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Sins of a Solar Empire 2 will release on Steam this summer (already available on EGS)

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Get another look at Sins of a Solar Empire 2 in this latest trailer for the real-time 4X strategy game. Get ready to battle for galactic dominance when Sins of a Solar Empire 2 launches on Steam in summer 2024.

In Sins of a Solar Empire 2, you’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.​



ABOUT THIS GAME​

Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!​

Real-time Tactics meets 4X Depth​

SovaZoomOut.gif

There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.

Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.​

Unparalleled Gameplay Experiences​

TECCombat.gif

Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
  • The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.​
  • The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.​
  • The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.​
  • The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.​
  • The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.​
  • The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!​

Features​

KolCloseUp.gif

A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.

3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
  • TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.​
  • Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.​
  • Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.​

Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
  • TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.​
  • Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.​
  • Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.​

6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.

Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.

Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.

Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.

Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.

Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?

Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!

Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.

10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.

In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.

Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.

 

Alpha Male

Member
I saw one of the devs said ambiguously that the plan was to be Deck compatible and/or have controller support but probably not at launch.

Question was asked if there would be compatibility or at least have controller support and the reply was, “Thats the plan but probably not at launch.“
So I don't know if they were referring to just controller support or if they meant Deck compatible.
 
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Mercador

Member
I saw one of the devs said ambiguously that the plan was to be Deck compatible and/or have controller support but probably not at launch.

Question was asked if there would be compatibility or at least have controller support and the reply was, “Thats the plan but probably not at launch.“
So I don't know if they were referring to just controller support or if they meant Deck compatible.
I played Stellaris on XSX two complete games, totally playable. For some reason, that input setting isn't available on the PC so I can't have the same experience on the Deck unfortunately. I guess it could be a bit too small for text though.
 

Dr.Morris79

Member
I come here to warn people to stay the fuck away from this game..

After playing for a few hours yesterday I realised I'd found another gaming equivalent of crack. Those few hours turned into another few hours that turned into 3am

Utterly terrible, now I'll have to try it again later to see if it was as bad as I thought.

eVkB90V.gif
 

amigastar

Member
I come here to warn people to stay the fuck away from this game..

After playing for a few hours yesterday I realised I'd found another gaming equivalent of crack. Those few hours turned into another few hours that turned into 3am

Utterly terrible, now I'll have to try it again later to see if it was as bad as I thought.

eVkB90V.gif
Really, is it that good?
I mean on MC it has a 78 but user score of 89.
Might be interested in this one.
 

Dr.Morris79

Member
Really, is it that good?
I mean on MC it has a 78 but user score of 89.
Might be interested in this one.
Honestly?

It's bloody fantastic. I haven't been this hooked on a PC RTS from the off since Supreme commander and it's expansion (Another time vortex to me)

If you've any interest in massive space battles, you can't go wrong, and I've only scratched the surface on a 1v1 map

I was a bit dubious after Homeworld 3, it blows it out of the water and then some.
 

amigastar

Member
Honestly?

It's bloody fantastic. I haven't been this hooked on a PC RTS from the off since Supreme commander and it's expansion (Another time vortex to me)

If you've any interest in massive space battles, you can't go wrong, and I've only scratched the surface on a 1v1 map

I was a bit dubious after Homeworld 3, it blows it out of the water and then some.
Cool, gonna check it out.
 
Really, is it that good?
I mean on MC it has a 78 but user score of 89.
Might be interested in this one.
Honestly it is just a polished and refined sins rebelion. Nothing of significant is added or changed. The same game. Yet for us that enjoyed the rebelion along with all the cool mods, this is very much enjoyable.

And the ships firing systems are very satisfying. Most noteable change and its just enjoyable. Im giving them that.
 

ljubomir

Member
Wow, ill 100% buy it when it gets native controller support and good steam deck visual settings. There are not many well optimized (in terms of both UX and visual fidelity) stategy games on Deck. Im still salty that PC version of Frostpunk has 0 controller support, while consoles enjoy one of the best gamepad UX I've ever seen. I've finished it multiple times on Xbox including all DLCs, but just cant enjoy it on Deck with mouse emulation.
 

amigastar

Member
I'm playing on PC and this game is AWESOME! Just wish it had a campaign story mode but that's coming later on as dlc.

It's one of the games (along with games like Total War, Homeworld, WARNO, etc..) that convinced me to finally get into PC gaming.
So if it has not a Campaign mode whats in it for the singleplayer guys?
What mode do you play? No campaign is a little bit disappointing.
 
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Hari Seldon

Member
So if it has not a Campaign mode whats in it for the singleplayer guys?
What mode do you play? No campaign is a little bit disappointing.
This game is meant to be played more like Civ or Stellaris where you play it over a few sessions. The lack of campaign doesn’t bother me in the same way that the lack of campaign in Civ or Stellaris doesn’t bother me. Although the factions are cool so some more backstory would be welcome.
 

amigastar

Member
This game is meant to be played more like Civ or Stellaris where you play it over a few sessions. The lack of campaign doesn’t bother me in the same way that the lack of campaign in Civ or Stellaris doesn’t bother me. Although the factions are cool so some more backstory would be welcome.
Ok, i get it, i like Civ also without Campaign.
 

amigastar

Member
4X, not turn based

But this isn't a slow either. Think of Command and conquer, in space, but fooking

3H2Al7m.gif


And more indepth.

Mining stuff = stuff = research = big ships = WAR!

And it looks nice :messenger_sunglasses:
So it's not your typical 1 on 1 contest like Starcraft but also strategic?
 

Dr.Morris79

Member
So it's not your typical 1 on 1 contest like Starcraft but also strategic?
You can have 1 on 1, or 8 (or more I think)

You can play strategic, or play like me..

push early units to guard the main inlet to your local planets, build up your income, research and ships, then use that inlet to push on the rest of the system with your armada of death and universe cleansing justice givers.

You can play however you like.

Oh, and I've only played on a 1v1 map. The bigger maps mean more planets etc.
 
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amigastar

Member
You can have 1 on 1, or 8 (or more I think)

You can play strategic, or play like me..

push early units to guard the main inlet to your local planets, build up your income, research and ships, then use that inlet to push on the rest of the system with your armada of death and universe cleansing justice givers.

You can play however you like.

Oh, and I've only played on a 1v1 map. The bigger maps mean more planets etc.
So it has a research tree from what I`ve seen? I love research trees.
 

amigastar

Member
Yep, it's also

h3hvqOB.gif


Just buy it bud. I doubt you'll find a better RTS on the PC for a good while yet :messenger_sunglasses:

And if this disappoints, you might be dead inside! :pie_thinking:
So, i've bought it and i'm really loving it. It makes you wonder how Homeworld 3 with obviously bigger Development costs is destroyed by this AA title.
Anyways i look forward to the campaign which will come later.
Also graphics look pretty and it runs buttery smooth, well done Stardock.
 
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StereoVsn

Gold Member
Hmm… might have to give it a shot over the weekend. So is it RTS with some 4x trappings? Or a bit of Grand Strategy ala Stellaris?
 

amigastar

Member
Hmm… might have to give it a shot over the weekend. So is it RTS with some 4x trappings? Or a bit of Grand Strategy ala Stellaris?
I haven't played Stellaris but from what i've seen Sins 2 is a mix between Stellaris and Homeworld but i think Stellaris is more Grand Strategy than Sins 2.
Sorry i'm bad at describing games when its not my first language, maybe others can explain it better. Anyways it's beautifully designed gameplay wise.
 
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Chad Warden

Banned
I bought this on steam.

When it was half the price on cd keys.. and the ultimate edition with the dlc and upcoming expansions is the same price on cd keys as the normal version on steam

I felt robbed. Unfortunately I already played 40+ hours so no refund.

I really enjoy the game but if I'm honest I'm not sure what's changed from rebellion.
 

flying_sq

Member
Man, the first game was cool, but a massive time sink. I'm sure it will be good, but no way I am picking this up
 

amigastar

Member
Can someone give me advice, i'm currently playing 2 vs 2 but the enemy has such strong guarded planets i can't seem to conquer them, what am i doing wrong?
 
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