Game looks awesome but Im still confused on whether it's a normal linear story game with bosses or is this strictly a boss rush type game? They barely shown footage of you just wandering around levels looting or exploring. It's only been boss fights
1.In an interview with the Japanese media 電ファミニコゲーマー, the game can achieve a minimum display resolution of 2K and 60fps on the PS5. At present, GameScience is striving towards the goal of 4K60fps, while the PC version can achieve higher fps display.
2.The media Hobby Consolas said that the game does not have difficulty options.
3.During an interview with South Korean media RULIWEB, it was mentioned that GameScience is preparing to continue producing DLCs after the game is released.
4.The Chinese anchor mentioned that there will be a plot of traveling through time and space to return to the past in the game, so you can see that in the demonstration of Heifengshan, there are two versions of the big head YaoGuai, a golden one and a black one. In fact, they are the same existence in different time and space. If you kill the past one (the golden one), then the future one will no longer exist (the black one). It can be inferred that in the 2022 storyline demonstration, the interaction with several female spiders may also have occurred in the past, while the battle with the old spider may have occurred in the present. This will have a significant impact on the plot development and gameplay of BlackmythWukong.
5.It seems that all the media are promoting this as a linear game or level based game. But in reality, different regions of the game have different characteristics. For example, Heifeng Mountain is a linear game similar to God of War, where you can remember the path you have walked without the need for a map. Leiyin Temple is a miniscape game similar to Sekiro and Dark Souls, featuring mechanism shortcuts and complex designs. Flame Mountain is a vast open world, and the experience will be like that of Elden Ring. Has anyone ever played Metro Exodus? In that game, different regions also have different characteristics, some are linear, and some are open world. I think this is a good reference.
6.There are a large number of bosses in the game, but it is not a boss rush type game. I mentioned in a post a long time ago that BMW is more similar to God of War and has incorporated some excellent mechanisms from Fromsoftware, such as archive point location and level design. There are a large number of plot animations and environment interactions in the game, and QTE animations are also used to ensure smoothness during battles. There are also interactive NPCs that do not require combat, such as merchants selling props. But GameScience limits the media's exposure of this part of the content, and you can't even find when Goku speaks up. They want to maintain a sense of mystery in order to surprise players even more during the release.
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