StormyTheRabbit said:Hey I saw a sketch of this, uncolored, months ago and decided to get a tattoo of it. I'm going within a month or two and was wondering if I could use this as an outline for what I want. I might switch up some colors, but overall this is perfect. Just wanted to ask before using it.
OchreHand said:Sweet work all. Good to see this thread is aliiiiive. Here's some I did for this month: experimenting with hot and cold palette
Zyzyxxz said:Dang I really like this one! Good job!
I wish I could do impressionist stuff like this. I need to take the effort to buy a canvas and oil paints.
Raging Spaniard said:OchreHand, that stuff is RIDICULOUS, holy shit. Great all around (you have a studio job or freelance?)
Raging Spaniard said:A color version of one of the old ones
OchreHand said:hey thanks-- i wish i had a studio job, like at a game company. i don't even know where to begin, but painting for a living sounds like a blast. once in a while i'll get an illustration job for an article. i checked your blog and you do concept art for EA , that's really cool..
Heres one real-world application for you: Applying for a job. Most people SUCK at this, and thats why they dont get jobs. Most people I know have given up after ONE EMAIL sent to a company theyre applying for. They quit before the race even starts.
After working in sales at Liquid Development, I learned that the follow-up call after initial solicitation is the most important communication you can make. Most people I would email, whether currently clients or people I was soliciting to, would never respond to the first email. Ever. Its as if they never received it at all. Id say I got one reply out of a hundred to the first email, if that.
After that, Id sit on it a week, and send a follow-up to make sure they got the first one. At this point, usually within the next business day, Id have a reply almost every single time. The response rate here was perhaps one in four. Whether or not it was a positive or negative response, it still got responses, and opportunities were either created or dismissed.
This fascinated me. Most people give up after only one communication, when the second one works almost every single time. Youd think that it would annoy people, but mostly, people are cool about it. They know theyre terrible about responding to email, and as long as youre polite, everything is fine.
When I was applying for a job on my own, I sent out my resume and portfolio to probably 30 or 40 companies. I kept track of what I sent to who and what date, and followed up like clockwork after one week. The second email was always a quoted copy of the first, starting with a Hi, my name is Jon Jones and I applied for such-and-such position at your company a week ago. I hadnt heard back yet and I wanted to make sure that you received my email. Ive quoted it below. Thanks!
Then the floodgates opened.
Week one: 40 emails. Zero responses.
Week two: 40 follow-up emails. 35 responses within three days.
And you know what the best part was? The really, really funny thing? Every single response began with an apology for not responding sooner. Every single one, without ONE exception.
Dali said:My first attempt coloring something with Photoshop:
Done completely with a mouse. I learned so much from this. The most important thing being a refined starting point makes everything else a lot easier. I'd say I ended up not using any of the original lines from the sketch, so I pretty-much drew this with a mouse. I started out just playing around putting color on a doodle I scanned with no intention of actually trying to make it look good. I spent so much time making revisions to my shitty sketch and cleaning it up that it made the entire process a lot harder than I'm sure it should have been. I was also impatient, so rather than revise the entire sketch and then paint, I did it in portions because I couldn't wait to see how it would look painted. Hence the legs not being anywhere near completion.
There's a lot I could keep doing to it. A lot of stuff still looks off, but I don't plan on ever finishing. I proved to myself I could do it and it was a great learning experience. Maybe I'll finally get a Wacom.
harSon said:Your art style reminds me of Moebius' work!
Raging Spaniard said:Getting a game job can be tricky, since the art thats produced is very specialized. If you draw any people and do some character design along with your environment work, Id say give it a shot since you definitely have the technical and coloring skills. Your art right now would probably go well with big companies that need you to do one thing and do it very well (valve, insomniac, naughty dog, etc ... look at the environment concept artwork they produce and its not far from your own)
As far as how to go about it, heres the KEY: e-mail submissions. Find the company, the e-mail adress and apply. IT DOESNT MATTER IF THEY DONT HAVE AN OPENING, that part is key, websites are not up to date all the time and you never really know what they want anyways. Another key thing is follow up emails, thats so important I can stress it enough, so instead Im going to link you to the best art submission advice on the internet, Jon Jones (Art director at NCSoft until just recently):
From his article: Smart people are dumb. Failure is awesome
OchreHand said:Sweet work all. Good to see this thread is aliiiiive. Here's some I did for this month: experimenting with hot and cold palette
Thanks for the advice. Looking at it after reading your suggestion I can already envision how much more 'together' it would look if I added something to show the skin and cloth exist in the same space and bounced some skin color off the cloth and maybe vice-versa. I'll keep this in mind. I don't plan on touching that picture again though. Frankly I'm sick of looking at it and ready to think about something else.OchreHand said:Dali, for your first try at Photoshop coloring that's really good dude... my only suggestion is to keep in mind of color harmony, so it's not just "green" clothing, "peach skin" -- but more unified. you can try adding warm complimentary colors in the green shadow areas,i think that'll help
Wow, that guy is really good. Sometimes inspiration has like an opposite effectRaging Spaniard said:Nice! I would suggest checking out [urlhttp://idrawgirls.blogspot.com/]this Blog[/url]. Xia Taptara is a concept artist for Arena net (Guild Wars) and has a bunch of good color tutorials, heres one tutorial about how to balance hot and cold colors.
Dreweyes said:Made this for my little sisters birthday of our dog a while back haha:
Raging Spaniard said:Big Street Fighter fan, this ones a quickie though, done under an hour.
Heres a GAF sized icon too (some people like that)
[IMGhttp://img.photobucket.com/albums/v139/XavierGarcia/Own%20things/ryu_icon.jpg[/IMG]
Prax said:I haven't drawn anything too notable/great lately, which makes me sad, but here's some newish stuff anyway:
Sword's kind of crooked. I'm not good at drawing things like that in perspective. XD
Raging Spaniard said:This is a work in progress. Really want to re-vamp my whole character portfolio, I think this type of stuff is the right start
Always-honest said:What programs do you use?.. what brushes?
You certainly got talent!!!
iddqd said:saw mulholland drive thx to the gaf thread
Raging Spaniard said:Heres an update on this guy. Cleaned him up some, added more value and fixed some color choices. Taking my time, really
Bad. Ass.DM_Uselink said:I've been lurking this thread for a while since I haven't drawn anything worthwhile since that entry to the LittleBigPlanet contest I did.
I wanted to participate again because I've been seeing some really nice stuff recently (special thanks to Raging Spaniard for keeping this thread going, great stuff).
In fact, I got inspired by your Street Fighter stuff and I wanted to contribute this sketch of Ryu.
OchreHand said:what a feast. so inspirational. here are my contrib...the last one i did last night
Dreweyes said:Made this for my little sisters birthday of our dog a while back haha:
DM_Uselink said:I've been lurking this thread for a while since I haven't drawn anything worthwhile since that entry to the LittleBigPlanet contest I did.
I wanted to participate again because I've been seeing some really nice stuff recently (special thanks to Raging Spaniard for keeping this thread going, great stuff).
In fact, I got inspired by your Street Fighter stuff and I wanted to contribute this sketch of Ryu.
Raging Spaniard said:Thats a great sketch, Im tempted to color it
very nice!! i especially liked the second halffunkmasterb said:
That's pretty impressive. Your 2006 reel was definitely my favorite. Using the audio from the Pulp Fiction scene was pretty funny, but besides that the animation for that part was really good.funkmasterb said: