• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
From was never owned by Sony before, at the same time framerate of DeS and BB was close to locked 30fps (WITH frame pacing issues) - compare that to Dark Souls released by Bamco, it was sub 20fps at times.

There is no logical reason for ER to NOT run 60fps on PS5 and XSX, this engine is just fucking shit and decisions made by FS cripple game performance as well. Game has dynamic framerate and dynamic settings yet it targets 50 or 55fps for some dumb fucking reason.

I bought digital ER on PS5, had access to both PS4 and PS5 version and PS5 version was unplayble to me on my 4K tv - both tv and console (at the time) didn't support VRR. PS4 version was locked 60fps most of the time.

People bought ER in millions but I can guarantee you EVERYONE would prefer locked 60fps in this game - even casual noobs notice frame pacing issues and stuttering when fps is in between 30 and 60fps on 60hz tvs - maybe they can't tell what is wrong but they know something is wrong. I noticed massive fps drops in MGS2 when I was 12 (vamp fight for example) and horrible drop from 60fps target to 30fps target with MGS3 when I was 14.
We all noticed it. What i am trying to say is that we put up with it back in the 90s with golden eye, in the 2000s with mgs3 and sotc, in the 2010s with gtav and tlou1 and still do with elden ring and now stalker which runs like shit dropping from 60 to 25 fps in some areas but people are still ok with it because they find the game enjoyable.

so when i hear DF dismiss 55 fps drops from 60 and recommend 30 fps modes, im like are they fucking delusional?? or out of touch. Then I see games like tlou1, hfw and gt7 running anywhere between 80-100 fps and im like how much fucking performance is left on the table because devs were too worried about df finding worse case scenarios and giving their games a bad review. something they did not have to worry about in the ps3 era.

So yes, we all talk about devs being safe and risk averse, but we did this. We signal boosted DF reviews where they tested worst case scenarios and passed them off as average framerates, and forced devs into wasting 40-60% of the gpu just to ensure a locked 30 or 60 fps.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Playing TLOUP2 Pro mode this is the fidelity I expected this gen
but this is literally what the game looked like last gen. so you expected last gen visuals at 60 fps this gen??

Not calling you out because DF just made a GT7 video today and literally called it a current gen showpiece despite the fact that its the same last gen game as tlou2. So you are not alone, but its part of the reason why certain first party devs have been aiming for last gen visuals at 60 fps and calling it a day.
 
Last edited:

GymWolf

Gold Member
but this is literally what the game looked like last gen. so you expected last gen visuals at 60 fps this gen??

Not calling you out because DF just made a GT7 video today and literally called it a current gen showpiece despite the fact that its the same last gen game as tlou2. So you are not alone, but its part of the reason why certain first party devs have been aiming for last gen visuals at 60 fps and calling it a day.
That post had me in fucking stitches :messenger_tears_of_joy:
 

SlimySnake

Flashless at the Golden Globes
This is an amazing breakdown of new UE5.5 features. I am honestly blown away by how much UE5 has been improved since its launch. It's a shame devs wont take the extra time to build their games on this new version. I dont care if it will take you a month or two, just fucking do it. the Hardware Lumen performance improvements alone should be worth it. Especially given the fact that zero games on consoles are using it. Stalker is running software lumen on consoles and cant do 60 fps. Now you can do 60 fps in hardware lumen on consoles. Just delay the game or patch it. you cant leave 2x performance on the table.



Some highlights:
- Megalights is the real deal. He shows an environment he created that was running at 5 fps and simply turning on the megalights toggle, the framereate jumped to 40 fps.
- hardware lumen now running at 60 fps on consoles
- metahuman characters now optimized. down from 950 mb to just 50 mb with minimal loss to visual fidelity
- metahuman can now have AI lip sync without facial motion capture
- way better dynamic skies and volumetric clouds, just a click away

This is the future. People are still shitting on UE5 in silent hill 2 and UE5 threads, in PSSR threads, on youtube comments. And im like half of this shit was fixed in UE5.4 last year. all devs had to do was take the time to port over the game on the latest Ue5 build.

even if this gen lasts until 2032, i think ue5 will scale up much better than Ue4 did. i think devs will just target 30 fps on base ps5 and 60 fps on ps6 starting 2028, and we will get marvel 1943 and matrix quality visuals at high res and 60 fps on next gen machines. the future is bright.
 

amigastar

Member
This is an amazing breakdown of new UE5.5 features. I am honestly blown away by how much UE5 has been improved since its launch. It's a shame devs wont take the extra time to build their games on this new version. I dont care if it will take you a month or two, just fucking do it. the Hardware Lumen performance improvements alone should be worth it. Especially given the fact that zero games on consoles are using it. Stalker is running software lumen on consoles and cant do 60 fps. Now you can do 60 fps in hardware lumen on consoles. Just delay the game or patch it. you cant leave 2x performance on the table.



Some highlights:
- Megalights is the real deal. He shows an environment he created that was running at 5 fps and simply turning on the megalights toggle, the framereate jumped to 40 fps.
- hardware lumen now running at 60 fps on consoles
- metahuman characters now optimized. down from 950 mb to just 50 mb with minimal loss to visual fidelity
- metahuman can now have AI lip sync without facial motion capture
- way better dynamic skies and volumetric clouds, just a click away

This is the future. People are still shitting on UE5 in silent hill 2 and UE5 threads, in PSSR threads, on youtube comments. And im like half of this shit was fixed in UE5.4 last year. all devs had to do was take the time to port over the game on the latest Ue5 build.

even if this gen lasts until 2032, i think ue5 will scale up much better than Ue4 did. i think devs will just target 30 fps on base ps5 and 60 fps on ps6 starting 2028, and we will get marvel 1943 and matrix quality visuals at high res and 60 fps on next gen machines. the future is bright.

That sounds good, now we need Devs with enough money and talent to take advantage of it.
 

Kerotan

Member
but this is literally what the game looked like last gen. so you expected last gen visuals at 60 fps this gen??

Not calling you out because DF just made a GT7 video today and literally called it a current gen showpiece despite the fact that its the same last gen game as tlou2. So you are not alone, but its part of the reason why certain first party devs have been aiming for last gen visuals at 60 fps and calling it a day.
The textures were far superior to 99% of games last gen but it was lacking because it was 30fps and the res wasn't that high. In this aspect it's a generational leap. It'll look better then most PS6 games launch year.
 

winjer

Gold Member
This is an amazing breakdown of new UE5.5 features. I am honestly blown away by how much UE5 has been improved since its launch. It's a shame devs wont take the extra time to build their games on this new version. I dont care if it will take you a month or two, just fucking do it. the Hardware Lumen performance improvements alone should be worth it. Especially given the fact that zero games on consoles are using it. Stalker is running software lumen on consoles and cant do 60 fps. Now you can do 60 fps in hardware lumen on consoles. Just delay the game or patch it. you cant leave 2x performance on the table.



Some highlights:
- Megalights is the real deal. He shows an environment he created that was running at 5 fps and simply turning on the megalights toggle, the framereate jumped to 40 fps.
- hardware lumen now running at 60 fps on consoles
- metahuman characters now optimized. down from 950 mb to just 50 mb with minimal loss to visual fidelity
- metahuman can now have AI lip sync without facial motion capture
- way better dynamic skies and volumetric clouds, just a click away

This is the future. People are still shitting on UE5 in silent hill 2 and UE5 threads, in PSSR threads, on youtube comments. And im like half of this shit was fixed in UE5.4 last year. all devs had to do was take the time to port over the game on the latest Ue5 build.

even if this gen lasts until 2032, i think ue5 will scale up much better than Ue4 did. i think devs will just target 30 fps on base ps5 and 60 fps on ps6 starting 2028, and we will get marvel 1943 and matrix quality visuals at high res and 60 fps on next gen machines. the future is bright.


This is what UE 5.0 should have been.
It's like all previous EU5 versions were betas and only now we are getting a proper final version.
And this does not change that UE5 until recently was a pile of excrement. And that UE4 was even worse, for much longer and never got fixed.

But then there are still the issues with traversal stutters, caused by asset streaming. Something that was a major issue with UE4 and is still a problem with UE5.
 

Trilobit

Member
Stalker 2 genuinely continues to impress me; there’s far more visually stunning than there is lackluster here. A vast majority of the detail, even the minute stuff, is heavily picked out and dense, with things looking like they actually exist in that space.

What does that mean? Not being obtuse, just curious about how you experience that thing.
 

DanielG165

Member
What does that mean? Not being obtuse, just curious about how you experience that thing.
Absolutely! So, say there’s maybe a truck or a tractor that’s sitting in a field, and it’s been sitting there for several years if not decades, in-game. You’ll see the tires or tread embedded deeply into the dirt, with a bunch of foliage growing all around underneath it. That makes said object feel real and not just a mere prop.

Hope that makes more sense!
 
The textures were far superior to 99% of games last gen but it was lacking because it was 30fps and the res wasn't that high. In this aspect it's a generational leap. It'll look better then most PS6 games launch year.
30fps has zero to do with how it looked and it launched at full 1080p which last I checked is still “full HD”. Even when it came out the ps4 pro had it at 1440p and months ago we got a ps5 remaster at 4k which is “ultra hd”. All the while, it has looked exactly like how it is, a very pretty PS4 game

Have we lost our minds in this thread? TLOU 2 was surpassed a year after launch by demon souls and has been surpassed time and time and time and time and time again since. Hell even on it’s goddamn launch day it was trading blows with an open world game that shipped a year prior, RDR2
 
Last edited:

BlownUpRich

Neo Member
Elden Ring in performance mode is not "great" unless you have a VRR TV, which you obviously do. The stutter and drops were awful though on my non vrr oled and I would know after putting 250 hrs into it
I only said my opinion, it really is smooth for the most part, could it be better? Yes.
Could it be better optimized? Yes.

I was only mentioning it as an example of people obsessing over something that is superficial, more than the actual things that change a game into something really special when it comes to core mechanics that need much higher simulation fidelity or much higher graphical fidelity.

I do play Elden Ring in quality mode if you want to know and I had no problems with it, goes to show why I’m not in the “60 FPS or die!!” boat with some people that have loud voices on the internet, and I believe that there’s a great reason to be where I am honestly, and I will continue to voice my thoughts honestly, no hard feelings, only love ❤️
 
Last edited:

BlownUpRich

Neo Member
OK since I was talking about Elden Ring, I really want to show my appreciation for how good this game looks.

It is the best looking video game my eyes have ever laid upon, yes it’s that good, I know in terms of technology, it’s not super high-end, it’s in the middle (even though there is a noticeable graphical jump from base game to DLC ), and I know this thread is about the latest & greatest tech, but I hope it also leaves a bit space for how much breathtaking art direction & a keen eye on distribution of in-game assets, because this game (especially the DLC) does those two so well that I don’t think any other game can compete in my humble opinion, and I know this may not excite some on here.

Here are some lovely screenshots I took from my PS5 (Quality mode) for you all to feast upon.


3UnT3Pg.jpeg
d1kJULg.jpeg
ZDHav7i.jpeg
DwKjmCR.jpeg
a7bgUFS.jpeg
iYUaE9h.jpeg
UCGZgWV.jpeg
PMwFSs3.jpeg
 
Last edited:

SlimySnake

Flashless at the Golden Globes
This is what UE 5.0 should have been.
It's like all previous EU5 versions were betas and only now we are getting a proper final version.
And this does not change that UE5 until recently was a pile of excrement. And that UE4 was even worse, for much longer and never got fixed.

But then there are still the issues with traversal stutters, caused by asset streaming. Something that was a major issue with UE4 and is still a problem with UE5.
IIRC, by 5.2 they had improved software lumen performance by 2x. And by 5.4, they had improved the cpu performance by 50-80%.

I could understand last year's UE5 games like immortal, robocop and lords of the fallen not using it, but this year? All games shouldve released on the latest versions. Especially given the performance improvements.
 

powder

Neo Member
IIRC, by 5.2 they had improved software lumen performance by 2x. And by 5.4, they had improved the cpu performance by 50-80%.

I could understand last year's UE5 games like immortal, robocop and lords of the fallen not using it, but this year? All games shouldve released on the latest versions. Especially given the performance improvements.
It’s cool how rapidly UE5 is getting updates, but what I’d like to know is, for example, how realistic would it be to have a game like silent hill 2 remake taken from 5.0 to 5.5. Do you think it would be a colossal pain in the ass for the devs? I’m kind of hoping we see these sorts of “patches” going forward. I almost expect it at this point.
 

BlownUpRich

Neo Member
What I’m trying to understand is why did Sony mostly disappointed me when it comes to pushing graphical fidelity? I mean sure, outside of Demon’s Souls & Ratchet Rift Apart, and maybe Spider Man 2 when it’s at its best, but there’s still no such game that blew us away & were 4 years into the generation entering the 5th year now, and all Sony has right now is Ghost of Yotei, which looks like a supercharged PS4 game, nothing really kind-blowing, you can see how most of the assets look the same, I doubt there was an upgrade in character animations & character models.

And they still have nothing on the roadmap for next years, please don’t tell me Death Stranding 2, that’s not even a Sony 1st-party game, where Naughty Dog? Cory Barlog’s next game? Sony Bend Studios? 😓

Not gonna lie, Astro Bot’s physics simulations kinda caught me off guard, they were impressive and, dare I say, delicious. 😋
 

SlimySnake

Flashless at the Golden Globes
Do you think it would be a colossal pain in the ass for the devs?
it must be otherwise we wouldve seen devs upgrade to the latest versions already.

still, not my concern. im paying $70 for these games. even if it costs them more money, the onus is on them to release games that run properly.
 

winjer

Gold Member
IIRC, by 5.2 they had improved software lumen performance by 2x. And by 5.4, they had improved the cpu performance by 50-80%.

I could understand last year's UE5 games like immortal, robocop and lords of the fallen not using it, but this year? All games shouldve released on the latest versions. Especially given the performance improvements.

Yes, each iteration had improvements. But the reality is that only now is UE5 leaving a beta state, despite what Epic calls each version.
And they still haven't fixed the stutters from asset streaming, that affect so many game on PC and consoles.

Very few studios have the capability so fix Unreal Engine. Both in terms of money and technical talent.
Third party studios have some blame, but the majority of the blame has to be placed on Epic.
For nearly a decade, UE4 and UE5 have been a shit show.

Studios can't afford to update engine version constantly. Especially if their game has a lot of custom code.
New game engines should be to introduce new features. Not to fix basic functionality and performance.
 
Top Bottom