Dr.Morris79
Member
Max Payne
Control
Max Payne 2
Alan Wake
Quantum Break
In that order. Still yet to play AW2.
Control
Max Payne 2
Alan Wake
Quantum Break
In that order. Still yet to play AW2.
Skipping important cutscenes to fix the pace of a game is not in my modus operandi nor my job.
The TV show was always optional and didnt add anything to the story because you were watching the villains point of view.
Tis the reason its an optional download not part of the main game.
They acted more like a visual codex than main cutscenes.
So not they arent important or mandatory.
I dont think Jack Joyce even appears in any of them.
I'd much rather have live action TV episodes than slow walk sections of gameplay. You can get through a chaotic fight, save, go grab a drink and chill for 10 minutes while you kick back and watch it. They were on par with some lower budget sci-fi shows I've been into.In my old forum we counted the number of encounters in the game and if i remember well it was around 20 to 30 enemy encounters, it was a finite number and every fight was story related, not nearly enough for me, most of the time i was just exploring, reading documents and solving uber simple time travel puzzles and combat once in a while, it was not even in the same realm of perfect action games if you ask me, i was so bored with it that i bailed out 3\4 in, way more combat would have helped immensely.
Skipping important cutscenes to fix the pace of a game is not in my modus operandi nor my job.
Combat was nice and i knew how to play (there was not a cover button so it was clear that it wasn't a cover shooter, but i also remember the protagonist being a bit clunky like he had a broomstick on his ass, movements didn't felt as good as control, same for the gunplay, the time power were the only stand out.
It was better than alan wake 1 i guess, i bailed out from that one way before reaching 3\4 of the game.
Oh cmon, they are optional but not really, watching the villain gave more perspective than just barely seeing him, we can calle em optional but we both know that everyone interested in the plot watched them.The TV show was always optional and didnt add anything to the story because you were watching the villains point of view.
Tis the reason its an optional download not part of the main game.
They acted more like a visual codex than main cutscenes.
So not they arent important or mandatory.
I dont think Jack Joyce even appears in any of them.
Nah, i still take walking sections, they are never as long as 20 min and they are less cringe (usually), also i can control the character, the camera etc. and that is the difference between a videogame and a serial tv.I'd much rather have live action TV episodes than slow walk sections of gameplay. You can get through a chaotic fight, save, go grab a drink and chill for 10 minutes while you kick back and watch it. They were on par with some lower budget sci-fi shows I've been into.
I think Quantum Break was 15 years ahead of its time. I wouldn't be surprised to see Netflix try something like that in 5 years.
Max Payne 1, never played 2
I'm just talking about the format. I think it's the only thing that exists that is basically the equivalent of a Netflix Limited Series + AAA shooter. I predict we may see more things like that in the future.Nah, i still take walking sections, they are never as long as 20 min and they are less cringe (usually), also i can control the character, the camera etc. and that is the difference between a videogame and a serial tv.
I don't think it was ahead of fucking nothing tbh except maybe some graphic effects
I just threw up in my mouth a littleI'm just talking about the format. I think it's the only thing that exists that is basically the equivalent of a Netflix Limited Series + AAA shooter. I predict we may see more things like that in the future.
Imagine how much faster you could get The Last of Us 3 out if you combined the HBO show with 10 hours of gameplay segments.
I would argue max payne 1 plot was better, but then again, mp1 didn't had a level with vinnie gognitti in a giant rabbit costume and a bomb in his head, so what do i know?Alan Wake II is amazing but it's more of a experience than video game. Their best game, hands down, is Max Payne 2.
I would argue max payne 1 plot was better, but then again, mp1 didn't had a level with vinnie gognitti in a giant rabbit costume and a bomb in his head, so what do i know?
I would argue that enemy encounters design and overall pace was better in mp1 but then again, mp1 didn't had havok and ragdoll, so what do i know?The question was what's their best game.
I would argue that enemy encounters design and overall pace was better in mp1
Yeah i may have mixed memories about the 2, it has been almost 20 years since the last time i played both.Strongly disagree. When was the last time you replied these 2? Max Payne 1 is notorious for cheap enemy placement and dream sequences that killed the pacing.
a remaster/remakeJesus fuckin´ christ...
What are u actually waiting for?
a remaster/remake
I've been catching up on XBO exclusives lately as I missed that entire generation of games on that system, and coming from someone who played it recently...Quantum Break doesn't suck but it also isn't the masterpiece some here want it to be. You use cover a lot for about half of the game(which essentially feels like 2.5 hours if you cut out the TV footage stuff) until you unlock the better powers in the second half that allow you to perform better in battle with the most aggressive gameplay.If Quantum Break released right before Control as a multi-platform game, I guarantee you it would have been alot better received both critically and from the public.
Unfortunately it came out when hating anything Xbox One was cool and alot of people played it like it was a cover shooter.......its not a cover shooter, ive watched some people gameplays and reviews and im like "you are fucking retarded thats why you think this game sucks".
YES.For me the answer is an easy "Yes".
Alan Wake II really does feel like the culmination of all of the games before it, and is Remedy's magnum opus thus far. It's everything they've been trying to achieve over the last 20+ years all coming together into this one game.
I'd personally rank the Remedy titles I've played as such:
- Alan Wake II
- Max Payne 2
- Control
- Quantum Break
- Max Payne
- Alan Wake
Haven't played Death Rally or CrossfireX.
I thought it was awesome. Even before you can dash around everywhere, just having a time freeze blast changes how you play TPSs. Never gets old to freeze someone, empty a whole clip of ammo into the time distortion, then have it all shred them at once when it disappears. Or all the cool fights where half the enemies are frozen and half have the backpacks so they can move during the time freeze, and the time freeze keeps turning off and on like a temporal Ikaruga. Game doesn't have to be a masterpiece to be really good and have tons of cool ideas.I've been catching up on XBO exclusives lately as I missed that entire generation of games on that system, and coming from someone who played it recently...Quantum Break doesn't suck but it also isn't the masterpiece some here want it to be. You use cover a lot for about half of the game(which essentially feels like 2.5 hours if you cut out the TV footage stuff) until you unlock the better powers in the second half that allow you to perform better in battle with the most aggressive gameplay.
The second half of the game is also when the game finally brings out more challenging enemies(they should have added one more difficulty above it's hardest one), and the entire final boss fight, while doable once you learn the trick to it, is annoying and in a giant open room, which reminded me a lot of why I didn't like Halo Infinite's boss fights when playing it recently as well, since they did the same thing. I still don't understand why certain shooters will have great gameplay and/or level design, and then decide that a boss fight should mimic a third person action game's arena even though it's 100% clear the two don't really mesh. Maybe Doom is to blame. Idk.
Regardless Quantum Break is a solid C grade title with great combat(once it finally unlocks), with mediocre TV episodes(with reused footage for different choices), mediocre level design, mediocre encounter design, and end of chapter narrative choices that feel almost smoke and mirrors esque due to how little they change in the big picture sense.
None of this has anything to do with it being an exclusive. It's just an okay game.
I agree with this sentence, which is why I gave it a C and why I personally give letter grades and not numbers. There are a lot of fun B and C games with cool ideas out there that people don't give a chance due to the number next to it not being an 8 or above. I consider Quantum Break one of them. My earlier post was to justify why it's a C game and not an A+ experience. After getting the easy 1000 achievement score I don't have that feeling of wanting to go back to the game a third time in the future, and I was mostly annoyed on my playthrough 2's secret finding due to Jack's weird jump and stiff traversal skills. I was also disappointed that the B-side choices weren't as game-altering as I'd hoped.Game doesn't have to be a masterpiece to be really good and have tons of cool ideas.
rabbit costume
a remaster/remake
I agree, the actual feel of gunplay is much better than the original game and unlike that game they dont throw hordes of enemies at you, which made the original game very repetitive....especially in Nightmare difficulty which made every enemy bullet sponges.I don't get the complaints about the combat. I think the amount and implementation fit the game perfectly.
my response? i'll let frank zappa explain:What is with Remedy's obsession with Television media and inputting TV shows/FMV in their game worlds?
Think it's actually pretty cool just wondering if anyone knows what's with their obsession.
I thought it was awesome. Even before you can dash around everywhere, just having a time freeze blast changes how you play TPSs. Never gets old to freeze someone, empty a whole clip of ammo into the time distortion, then have it all shred them at once when it disappears. Or all the cool fights where half the enemies are frozen and half have the backpacks so they can move during the time freeze, and the time freeze keeps turning off and on like a temporal Ikaruga. Game doesn't have to be a masterpiece to be really good and have tons of cool ideas.
Why would anyone wait for a remaster/remake of perfection?
my response? i'll let frank zappa explain:
?The combat is not as good as the first AW since we don't have to aim the flashlight.
It’s real. I brought it up in the OT and it turned into a shit show for a page and a half.Is that actually real or a photoshop
It's real. Welcome to the Panderverse.Is that actually real or a photoshop