK: As far as OEM is concerned, we'll approach the industry through IBM Engineering & Technology Services for third-party services and applications, and we have already received significant interest.
Growth opportunities
JK: Cell technology will allow IBM to go into new and emerging areas, and show leadership in the gaming area. This is a tremendous opportunity for all three companies.
LS: Cell uses the strength of all three partners and it starts with IBM's leadership silicon-on-insulator technology and microprocessor design expertise, combined with Sony's market and system insight and Toshiba's semiconductor experience and to apply this technology in new markets, such as digital media, entertainment and consumer electronics. It is a great example of the "sum is greater than the individual parts." Sony is one of our deepest technology partners and we've spent a combined $400 million in joint microprocessor development with Sony and Toshiba, Sony and Toshiba are partners in our SOI process development alliance, and Sony has invested $325 million in the fab in East Fishkill.
Confluence of technology
LS: We often refer to the confluence of technology in Cell. That includes features like high frequency, parallel multi-thread, efficient architecture and state-of-the-art virtualization. When you think about it, it's pretty amazing to have this type of chip and this type of processing power going into a game system.
JK: And we've also added autonomic power management, real-time resource management for human interaction and smart memory flow controllers.
Source
Any idea what prevented Cell from having more die shrinks? What was the technical hurdle? I vaguely remember something about the EIB bus, but I'm not 100% sure.
PS3 Cell chip being shrank from 45nm to 22nm, when will we see this?
So, a lot of evidence (in a quote box below for the sake of tidiness) points to development of the PS3's Cell chip which has shrunk it from a 45nm size to 22nm. "Elizabeth Gerhard's Projects PlayStation 3 Team Members: Elizabeth Gerhard - Owned the array design for a 1.6GHz TLB array in...www.neogaf.com
Chen Chu - Apple | LinkedIn
Results-driven Electrical Engineer with a strong background in mixed-signal and digital… · Experience: Apple · Education: University of California, Los Angeles · Location: San Jose · 255 connections on LinkedIn. View Chen Chu’s profile on LinkedIn, a professional community of 1 billion members.www.linkedin.com
• PS3 Cell processor – migration to 22nm
- Responsible for top-level large-block synthesis of the entire SPU (Synergistic Processing Unit).
- Achieved route-ability and timing closure through sophisticated synthesis techniques involving detailed floor-planning, custom pre-wires and register placement, custom routing algorithms, and placement boundaries.
Do they still manufacture Cell/RSX chips in 2024? I strongly doubt it, but maybe I'm wrong.
Imagine a dirt cheap single-die PS3 at $99 or even less... would it ever be possible? (considering the fact PS3 had 2 separate memory buses/technologies: XDR + GDDR3, unlike XBOX360 having a unified GDDR3 memory)
God of War Ascension looks even better than GoW 3:
I mean, take a close look at Kratos' textures.
I can't believe they achieved such a texture quality with only 256MB of VRAM...
Do you guys think that the PS6 could perhaps have a beefy Zen 4/5 8-core CPU with full AVX-512 support @ 3.5 GHz?
RPCS3 runs a lot smoother with AVX-512:
Ken was a snake oil salesman.
A leader doesn't send a company to die like he almost single handily did for Sony, lmao.
Damn nostalgia really is a thing
Word.PS3 was a marvel of engineering.
I think it has more of greed and push their shitty service than a technical limitation. RPCS3 was already a thing when PS5 dropped and when PS5 dropped didn’t had a sub par CPU for the time. And has a mini cell in the tempest engine too.SIE’s been sitting on this for 7 years (there's that number again), yet we haven't heard peep nor squeal from them about PS3 backwards compatibility. I think SIE is mum because Zen 2 can’t emulate CELL to a satisfactory degree, whatever SIE deems satisfactory.
I agree AVX-512 is too power hungry, especially in native 512-bit mode (Zen 4 still has 256-bit vector units, so it has to split 512-bit instructions), but the biggest change that AVX-512 brings in x86 CPUs is that it closely matches SPU instructions:I wouldn't rule it out, but geez. Wouldn’t that be a ton of heat to dissipate and exhaust from a console form-factor? That PS6 would probably need liquid metal and dual fans whistling/blowing like a KLM at takeoff power to keep cool.
I doubt SIE can do much better than the inconsistent RPCS3, despite everything they know about CELL. Jacob Stine (of PCSX2 fame, former SIE, now Implicit Creations) filed for an emulator that uses a JIT compiler to remap the functions of a target (e.g. a SPU core) to a host CPU (e.g., a Zen 2 core).
Entry [0043] reads: The Target System may include processor units which are incompatible with the Host CPU 400, for Example Vector Processing units or Synergistic Processing Units which will have their functions remapped for the architecture of the Host CPU core 400 by the JIT compiler during emulation of the target system.
SIE’s been sitting on this for 7 years (there's that number again), yet we haven't heard peep nor squeal from them about PS3 backwards compatibility. I think SIE is mum because Zen 2 can’t emulate CELL to a satisfactory degree, whatever SIE deems satisfactory.
That’s why I gave up hope of a PS3 emulator for PS5 a long time ago. Zen 4/5 doesn't change that for me.
I think a redesigned, integrated 14 or 7nm CELL that doubles as an AI accelerator or other special use processor is the surest way to PS3 backwards compatibility on PS5 Pro and PS6, should SIE want them to have the feature.
PS5's Zen 2 CPU has been gimped (the AVX unit has been halved from 256 to 128 bits, so it's closer to Zen 1 SIMD-wise) to reduce thermals and thus give more headroom (TDP/higher clock) to the GPU.Word.
I think it has more of greed and push their shitty service than a technical limitation. RPCS3 was already a thing when PS5 dropped and when PS5 dropped didn’t had a sub par CPU for the time. And has a mini cell in the tempest engine too.
I know but it’s not under performing. It’s a competent CPU and otherwise is a monster GPU what you need to move PS3 at 4K in an unofficial emulator. I mean, guys this is Sony. Remember the PS1 emulator on PSP? They can (or could, with Kutaragi) do it if they want to. It’s the will and the lack of pressure of a competitor what they don’t have. That and our stupid selves voting with our wallets for them.PS5's Zen 2 CPU has been gimped (the AVX unit has been halved from 256 to 128 bits, so it's closer to Zen 1 SIMD-wise) to reduce thermals and thus give more headroom (TDP/higher clock) to the GPU.
Without him Playstation wouldn't ever exist.Isn't this the nutter that almost floored the company by insisting on the cell processor in the PS3.
It's because they are Japanese and alot of people have Asian fetish they would do anything to have a stern Japanese father who beats them with a kendo stick if they utter the words xbox or PC.Why do the Sony fanbase fetishise Sony’s male workers? From “Emperor” Ken to Cerny “in a bath”… it’s something I’ve not noticed other companies fans do, with the exception of some Valve memes, but they are clearly jokes when this is deadly serious.
Give me some female SONY workers to fetishise? I'm over here fapping to SONY, not their workers (though a Cerny Kaz tag team would be dreamy)Why do the Sony fanbase fetishise Sony’s male workers? From “Emperor” Ken to Cerny “in a bath”… it’s something I’ve not noticed other companies fans do, with the exception of some Valve memes, but they are clearly jokes when this is deadly serious.
You can argue it was mostly for convenience sake and to be able to release games on X360 and PS3 with minimal commitment. So they could extract power, and PS3 highs were much higher than X360 ones, it's just that nobody except first party bothered.If devs are not able to extract the power of your hardware, you already failed.
Ken screwed up big time on the PS3We came from Ken goataragi to Hermen, how does it happen and came to this?
Ken screwed up big time on the PS3
Was still the wrong move. Krazy Ken was thinking 20 years ahead of everyone else - genuinely Sony's Steve Jobs figure