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Xbox Cloud Gaming will let you stream your own games in November
You’ll finally be able to stream games you own through Xbox Cloud Gaming.
www.theverge.com
Microsoft is planning to support the streaming of Xbox game libraries next month. Sources familiar with Microsoft’s plans tell The Verge that the company is getting ready to test the ability to stream games that you own that aren’t part of the existing Xbox Game Pass library.
As part of a long-running project known as Project Lapland inside of Microsoft, the software giant has been readying its Xbox Cloud Gaming servers to be able to support streaming thousands of games. I’m told Microsoft will first test its new Xbox Cloud Gaming streaming capabilities with Xbox Insiders in November, before expanding them to more Xbox users and more games.
Here are some exclusive details on what Xbox Cloud Gaming "Bring Your Own Games" rollout will look like: Regions, game library size, access on iPhone, Android, and more.
Xbox's long-awaited cloud purchasing system finally begins rolling out in November. Here's what users can expect.
www.windowscentral.com
Yes, you will also need Xbox Game Pass Ultimate to access your cloud games — maintaining that server infrastructure ain't cheap. However, we believe Microsoft is working on a cloud-only Xbox subscription plan for the future too, based on our sourcing.
It seems that additionally, even if Android in the United States is the only version with this functionality natively, the ability to play your own games via the cloud will roll out more broadly to other Xbox Cloud Gaming markets on Xbox.com/play. However, the exact timelines for this is unclear. It could be that initially, Microsoft starts with the United States, and then moves to light up other markets over time.
Another important point to note is that even in the United States, Xbox Cloud Gaming will not support your entire library of games at launch. One reason being that some publishers are simply going to opt out, because they have exclusive deals with other services perhaps, or maybe they're seeking to build their own cloud platforms in the future. Another reason is more technical. Xbox's cloud servers are based on Xbox hardware, and stream installations of cloud titles on the fly if necessary at times. I've been told in the past that when queues appear on Xbox Cloud Gaming, sometimes it's due to the server node drawing the game down from network-attached storage, if it hasn't been used recently by another player in that node.
Up until now, Xbox's cloud servers have had an expected 300~ or so games available due to Xbox Game Pass, but now they plan to expand that catalog to thousands upon thousands of titles. That's potentially terabytes of additional required network-attached storage, as such, the rollout of the existing Xbox Cloud Gaming library will arrive in batches I believe. This might look similar to how NVIDIA GeForce Now announces new games from Steam hitting its service as it cuts deals with license holders and expands its own storage facilities.