Depends on the game, really. I dislike turn-based combat in most computer RPGs because it's just number-crunching and dull-looking animations, but in a game like Wasteland 2 or 3, the turn-based combat was fun because it felt more like X-COM. I loved Planescape Torment's story, lore and atmosphere, but the combat-heavy sections were a fucking slog to get through because I found the action thoroughly unengaging.
So I dunno, it all depends on how it's presented, I guess.