The Royal Edition of XV turned the game from this weird top heavy open but pretty empty world with a narrative that just..."ohp, end credits!" Into like...a semi packed non linear episodic Alternate reality (depending on episodes) and a big finish that we never got because squarelol and instead it's a hardcover novel. ...I meant for that to be more positive. BUT!
The actual final dungeon with like ten extra bosses, extra story, extra missions, gear, tie in to Comrades and even a couple of guest party members they added...was great. Fantastic. Gave the end stretch some meat and made the ending feel more earned. I love dark, Gothic, post apocalyptic demon swept dark gooey goodness, and XV's final dungeon in Royal Edition is up there with my favorites (among which are Ultimecia's Castle, the Jade Passage, and the Pitioss Ruins from this same game)
FFXV was so frustrating because a lot of the Art, designs, characters, storyline, lore and music were fantastic. Just really cool ideas and imagination at work, but it's like no one coordinated it together into a coherent piece. I read about the development process of Final Fantasy VI, and I know that capability still exists within the company. I loved Ardyn. I loved the party dynamic. I absolutely adored the hunts and dungeons (favorite part of FFXII, which is also amazing) and I thought Eos was pretty neat, if plain. I also really liked the continued support for the game, to the point that they added entire crossover quests with other titles ending in substantial rewards, like a whole damn summon. I dunno, dude. Sorry for the blog, hahaha. I love a million parts of XV but it hurts that it never got the time to fully bake.