test_account
XP-39C²
Patches doesnt mean that something was necessarily wrong (in the sense of being unplayable or not enjoyable), but that things could be done better. If Blizzard had released maybe 10 patches (not counting content update), i'm sure that the game would still be just as popular. Blizzard doesnt mean that a game need to be patched over 100 times to be playable, they mean that theres a lot that they could do to make the game even better than it is. This shows that they're taking the game very seriously and try to tweak and change things to make it even better. This isnt anything negative. Its the same with movie and music production as well, a lot of tweaks and changes can be done to make things even better.(2)
The first [multiplayer] FPS of the article and it starts with the most popular one around right now, Overwatch. He mentions the game has been patched over 120 times as if that shows how much Blizzard wants to support the game, but to me, it tells me how much was wrong with the game initially. Here's the thing, patches for the most part, aren't good. Patches are generally made to fix or remove parts of the game that are causing problems, errors and issues preventing or unhelping the game to run as intended. Think about all the download time and inconsistency with the game design that each patch brings, is that really something that goes to show we are in a golden age? Do games now need to be patched over 100 times for it to be made playable? According to Blizzard, yes. Anyway, besides this point,
I havnt played Overwatch, but i've been playing Uncharted 4 multiplayer since day one. The game have seen over 20 patches (or close to 90 if you count the server side updates), but i've enjoyed the game since day one.