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How former PlayStation boss views gaming’s tumultuous time | Shawn Layden interview
Shawn Layden used to run Sony Interactive Entertainment’s Worldwide Studios, a position that gave him unique insight into the whole industry and triple-A games. Layden is now an adviser for companies like Tencent Games, Streamline Media Group and Readygg. These consulting roles help him steer...
venturebeat.com
Layden: Absolutely. When your costs for a game exceed $200 million, exclusivity is your Achilles’ heel. It reduces your addressable market. Particularly when you’re in the world of live service gaming or free-to-play. Another platform is just another way of opening the funnel, getting more people in. In a free-to-play world, as we know, 95% percent of those people will never spend a nickel. The business is all about conversion. You have to improve your odds by cracking the funnel open. Helldivers 2 has shown that for PlayStation, coming out on PC at the same time. Again, you get that funnel wider. You get more people in.
For single-player games it’s not the same exigency. But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more. The global installed base for consoles–if you go back to the PS1 and everything else stacked up there, wherever in time you look at it, the cumulative consoles out there never gets over 250 million. It just doesn’t. The dollars have gone up over time. But I look at that and see that we’re just taking more money from the same people. That happened during the pandemic, which made a lot of companies overinvest. Look at our numbers going up! We have to chase that rocket!
Glad to see the former PS boss speak the truth about this.
Good to see Sony also came to this realization a while ago with the porting of their biggest PS franchises to PC.
Can't wait to get more big budget Sony games on PC