SlimySnake
Flashless at the Golden Globes
We all noticed it. What i am trying to say is that we put up with it back in the 90s with golden eye, in the 2000s with mgs3 and sotc, in the 2010s with gtav and tlou1 and still do with elden ring and now stalker which runs like shit dropping from 60 to 25 fps in some areas but people are still ok with it because they find the game enjoyable.From was never owned by Sony before, at the same time framerate of DeS and BB was close to locked 30fps (WITH frame pacing issues) - compare that to Dark Souls released by Bamco, it was sub 20fps at times.
There is no logical reason for ER to NOT run 60fps on PS5 and XSX, this engine is just fucking shit and decisions made by FS cripple game performance as well. Game has dynamic framerate and dynamic settings yet it targets 50 or 55fps for some dumb fucking reason.
I bought digital ER on PS5, had access to both PS4 and PS5 version and PS5 version was unplayble to me on my 4K tv - both tv and console (at the time) didn't support VRR. PS4 version was locked 60fps most of the time.
People bought ER in millions but I can guarantee you EVERYONE would prefer locked 60fps in this game - even casual noobs notice frame pacing issues and stuttering when fps is in between 30 and 60fps on 60hz tvs - maybe they can't tell what is wrong but they know something is wrong. I noticed massive fps drops in MGS2 when I was 12 (vamp fight for example) and horrible drop from 60fps target to 30fps target with MGS3 when I was 14.
so when i hear DF dismiss 55 fps drops from 60 and recommend 30 fps modes, im like are they fucking delusional?? or out of touch. Then I see games like tlou1, hfw and gt7 running anywhere between 80-100 fps and im like how much fucking performance is left on the table because devs were too worried about df finding worse case scenarios and giving their games a bad review. something they did not have to worry about in the ps3 era.
So yes, we all talk about devs being safe and risk averse, but we did this. We signal boosted DF reviews where they tested worst case scenarios and passed them off as average framerates, and forced devs into wasting 40-60% of the gpu just to ensure a locked 30 or 60 fps.
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