SEGAvangelist
Member
$16.99 a month.
I almost feel like I'd rather pay more to get games to be shorter and not filled with awful, unappealing crap. I start getting pissed off at games that are too long and then rush to the ending. Filler content is bullshit.25 USD tops. Maybe 30 USD if it comes with secrets and cheat codes. Anything above that is just bloated project scopes with useless shit tacked onto the game like an entire orchestra recording the OST or a famous actor donating his resemblence to a character. Also I don't need 5 trillion squaremiles of empty nothingness in my "open" world.
This is me for Digital games. I never pay more than 20€.
They all are.Is this a sneak diss Starfield thread?
Yup, I see these sales on the store “30% off, now only £50!”£55 for Elden Ring or TOTK is a-ok IMO. Anything less than a-tier is £20 range for me.
Yes and games costed nothing to develop back then.
To be fair... If we adjust for inflation since Monkey Island's original release, we get 45 bucks
True. But it could still be done (fx the 45 USD mark) if you were willing to play games that last not more than say 6-10 hours, aren't bloated with tons of filler bullshit content and have ridiculously expensive graphical features (assets creation etc.) as well as music licenses and stuff like that. I personally would be more than happy to accept this tradeoff since I care more about gameplay and creative ideas than about the size of the games world, the length of a playthrough or the amount of eyecandy I get. And don't get me started on orchestrated soundtracks. I have Spotify for that, thank you.Yes and games costed nothing to develop back then.
We kinda were in this situation during PS360 era and everyone was complaining that the games were too short for their price.True. But it could still be done (fx the 45 USD mark) if you were willing to play games that last not more than say 6-10 hours, aren't bloated with tons of filler bullshit content and have ridiculously expensive graphical features (assets creation etc.) as well as music licenses and stuff like that. I personally would be more than happy to accept this tradeoff since I care more about gameplay and creative ideas than about the size of the games world, the length of a playthrough or the amount of eyecandy I get. And don't get me started on orchestrated soundtracks. I have Spotify for that, thank you.
There has been an odd amount of threads lately where it seems people want to pay more for games.
It's not about wanting to pay more, it's about wanting to keep these experiences happening and the way the industry is going, I think they're going to be fewer and further between.
Unfortunately it would be impossible to have a separate pricing tier for masterpiece games. Every dev would just claim their game was a masterpiece and charge the full price from day 1.
In general it doesnt make sense to pay 1 dollar/Euro/pound or whatever more for any game until predatory DLC/MTX/lootboxes/preorder bonuses are gone from games. If games didnt have those elements I would happily pay more. But as it stands now they just want to jack up the price of games while still making money on the back end with all that add on BS.
I bought a new gaming pc for ff14 when it first came out and next year I plan on buying a new gaming pc when the new ff14 expansion comes out next year. I don't think right now there is any other single game I would buy a console for though.In a way, I've paid $400, $500, and ~$2000 dollars to play 9/10 games by buying an Xbox (for Halo), PS5 (for Demon's Souls), and new PC (for Cyberpunk), respectively, so I'd easily pay $150+ for a perfect game.
Its your opinion... 10/10 in your opinion. Would you pay 100 for a game YOU think is a 10/10 or 11/10What's 10/10, Someone's opinion? no, my library will be worse if I made choices based on that, seriously, you can't even imagine doing that.