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Graphical Fidelity I Expect This Gen

Seeing as how the trailer ran at 4k fsr quality, i think it will run at 4k pssr quality with maybe higher settings. not much you can do with 30% extra power. Maybe they up the rt settings a bit like insomniac did?

I do think the base PS5 will come with a 1440p fsr performance mode with an internal 720p resolution. Maybe they are able to 1440p pssr balanced with an 850p internal resolution on the Pro.


25-30%, not 15%.

they announced GoT 2 last month for 2025. And Death Stranding 2 is also coming out next year. Maybe venom. then wolverine in 2026 along with several other games that are due from Bluepoint, GG, SSM, Housemarque and ND to end out the generation. Their output going forward should be consistent. It's that the hardware is just shit and shouldve been canned as soon as they realized that a 67% bigger gpu could only get them 30% more performance. Either that or they shouldve added more cache like AMD did or increased the clocks. It's arguably the worst product the playstation group has ever made. And this is coming from someone who adores the vita and the PS portal which has its own flaws but is still a fairly decent piece of hardware. The Pro is worse than even the xsx in terms of poor engineering by so-called professionals.

Also, they are not laughing all the way to the bank. their sales are down. not just year over year but also gen over gen. PS5 Pro will flop. I shouldnt have been able to just buy it from bestbuy. Even the PS5 Portal was sold out for months. The 9800x3d came out last week and sold out within minutes. And thats a $500 cpu. their pc ports are flopping left and right. their gaas push is in tatters. their ceo is restructuring their business after laying off a 1000 people earlier this year. they did coast early in the gen, and are now getting their comeuppance. You hate to see the company you love fail, but im also glad to see the market tell them they fucked up. this might be a lost generation but i hope they learn the right lessons going forward.
And on top of all the things you mentioned even their support for Pro is just shockingly awful ...there are at least 8 major PS5 Sony exclusives that are not even getting patches as of now!! That to me is fucking insanity- Astrobot, Returnal, Sackboy, Death Stranding, ghost of Tsushima, Uncharted 4 remaster, Lego Horizon....add to that Horizon Zero Dawn Remaster Pro update does nothing, Silent Hill 2 Pro patch makes the game look much worse than base ps5, and rise of the ronin didn't even gain frames in its Graphics mode ....i just can't believe this is where we're at...
 

SlimySnake

Flashless at the Golden Globes
And on top of all the things you mentioned even their support for Pro is just shockingly awful ...there are at least 8 major PS5 Sony exclusives that are not even getting patches as of now!! That to me is fucking insanity- Astrobot, Returnal, Sackboy, Death Stranding, ghost of Tsushima, Uncharted 4 remaster, Lego Horizon....add to that Horizon Zero Dawn Remaster Pro update does nothing, Silent Hill 2 Pro patch makes the game look much worse than base ps5, and rise of the ronin didn't even gain frames in its Graphics mode ....i just can't believe this is where we're at...
uncharted 4, GoT and Death Stranding I understand, but Astrobot, HZD remaster, Until Dawn and Horizon legos shouldve definitely received a patch. Inexcusable.

BTW, Uncharted 4 has an unlocked framerate option and the game already ran at around 45 fps on the PS5 in the native 4k mode. it should run at 60 fps or close to 60 fps like TLOU1, TLOU2, and Ratchet do. Ratchet is roughly around 53 fps and feels like 60 fps. TLOU1 and TLOU2 as well. no need to play the PSSR modes for those games.
 

SlimySnake

Flashless at the Golden Globes
Kingdom Come 2 looks pretty much identical to Kingdom Come 1. When watching the stream i thought they were playing the first game, but no, it's definitely the new sequel and looks like garbage.

The jungle looks better than the city, but still not as impressive as say Horizon or Avatar.

Very disappointed because i had high hopes for this game.

 

SlimySnake

Flashless at the Golden Globes
Phil Spencer talking about not being able to grow the console userbase got me thinking. You have around 200-250 million people who buy consoles every generation. Nintendo has lost around 100 million units since they merged their handheld and console business, but lets just ignore the handheld business for now and look at Sony and MS. Sony sold 150 million PS2s, Xbox sold 20 million Xboxs. Thats 170 million. Then Sony and MS both sold around 85 million units. Thats 170 million. Then Sony sold 120 million PS4s, Xbox sold 50 million. Thats 170 million. This generation Sony is lagging behind 10 million behind PS4 and Xbox is also 10 million behind with around 25 million so far and will probably finish around 30-35 million. Sony should finish around 100 million. They wont even hit 150 million this gen.

And why? Why cant we grow? Why are we shrinking?

I cant help but think it's because we've been making the same games since the PS360 era. nothing has changed. Non gamers look on and see the same shit they saw and rejected in mid to late 2000s. Half Life 2 documentary was released yesterday for its 20th anniversary and I was like we still dont have a shooter thats topped a 20 year old game. Forget topped, we are still following the same formulaic template that was designed back in 2004. Where is the innovation? What do we need to do to bring new blood into this industry?

I dont know if physics or destruction or a next gen GTA3 like sandbox game is going to be enough to get people excited about playing on consoles again. But clearly, stuff like Horizon FW, Hellblade 2, Star Wars Outlaws, Avatar, Astrobot, or even Silent Hill 2 which is literally GOTY caliber is not enough to attract new players.

I have two brothers. They played some racing games and GTA back in the day then completely moved on. My younger brother got into Warzone during covid but while i gave him access to my entire PS4 and PS5 library, none of the games clicked with him. Not even GOW or GTA5. Gaming isnt for everyone but these guys didnt stick around despite gaming fairly regularly in the PS2 era. And its because the games simply havent given them this MUST PLAY holy shit feeling GTA did back in the day.

I think devs have found a blueprint for modern games and are sticking to it. The result is safe formulaic games that appeal to an ever shrinking userbase and a complete lack of innovation. Stifling the industry in a state of arrested development.
 

Flabagast

Member
Kingdom Come 2 looks pretty much identical to Kingdom Come 1. When watching the stream i thought they were playing the first game, but no, it's definitely the new sequel and looks like garbage.

The jungle looks better than the city, but still not as impressive as say Horizon or Avatar.

Very disappointed because i had high hopes for this game.


I think under the hood there is clearly improvement to geometry and lighting, but it's the same engine and it feels like it looks similar indeed.

But don't forget that they intend to really push the systemic aspect of the game (NPC behaviors, routines, physics, etc..) so I won't be too harsh on the graphics. The first one already looked very good at its time
 

GymWolf

Member
I think under the hood there is clearly improvement to geometry and lighting, but it's the same engine and it feels like it looks similar indeed.

But don't forget that they intend to really push the systemic aspect of the game (NPC behaviors, routines, physics, etc..) so I won't be too harsh on the graphics. The first one already looked very good at its time
Animations and physics looks very similar to the first one unless i missed something.


Combat still look like a fake ballet with barely any meaty impact and with some of the most clunky ragdoll out there.
 

xxDeadlockxx

Neo Member
Yesterday I was trying Off The Grid which has already been released as Early Access.

I love UE 5 but it's another game where it looks worse than games from the previous generation. Please god they should use the latest versions of the engine, at least 5.4 although I may already be using it, because it can't be that games like The Division 2 or Ghost Recon Breakpoint look much better.

I play on the Series S but I've seen gameplay on the Series X and it's still just as bad for what one expects with 4 years of generation.
 

ProtoByte

Weeb Underling
Phil Spencer talking about not being able to grow the console userbase got me thinking. You have around 200-250 million people who buy consoles every generation. Nintendo has lost around 100 million units since they merged their handheld and console business, but let’s just ignore the handheld business for now and look at Sony and MS. Sony sold 150 million PS2s, Xbox sold 20 million Xboxs. Thats 170 million. Then Sony and MS both sold around 85 million units. Thats 170 million. Then Sony sold 120 million PS4s, Xbox sold 50 million. Thats 170 million. This generation Sony is lagging behind 10 million behind PS4 and Xbox is also 10 million behind with around 25 million so far and will probably finish around 30-35 million. Sony should finish around 100 million. They wont even hit 150 million this gen.
Well these numbers require context, but first off - is the PS5 is not 10 million behind the PS4. It is around 2.2 million behind. I expect it to hover at around 110 million.
But about that context:

Pricing: By this point, the PS4 already had a 100 dollar price cut effective for a full year, and the Pro had been out for a full year at 300 dollars less than the PS5 Pro. PS2/PS3 and Xbox prices got down to levels that will probably not be seen again.

Business strategy: Neither platform manufacturers was years into initiatives of undermining their own platforms by whoring out their games to others, while also enforcing and enduring an extended cross-gen period. It’s just a fact that Microsoft’s fortunes got worse when they started putting their shit on PC. It was supposed to increase game sales, all it’s done is cut into Xbox console sales, and their game sales are worse. Most people will attribute that to Gamepass, which is obviously true, but there are a couple of other things that have had an impact that rarely get acknowledged.

Game quality. When’s the last time Xbox had a game on the level of Sunset Overdrive? Exactly. Even Gears 5 was slightly worse than 4 by all accounts, and made less of an impact despite being available on another platform.

Look, the reality is that developing for more than one SKU means that resources are being spent to get the game to work across platforms, and PC is the most costly platform for that process. Nobody can convince me that having to account for PC ports hasn’t negatively affected PlayStation’s pipeline (we have proof from the Insomniac leak). If it’s happened to PlayStation, it DEFINITELY happened to Xbox. Everything they’ve released since has not met the standard, and nothing they’ve got coming up will either. I expect Indiana Jones and Avowed to pass like a fart in the wind, just like Hellblade.

#2 The Perception Boost of Exclusivity.
Exclusivity makes things seem cooler. People buy Apple products in part because of the status symbology. The expense creates the inclusivity. The console manufacturers had in-built exclusivity, and they’ve fucked up that hustle.

Fact: Nintendo first party exclusives sell way way higher than they should because of exclusivity, and a string of consoles whose entire libraries have hinged on exclusives.

Fact: Horizon or Days Gone or Ghost released in the exact same state by Ubi or EA and on all capable platforms would have sold markedly less than both - though some would say it’s a non-starter, because neither game would exist as they do, if at all under either.

But clearly, stuff like Horizon FW, Hellblade 2, Star Wars Outlaws, Avatar, Astrobot, or even Silent Hill 2 which is literally GOTY caliber is not enough to attract new players.
Horizon FW had a sales deflation because Sony needed to experiment with early PS+ releases to see if they would impact sales, because common sense is lacking under current leadership. It’s also one of those sequels that isn’t a clear and obvious “this is better” thing amongst the fan base.

Hellblade 2? Cmon man. Ninja Theory spending most of HB2’s development vacationing in Northern Europe speaks for itself.

Avatar is just Blue People Far Cry. Immediate L.

Star Wars Outlaws? Again, come on chief. That ain’t it. The Star Wars brand is also tired. Tired as fuuuck. It’s a wonder anybody even pays attention to it anymore.

Astro Bot is a good game in a mostly bygone genre. If Mario ain’t on the cover, people just do not care about platformers that much in 2024. The gaming community can wax lyrical online about wanting these kinds of games back, but there’s a reason they faded into the background in the first place. Seems like a good game, hardly what anyone here would think is the height of the medium.

And finally, Silent Hill 2: The fact that this is in the running for GOTY is a sign that we’ve got problems. Much like has been discovered of Final Fantasy VII, Silent Hill was never a 20 million seller, and returning to the well of SH2 wasn’t going to suddenly change that. The game has been out and known for 20 years. A Bloober Team facelift at the mid 80s on Metacritic shouldn’t be in the conversation for GOTY in any given year.

So then, why are things declining, other than the previous points made?

I don’t think it has to do with game devs not unlocking and coding the 4th dimension; which is what you would need to do for the kind of 2000s quantum leap in game design you’re looking for.

I think has to do with the fact that a subset of gamers who are addicted to being addicted to the literal same games for 10-15 year intervals have ruined the incentive structure across the industry. It’s given the suits the illusion of an endless profitable cash cow, and the workers the illusion of an easier ride at the office/home desk.

I think it has to do with an influx of mediocre employees as a result of overexposure, overhiring, rampant multiplatformism, and workplace “democratization” that means less focused projects in all ways.

When it comes specifically to PlayStation, I think there’s a lack of taste from Hermen Hulst and Jim Ryan while he was CEO. It’s hard to explain, but the lineup of first party tentpoles of the PlayStation 4 was just aesthetically pleasing as a set, and as a set that was truly exclusive to the PS4. Besides the creatives behind the games losing hold of the plot for a variety of reasons, there just isn’t that same sense of harmony with the scant few games they have released and announced, where each reinforces the other in some weird way.
 
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winjer

Member
Phil Spencer talking about not being able to grow the console userbase got me thinking. You have around 200-250 million people who buy consoles every generation. Nintendo has lost around 100 million units since they merged their handheld and console business, but lets just ignore the handheld business for now and look at Sony and MS. Sony sold 150 million PS2s, Xbox sold 20 million Xboxs. Thats 170 million. Then Sony and MS both sold around 85 million units. Thats 170 million. Then Sony sold 120 million PS4s, Xbox sold 50 million. Thats 170 million. This generation Sony is lagging behind 10 million behind PS4 and Xbox is also 10 million behind with around 25 million so far and will probably finish around 30-35 million. Sony should finish around 100 million. They wont even hit 150 million this gen.

And why? Why cant we grow? Why are we shrinking?

I cant help but think it's because we've been making the same games since the PS360 era. nothing has changed. Non gamers look on and see the same shit they saw and rejected in mid to late 2000s. Half Life 2 documentary was released yesterday for its 20th anniversary and I was like we still dont have a shooter thats topped a 20 year old game. Forget topped, we are still following the same formulaic template that was designed back in 2004. Where is the innovation? What do we need to do to bring new blood into this industry?

I dont know if physics or destruction or a next gen GTA3 like sandbox game is going to be enough to get people excited about playing on consoles again. But clearly, stuff like Horizon FW, Hellblade 2, Star Wars Outlaws, Avatar, Astrobot, or even Silent Hill 2 which is literally GOTY caliber is not enough to attract new players.

I have two brothers. They played some racing games and GTA back in the day then completely moved on. My younger brother got into Warzone during covid but while i gave him access to my entire PS4 and PS5 library, none of the games clicked with him. Not even GOW or GTA5. Gaming isnt for everyone but these guys didnt stick around despite gaming fairly regularly in the PS2 era. And its because the games simply havent given them this MUST PLAY holy shit feeling GTA did back in the day.

I think devs have found a blueprint for modern games and are sticking to it. The result is safe formulaic games that appeal to an ever shrinking userbase and a complete lack of innovation. Stifling the industry in a state of arrested development.

Besides what you said, I think there are a few more reasons.
One is cost. It takes a significant upfront investment to get into console gaming. Even more with PCs.
And games are expensive and have become increasingly more and more expensive. So for a new person to enter console gaming, it will take several hundred dollars/euros.
Companies are betting on extracting more money from the existing player base, than from lowering the entry point and broadening the market.

Another reason is mobile gaming. Everyone has a phone now a days. And they can do some basic gaming, with little investment.
 

Lysandros

Member
He might as well have taken a 40 CU 6700xt and pushed the clocks high enough to get a 30% boost. The chip wouldve been 50% cheaper and performed the same. It's simply poor from an engineering design standpoint.
What an insight! I mailed it to Sony Playstation Engineering headquarters. I heard a few engineers already commited seppuku at the sight of your deep technical knowledge and sharpness of your vision compared to theirs after reading it. Cerny remains undecided about the outcome of his life as of yet, the man stopped talking and eating ever since apparently as in complete shock.
 
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SimTourist

Member
Phil Spencer talking about not being able to grow the console userbase got me thinking. You have around 200-250 million people who buy consoles every generation. Nintendo has lost around 100 million units since they merged their handheld and console business, but lets just ignore the handheld business for now and look at Sony and MS. Sony sold 150 million PS2s, Xbox sold 20 million Xboxs. Thats 170 million. Then Sony and MS both sold around 85 million units. Thats 170 million. Then Sony sold 120 million PS4s, Xbox sold 50 million. Thats 170 million. This generation Sony is lagging behind 10 million behind PS4 and Xbox is also 10 million behind with around 25 million so far and will probably finish around 30-35 million. Sony should finish around 100 million. They wont even hit 150 million this gen.

And why? Why cant we grow? Why are we shrinking?

I cant help but think it's because we've been making the same games since the PS360 era. nothing has changed. Non gamers look on and see the same shit they saw and rejected in mid to late 2000s. Half Life 2 documentary was released yesterday for its 20th anniversary and I was like we still dont have a shooter thats topped a 20 year old game. Forget topped, we are still following the same formulaic template that was designed back in 2004. Where is the innovation? What do we need to do to bring new blood into this industry?

I dont know if physics or destruction or a next gen GTA3 like sandbox game is going to be enough to get people excited about playing on consoles again. But clearly, stuff like Horizon FW, Hellblade 2, Star Wars Outlaws, Avatar, Astrobot, or even Silent Hill 2 which is literally GOTY caliber is not enough to attract new players.

I have two brothers. They played some racing games and GTA back in the day then completely moved on. My younger brother got into Warzone during covid but while i gave him access to my entire PS4 and PS5 library, none of the games clicked with him. Not even GOW or GTA5. Gaming isnt for everyone but these guys didnt stick around despite gaming fairly regularly in the PS2 era. And its because the games simply havent given them this MUST PLAY holy shit feeling GTA did back in the day.

I think devs have found a blueprint for modern games and are sticking to it. The result is safe formulaic games that appeal to an ever shrinking userbase and a complete lack of innovation. Stifling the industry in a state of arrested development.
There's just no compelling games being released, I'm surprised current consoles even sell as much as they do. There's literally nothing to play, PS2 had a better and bigger launch lineup than PS5 has 4 years into the generation. NaughtyDog released 4 games on PS3, 2 on the PS4 and the PS5 might get one if we're lucky. There's literally nothing to play. Back in the day I used to buy good 10-20 games a year, now there's maybe a couple worthy of attention. I've resorted to playing 7th gen games that I've missed back then.
 
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Xtib81

Member
I've subscribed to EA play for 0.99/month and I'm currently playing jedi survivor on the pro. Holy shit this has to be the worst image quality I've seen. Every blade of grass shimmers like crazy. And I'm not even talking about pop in and and bugs. I swear PS4 games had a much better IQ. I remember the Creative Director boasting about a short dev cycle for this game,I now understand why ^^.
 

SlimySnake

Flashless at the Golden Globes
I've subscribed to EA play for 0.99/month and I'm currently playing jedi survivor on the pro. Holy shit this has to be the worst image quality I've seen. Every blade of grass shimmers like crazy. And I'm not even talking about pop in and and bugs. I swear PS4 games had a much better IQ. I remember the Creative Director boasting about a short dev cycle for this game,I now understand why ^^.
lol i will sub and check this out myself.

did this get a pro patch?
 
I think so, which makes it even worse lol. The beginning of the game looks okay but when you reach the first open area it looks super rough. (I'm playing in perf mode btw)

Also playing in perf mode and man, this must indeed be the worst image quality I've seen. Constant barrage of graphical gliches.
Image quality peaked with PS4 pro / One x. This generation IQ went downhill.
 

kittoo

Cretinously credulous
Phil Spencer talking about not being able to grow the console userbase got me thinking. You have around 200-250 million people who buy consoles every generation. Nintendo has lost around 100 million units since they merged their handheld and console business, but lets just ignore the handheld business for now and look at Sony and MS. Sony sold 150 million PS2s, Xbox sold 20 million Xboxs. Thats 170 million. Then Sony and MS both sold around 85 million units. Thats 170 million. Then Sony sold 120 million PS4s, Xbox sold 50 million. Thats 170 million. This generation Sony is lagging behind 10 million behind PS4 and Xbox is also 10 million behind with around 25 million so far and will probably finish around 30-35 million. Sony should finish around 100 million. They wont even hit 150 million this gen.

And why? Why cant we grow? Why are we shrinking?

I cant help but think it's because we've been making the same games since the PS360 era. nothing has changed. Non gamers look on and see the same shit they saw and rejected in mid to late 2000s. Half Life 2 documentary was released yesterday for its 20th anniversary and I was like we still dont have a shooter thats topped a 20 year old game. Forget topped, we are still following the same formulaic template that was designed back in 2004. Where is the innovation? What do we need to do to bring new blood into this industry?

I dont know if physics or destruction or a next gen GTA3 like sandbox game is going to be enough to get people excited about playing on consoles again. But clearly, stuff like Horizon FW, Hellblade 2, Star Wars Outlaws, Avatar, Astrobot, or even Silent Hill 2 which is literally GOTY caliber is not enough to attract new players.

I have two brothers. They played some racing games and GTA back in the day then completely moved on. My younger brother got into Warzone during covid but while i gave him access to my entire PS4 and PS5 library, none of the games clicked with him. Not even GOW or GTA5. Gaming isnt for everyone but these guys didnt stick around despite gaming fairly regularly in the PS2 era. And its because the games simply havent given them this MUST PLAY holy shit feeling GTA did back in the day.

I think devs have found a blueprint for modern games and are sticking to it. The result is safe formulaic games that appeal to an ever shrinking userbase and a complete lack of innovation. Stifling the industry in a state of arrested development.

Good points, but at the same time PC market has exploded. I am sure there are people who earlier used to own consoles only OR consoles and PC but are now on PC exclusively. All games are coming on PC and so looking at only console numbers might give wrong idea about the total size.
I mean I owned PC, PS3 AND Xbox 360 because 360 also had good exclusives that werent on PC either. Then I went for PS4/5+PC combo. Next gen I am genuinely thinking to stick to only PC because PS output has gone anemic and most games are coming to PC anyway.
 
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amigastar

Member
Also playing in perf mode and man, this must indeed be the worst image quality I've seen. Constant barrage of graphical gliches.
Image quality peaked with PS4 pro / One x. This generation IQ went downhill.
Yeah, it's funny. When you look at PS3 games compared to PS2 the jump was huge. Now with PS4 and PS5? Eh, not so much.
A PS4 game is the best looking game still (RDR2) or at least one of the best.
 
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ProtoByte

Weeb Underling
Good points, but at the same time PC market has exploded. I am sure there are people who earlier used to own consoles only OR consoles and PC but are now on PC exclusively. All games are coming on PC and so looking at only console numbers might give wrong idea about the total size.
It is worth saying that console revenues have actually outpaced PC in growth, and are most of 20 billion ahead in absolute numbers.



I do think there's been a growth of player numbers of PC games, especially if you're talking about concurrent figures, but in my opinion, that platform has grown in all the wrong places. PC is Patient Zero for sustaining live service games to an addict player base for ridiculous numbers of years and hours via MTX spending and freemium game design.

Games sales are not actually good on the platform given its size. And they occur at a lower average price.

I mean I owned PC, PS3 AND Xbox 360 because 360 also had good exclusives that werent on PC either. Then I went for PS4/5+PC combo. Next gen I am genuinely thinking to stick to only PC because PS output has gone anemic and most games are coming to PC anyway.
Exhibit G20. This will be a big problem for Sony going into the PS6.
 

DanielG165

Member
I've subscribed to EA play for 0.99/month and I'm currently playing jedi survivor on the pro. Holy shit this has to be the worst image quality I've seen. Every blade of grass shimmers like crazy. And I'm not even talking about pop in and and bugs. I swear PS4 games had a much better IQ. I remember the Creative Director boasting about a short dev cycle for this game,I now understand why ^^.
Yeah, been playing it on Series X in Quality mode (wanted the RT and extra fluff), and the amount of ghosting that happens around Kal whenever he moves in certain areas is quite noticeable, as is the shimmering on pieces of environment. It’s weird, like the game looks simultaneously really good, whilst looking smeared and… Off during gameplay.

Even though the consoles all struggle with RT, it’s clear that Jedi Survior was just half baked in its dev time, and still hasn’t been patched to a great place yet. I can only imagine at launch lol. Really fun game, and am having a blast actually playing it, though.
 

kevboard

Member
I've subscribed to EA play for 0.99/month and I'm currently playing jedi survivor on the pro. Holy shit this has to be the worst image quality I've seen. Every blade of grass shimmers like crazy. And I'm not even talking about pop in and and bugs. I swear PS4 games had a much better IQ. I remember the Creative Director boasting about a short dev cycle for this game,I now understand why ^^.

it's one of the worst looking games of this gen for sure.
pure pixel puke. Jedi Fallen Order looked way better on last gen. especially on One X
 

DanielG165

Member
Goodness, Jedi Survivor looks sub par whenever there’s a ton of foliage onscreen, or a lot is happening at once. Quality mode is what, 1152p that is then upscaled to 4K, and yet the game looks… Overcooked? Like, it almost looks dry and chunky. It’ll go from looking properly fantastic in cutscenes, to half baked during actual gameplay. Flickering on certain surfaces can be pretty egregious too. Haven’t tested the game on PC, and likely won’t due to the massive file size.

Compare this to Fallen Order at 1440p in its performance mode, and it’s a night and day difference. FO looks cleaner and crisper to me, faces aside, which are improved in Survivor. No way the latter works the consoles that hard to where the IQ is as chintzy as it is a lot of the time.
 

Shift!

Member
Dead Space 2023 looks a lot worse than Callisto Protocol and Silent Hill 2 Remake.. it's almost jarring how much difference there is in visual fidelity.
 

SlimySnake

Flashless at the Golden Globes
It is worth saying that console revenues have actually outpaced PC in growth, and are most of 20 billion ahead in absolute numbers.



I do think there's been a growth of player numbers of PC games, especially if you're talking about concurrent figures, but in my opinion, that platform has grown in all the wrong places. PC is Patient Zero for sustaining live service games to an addict player base for ridiculous numbers of years and hours via MTX spending and freemium game design.

Games sales are not actually good on the platform given its size. And they occur at a lower average price.


Exhibit G20. This will be a big problem for Sony going into the PS6.

Just an fyi on 59% growth in consoles. 2017 is when nintendo consolidated their handheld and console business and released the switch. ds and 3ds sold around 150 million and a 100 million units. switch will sell 150 million units but they are not going to make up the console units they used to sell. 25 million with gamecube, 100 million with wii and 15 with wii u.

Dead Space 2023 looks a lot worse than Callisto Protocol and Silent Hill 2 Remake.. it's almost jarring how much difference there is in visual fidelity.
yeah, dead space was disappointing visually. frostbite has not impressed this gen.

Goodness, Jedi Survivor looks sub par whenever there’s a ton of foliage onscreen, or a lot is happening at once. Quality mode is what, 1152p that is then upscaled to 4K, and yet the game looks… Overcooked? Like, it almost looks dry and chunky. It’ll go from looking properly fantastic in cutscenes, to half baked during actual gameplay. Flickering on certain surfaces can be pretty egregious too. Haven’t tested the game on PC, and likely won’t due to the massive file size.

Compare this to Fallen Order at 1440p in its performance mode, and it’s a night and day difference. FO looks cleaner and crisper to me, faces aside, which are improved in Survivor. No way the latter works the consoles that hard to where the IQ is as chintzy as it is a lot of the time.
it was fine on pc even using fsr2 at quality. at fsr2 performance, it looked blurry and dull. i might have also played it at native 4k because i was having issues with 60 fps due to being cpu bound so figured might as well play at the highest fidelity.

looks perfectly fine with dlss now that it was added in after the AMD exclusivity period expired.

Good points, but at the same time PC market has exploded. I am sure there are people who earlier used to own consoles only OR consoles and PC but are now on PC exclusively. All games are coming on PC and so looking at only console numbers might give wrong idea about the total size.
I mean I owned PC, PS3 AND Xbox 360 because 360 also had good exclusives that werent on PC either. Then I went for PS4/5+PC combo. Next gen I am genuinely thinking to stick to only PC because PS output has gone anemic and most games are coming to PC anyway.
A lot of my friends have also gone to PC so i can buy this hypothesis. i know i didnt buy an xbox this gen after purchasing three in the last two gens. but the same guys are also gaming less than ever because the games are just not interesting enough. what hope do we have of attracting new players when even the hardcore forum going nerds are falling out of love with gaming?
 

GymWolf

Member
What? What games?
I'm gonna use very similar games, sh2 remake/alan wake 2 beats tlou reamaster and avatar beats horizon.

Now, maybe they don't win in every single graphical aspect, but you can ask in here where we are all graphic whores and most people are gonna tell you that sh2 and avatar feel more nextgen.

And i'm not even using the 3 heavyweights wukong, hb2 and pc cyberpunk.

And believe me i'm as much of an horizon fanboy as you can get and i always speak highly of ND graphic prowess (ok maybe not in the last period but i still think they are thebest sony team when it comes to graphic).
 
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kittoo

Cretinously credulous
A lot of my friends have also gone to PC so i can buy this hypothesis. i know i didnt buy an xbox this gen after purchasing three in the last two gens. but the same guys are also gaming less than ever because the games are just not interesting enough. what hope do we have of attracting new players when even the hardcore forum going nerds are falling out of love with gaming?

No argument from my side on this either. As a single-player gamer, the disappointment has been immense. Not only are there so few good AAA single player games, even worse there are almost no new IPs. I understand that companies have gone risk-averse as costs have increased, but how else do we increase the overall base? Surely there is a happy medium? Maybe not make all games 50-100 hours $200-300 million monstrosities? Maybe a good 15-20 hours single-player campaign could be made in sub $100 million and succeed?
 

Parazels

Member
I'm gonna use very similar games, sh2 remake/alan wake 2 beats tlou reamaster and avatar beats horizon.

Now, maybe they don't win in every single graphical aspect, but you can ask in here where we are all graphic whores and most people are gonna tell you that sh2 and avatar feel more nextgen.

And i'm not even using the 3 heavyweights wukong, hb2 and pc cyberpunk.

And believe me i'm as much of an horizon fanboy as you can get and i always speak highly of ND graphic prowess (ok maybe not in the last period but i still think they are thebest sony team when it comes to graphic).
Alan Wake 2 and Silent Hill 2 run at sub 1080p resolution vs 4k@60 in Horizon and TLOU.
 
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Senua

Gold Member
A personal calculator is not a gaming platform, nobody cares.
Mr Rogers Clown GIF
 

ProtoByte

Weeb Underling
Just an fyi on 59% growth in consoles. 2017 is when nintendo consolidated their handheld and console business and released the switch. ds and 3ds sold around 150 million and a 100 million units. switch will sell 150 million units but they are not going to make up the console units they used to sell. 25 million with gamecube, 100 million with wii and 15 with wii u.
Of course, but that's because they've consolidated the handheld and home console audiences. They haven't lost anyone. Their software is selling at record levels, and they're making record profits, year after year. The margins are absolutely insane.

Microsoft's problem is that they are chasing a mass number of MAU (unique or otherwise) at any cost. Nintendo's choice, and definitely the right one, is to get as many paying customers as possible and get the most out of them at reasonable cost. Overall, the console market leans towards this behaviour as well. Hence, revenues outpace PC's in growth, is substantially larger than PC's, and is going more towards the sale of actual games.

Good news for Sony is that there's a lot of room for them. They cut out the PC nonsense and get their act together by next gen, they've got about 20-35 million new sales coming their way practically by default.
 

Senua

Gold Member
Of course, but that's because they've consolidated the handheld and home console audiences. They haven't lost anyone. Their software is selling at record levels, and they're making record profits, year after year. The margins are absolutely insane.

Microsoft's problem is that they are chasing a mass number of MAU (unique or otherwise) at any cost. Nintendo's choice, and definitely the right one, is to get as many paying customers as possible and get the most out of them at reasonable cost. Overall, the console market leans towards this behaviour as well. Hence, revenues outpace PC's in growth, is substantially larger than PC's, and is going more towards the sale of actual games.

Good news for Sony is that there's a lot of room for them. They cut out the PC nonsense and get their act together by next gen, they've got about 20-35 million new sales coming their way practically by default.
PC "nonsense" is here to stay. Helldivers made them an absolute fortune.
 

ProtoByte

Weeb Underling
PC "nonsense" is here to stay. Helldivers made them an absolute fortune.
Free money today is very costly tomorrow. Again, Helldivers 2 is more successful Planetside 2. It should inform the mindset towards the literal rest of the first party offerings Sony has no more than Planetside did. You tell me what you think the low performing SP entries that make a majority of Sony's PC strategy have done for them.
 
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Senua

Gold Member
Free money today is very costly tomorrow. Again, Helldivers 2 is more successful Planetside 2. It should inform the mindset towards the literal rest of the first party offerings Sony has no more than Planetside did. You tell me what you think the low performing SP entries that make a majority of Sony's PC strategy have done for them.
It's made them extra revenue on cheap and easy ports. Only Sony diehards are salty about sharing their toys, I'd Sony aren't worried about the long term implications then maybe you shouldn't be, as a lowly consumer. Anyway this isn't the thread for this
 

ProtoByte

Weeb Underling
It's made them extra revenue on cheap and easy ports. Only Sony diehards are salty about sharing their toys, I'd Sony aren't worried about the long term implications then maybe you shouldn't be, as a lowly consumer. Anyway this isn't the thread for this
"Sony" isn't worried about the long term implications because Ryan was on the verge of retirement as we now know, Hulst is a corporate climber, and Totoki is a quarter-quarter bean counter. The leadership deck most likely gets shuffled before the PS6 releases, the way things are going. Hopefully.

Look, maybe you're right about what Sony will do. It will just not be good news for them if you are.
 
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KXVXII9X

Member
Kingdom Come 2 looks pretty much identical to Kingdom Come 1. When watching the stream i thought they were playing the first game, but no, it's definitely the new sequel and looks like garbage.

The jungle looks better than the city, but still not as impressive as say Horizon or Avatar.

Very disappointed because i had high hopes for this game.


While it isn't a huge graphical leap, I like that the city looks authentic and worn. The landscape and scope looks natural. Most game medieval cities look very fake.
 
There's just no compelling games being released, I'm surprised current consoles even sell as much as they do. There's literally nothing to play, PS2 had a better and bigger launch lineup than PS5 has 4 years into the generation. NaughtyDog released 4 games on PS3, 2 on the PS4 and the PS5 might get one if we're lucky. There's literally nothing to play. Back in the day I used to buy good 10-20 games a year, now there's maybe a couple worthy of attention. I've resorted to playing 7th gen games that I've missed back then.
I don't think I agree, there's a lot to play... They're just not generation defining titles that shape creative intentions for the rest of the industry, like Uncharted 4 or GOW 2018 did. There are good games coming out every corner, they just don't inspire confidence on the industry as a collective and I feel that's been evident for a while now.
 

DanielG165

Member
it was fine on pc even using fsr2 at quality. at fsr2 performance, it looked blurry and dull. i might have also played it at native 4k because i was having issues with 60 fps due to being cpu bound so figured might as well play at the highest fidelity.

looks perfectly fine with dlss now that it was added in after the AMD exclusivity period expired.
I may have to bite the file size bullet and install the game on PC, then, because it’s genuinely shocking how rocky and inconsistent Survivor is on console. Will have to wait though; I’m reinstalling AW2 again to really take advantage of the RT.
 

daninthemix

Member
I'm putting in a 9800X3D today and wracking my brain trying to figure out what to reinstall to test it out...and I'm falling back on Control and Cyberpunk. I think they were the last times graphics actually impressed me.
 

DanielG165

Member
They cut out the PC nonsense and get their act together by next gen, they've got about 20-35 million new sales coming their way practically by default.
That’s here to stay. Sony’s transition into the PC space wasn’t some rough-edged, out of nowhere, nor haphazard maneuver. They wouldn’t have required that users log into their PSN account for Ragnarok, nor have implemented trophies on PC if it had been. Sony knows that such is a lucrative market/platform, and will continue to have their heavy hitters release on it for the foreseeable future.
 
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