Don Carlo
Member
New Sony patent talks about "accelerating the start time of a game" by sorting the game's download in chunks, so users can start playing accordingly.
From Source:
From Source:
Today, we discovered a newly released patent by Sony Interactive Entertainment titled “ACCELERATED APPLICATION START USING ESTIMATED PLAY DURATION,” filed in August. The patent, published last week, outlines a technique to enhance the speed of video game startup by enabling players to engage with portions of the video game while it is being downloaded.
In the recent past, numerous video games introduced a functionality known as “preloading,” enabling players to experience specific segments of the game before its full download completion. Nevertheless, this approach mandated a partial download for playability and resulted in predominantly unfavourable gameplay experiences.“A method for accelerating the start time of an application is described herein, comprising receiving application chunk information from a user, wherein playtime information is associated with the application chunk information, wherein the application chunk is a discrete portion of the application and the playtime information is an estimated time for one or more similar users to reach a chosen state or landmark in the application; predicting a download duration from the application chunk information and network information; comparing predicted download duration to stored playtime information associated with a previously received application chunk and the playtime information associated with the application chunk information; and installing the previously received application chunk when the predicted download duration is less than the stored playtime information,” reads the patent’s abstract.
Recognising this challenge, the patent introduces a method that fundamentally redefines the process of application download and installation. The key innovation lies in the concept of “application chunks” — discrete portions of an application that can be downloaded independently.
What sets this method apart is the integration of playtime information associated with each application chunk. When a player initiates the installation of an application, the system receives information about application chunks from the player.
Each application chunk comes with associated playtime information, representing the estimated time it takes for similar players to reach a chosen state or landmark within that part of the application.
Schematic diagram of a system implementing the method for accelerated game start using estimated play duration according to aspects of the present disclosure. | Source: Patent Public Search
Utilising both the application chunk information and network details, the system predicts the duration required to download the next application chunk. This is where the magic happens. The predicted download duration is compared to the stored playtime information associated with previously received application chunks.