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Ubisoft employees demand ‘real change’ in open letter following industry misconduct scandals

Kataploom

Gold Member
Then go find another job or join yourselves to form another company where things will be your ideal... We all love FREEDOM to do what we want if things are not going the way we want in liberalism :D
 

IbizaPocholo

NeoGAFs Kent Brockman

Ubisoft management is acknowledging that its initial response to an ongoing and wide-reaching workplace misconduct scandal was flawed, even as it argues that its corrective actions were largely swift and correct.

Why it matters: Those comments, in an exclusive interview with Axios, come amid recent pushback from workers that the publisher of Assassin’s Creed and Just Dance hasn’t sufficiently addressed a cascade of #MeToo allegations since mid-2020.

What they're saying: “At the beginning of the crisis, we spent a lot of time making sure that we had the right process in place, that we were able to very quickly and efficiently run an investigation and get to some outcomes,” Ubisoft chief people officer Anika Grant said during a video conversation from the company’s headquarters in Paris.

  • “What I think we missed, though, is the employee experience through that. I don't think we always communicated enough back to the people who had raised an issue in the first place about what we found as part of the investigations — the decisions that we made and the actions that we took. And so I think, unfortunately, people lost trust in that process.”
  • Grant is now committing to better follow-through for workers who report misconduct. “That's something right now we are 100% focused on fixing.”
Catch up quick: Ubisoft has been the subject of harassment and misconduct allegations since June 2020, with claims of abuse by powerful men at the company in offices in France, Canada and Singapore that had gone unpunished for years.

  • In July 2020, Ubisoft co-founder and CEO Yves Guillemot promised to take action, and several top people exited, including its chief creative officer and its head of HR, though usually without any public statement as to why.
  • Ubisoft conducted internal listening sessions, hired its first global head of D&I, added an anonymous reporting system, and rolled out a more comprehensive, mandatory company code of conduct. A company survey indicated that a quarter of workers had seen or experienced workplace misconduct.
  • This summer, more than 1,000 current and former developers criticized the company, in the words of the A Better Ubisoft worker group, “for more than a year of kind words, empty promises and an inability or unwillingness to remove known offenders.”
  • Revelations this summer about years of workplace abuse at Activision Blizzard have led to worker groups at both gaming giants expressing solidarity.
Grant, who joined Ubisoft in April and was initially based in Singapore, attributes the 35-year-old, 20,000-employee company’s workplace problems to, among other things, growing “really fast.”

  • She said the company lacked an up-to-date code of conduct, anonymous reporting channels and goals for hiring a diverse workforce.
Ubisoft worker complaints over the past year have dropped, Grant says. To her, this shows positive change is underway.

  • “Not only has the volume of cases that are being raised up or alerts happening declined enormously, but what we're also seeing is that the severity of the kinds of things that are being reported has decreased,” she said.
  • The company is “thinking carefully” about what it can share about the complaints in next year’s annual report. (No gaming company releases reports of misconduct on a routine basis, though Microsoft shareholders voted last week to compel the company to issue an annual report about its handling of sexual harassment.)
  • Grant also says Ubisoft surpassed its 2023 goal of a 24% female workforce in August, noting that 32% of its hires this year were women.
An open letter from dissatisfied workers this past summer issued demands to management. The first: “stop promoting and moving known offenders from studio to studio, team to team, with no repercussions.”

  • “We don't do that at all,” Grant said. Anyone at the company who has been reported for misconduct has been investigated, she said. If they’re still at Ubisoft, they were either exonerated or sanctioned.
  • There have nevertheless been several public accounts that assert workplace abuse continues to happen. “I'm not going to comment on individual cases,” Grant said.
  • Asked if Ubisoft would go back to correct the handling of some earlier complaints to better inform people of any consequences, she said, “I think our focus really is moving forward."
Workers have also said some of the company’s actions have had a silencing effect, even amid efforts by Grant to visit Ubisoft’s many studios and meet with employee groups.

  • “Ubisoft doesn’t have any policy that prevents team members from sharing their workplace experiences publicly,” Grant said.
  • A caveat: She says the company asks people involved in investigations to keep them confidential “to protect the integrity of the process and the rights of all those involved.”
The big picture: As with Activision, many workers and critics of Ubisoft are at an impasse with management. One side says much has already been done, with the other demanding reforms.

  • For Activision, attention has turned to CEO Bobby Kotick, his own actions around misconduct and calls for him to resign.
  • Grant stands by Ubisoft CEO Guillemot, who has never been directly accused of misconduct but who’s been at the company throughout. She says Ubisoft can heal with him in charge.
  • “I recognize it's a long journey,” she said. “I know we are not yet where we want to be. But I do think that we are seeing incremental improvements every day.”
 

IbizaPocholo

NeoGAFs Kent Brockman

According to the statement, staff were emailed an internal video by chief people officer Anika Grant which gave the results of Ubisoft’s global employee satisfaction survey for the past year.

However, the statement claims that Grant’s presentation was “not only very brief but incredibly opaque, with the entire survey summarised as six talking points: three positive and three negative”.

The statement also says: “In an email on December 14, Anika said that 71% of employees feel comfortable being ourselves at work. What wasn’t acknowledged was how many feel we have to hide our true selves for fear of judgement or reprobation from peers or managers.”

It also claimed that despite Grant’s assurance during the presentation that Ubisoft intends to “really dig in to understand feedback from minority and under-represented voices”, the staff survey only collected age and binary gender data.

“We’re tired of having to repeatedly explain these seemingly obvious points to a management team who are either accidentally ignorant or simply don’t want to listen,” the statement concludes.

“We push on because we care about our work. We care about the people we work with, the games we make, and we desperately want to repair this company. Our goal is a fairer, better Ubisoft.”

The group also reiterated the four key demands it had previously made, insisting they remain unchanged.

 

DustQueen

Banned
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drganon

Member

According to the statement, staff were emailed an internal video by chief people officer Anika Grant which gave the results of Ubisoft’s global employee satisfaction survey for the past year.

However, the statement claims that Grant’s presentation was “not only very brief but incredibly opaque, with the entire survey summarised as six talking points: three positive and three negative”.

The statement also says: “In an email on December 14, Anika said that 71% of employees feel comfortable being ourselves at work. What wasn’t acknowledged was how many feel we have to hide our true selves for fear of judgement or reprobation from peers or managers.”

It also claimed that despite Grant’s assurance during the presentation that Ubisoft intends to “really dig in to understand feedback from minority and under-represented voices”, the staff survey only collected age and binary gender data.

“We’re tired of having to repeatedly explain these seemingly obvious points to a management team who are either accidentally ignorant or simply don’t want to listen,” the statement concludes.

“We push on because we care about our work. We care about the people we work with, the games we make, and we desperately want to repair this company. Our goal is a fairer, better Ubisoft.”

The group also reiterated the four key demands it had previously made, insisting they remain unchanged.


That first demand is reasonable. The rest I don't think any major dev/publisher would agree to.
 

winjer

Member
That first demand is reasonable. The rest I don't think any major dev/publisher would agree to.

No company ever agreed to workers unions.
But considering the state of work in most gaming companies, it seems essential for workers.
 
The statement also says: “In an email on December 14, Anika said that 71% of employees feel comfortable being ourselves at work. What wasn’t acknowledged was how many feel we have to hide our true selves for fear of judgement or reprobation from peers or managers.”

So, 29% of employees admit that they feel being their true selves at work would be bad for them in some way. Bad managers or freaky staff, that's the greater question. :messenger_winking_tongue:
 

SSfox

Member
I feel bad for people that didn't experience Ubisoft during the Patrick desilet era. The Ubisoft of nowadays literally means ugliest gaming experience you can get.
 

ReBurn

Gold Member
So, 29% of employees admit that they feel being their true selves at work would be bad for them in some way. Bad managers or freaky staff, that's the greater question. :messenger_winking_tongue:
That's common in any company. Every organization has a culture and some portion of people who are in the organization believe in things or do things that likely wouldn't be acceptable in that culture. I'd argue that 29% is actually low compared to other companies the size of Ubisoft.
 
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