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Sega says its JRPG (Yakuza and Persona series) successes are thanks to the power of multi-platform releases

ArtHands

Thinks buying more servers can fix a bad patch

The Persona series has now reached over 23 million players worldwide and Yakuza almost 28 million - and Sega says that this fast-growing success can be attributed to a few key choices regarding games' releases.

According to Sega’s Annual Integrated Report for 2024, both the Persona and Like a Dragon franchises are flying. The former series boasts 23.5 million copies sold while the latter has hit a whopping 27.7 million sales worldwide. These impressive figures include digital and physical sales, with the Persona 5 line of games and spin-off titles accounting for over 10 million copies sold alone - almost half of the series' lifetime sales.

The JRPGs' success, as Sega describes it, comes for a few reasons - with the first being the publisher's multi-platform approach to launches. It also comes down to simultaneous worldwide releases, with statements from one of last year's quarterly reports highlighting plans for future titles like Persona 6 to drop across multiple platforms globally on day one. Sega cites remasters and spin-offs as factors for sales growth, too, with recent examples like Persona 3 Reload.


Earlier this year, the remaster of the beloved 2006 entry was released following the very standards Sega says are responsible for high sales - Persona 3 Reload launched across all systems worldwide at once on February 2. It certainly seems to be working for the company, and as a longtime fan of JRPG series like Persona and action-adventure gems such as Like a Dragon, I'm happy not to have to wait for any delayed global releases.
 

Mibu no ookami

Demoted Member® Pro™
It made no sense for Persona to be locked to PS for so long, when the Switch had been a perfect platform for it for a long time.

Persona staying a PS3 game will not bold well for the growth of the franchise.

I already skipped out on Metaphor at launch for this exact reason.
 

adamsapple

Or is it just one of Phil's balls in my throat?
That's how it's done.


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Punished Miku

Human Rights Subscription Service
They're probably just saying this to investors to entice Sony to pay more. That's what I heard in this thread from our resident experts.

 
It made no sense for Persona to be locked to PS for so long, when the Switch had been a perfect platform for it for a long time.
Persona was never locked into PS. P5 is on the Switch too, though Persona tends to sell better on PS than Nintendo, esp seeing as how P3R was released on almost every platform except Switch and that is one of Atlus's most popular titles.
 

delishcaek

Member
Persona was never locked into PS. P5 is on the Switch too, though Persona tends to sell better on PS than Nintendo, esp seeing as how P3R was released on almost every platform except Switch and that is one of Atlus's most popular titles.
Persona 2-5 were all only on Playstation systems from 1999-2020, that's when it started to change when P4G came out on PC and was a massive success (this success is why we got more ports), but it still took two more years for the games to come out on other consoles.

The only games that came out on other systems were some of the spin-offs. Persona 4 Arena on 360 and Persona Q on the 3DS.

Persona 3 Remake came also out on Switch, they just didn't call it "Remake", they called it "Portable" and yes that is the remake.
 

SomeGit

Member
Persona was never locked into PS. P5 is on the Switch too, though Persona tends to sell better on PS than Nintendo, esp seeing as how P3R was released on almost every platform except Switch and that is one of Atlus's most popular titles.

P5R came out for Switch in 2022, 3 years after the PS4 version and 6 years after the original release, it was locked on PS for a long time unless you count the spinoffs.
 
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Woopah

Member
Persona 2-5 were all only on Playstation systems from 1999-2020, that's when it started to change when P4G came out on PC and was a massive success (this success is why we got more ports), but it still took two more years for the games to come out on other consoles.

The only games that came out on other systems were some of the spin-offs. Persona 4 Arena on 360 and Persona Q on the 3DS.

Persona 3 Remake came also out on Switch, they just didn't call it "Remake", they called it "Portable" and yes that is the remake.
The P3 remake game that came out this year isn't on Switch. It's different from P3 Portable.

The rest of your point is accurate though.
 
P5R came out for Switch in 2022, 3 years after the PS4 version and 6 years after the original release, it was locked on PS for a long time unless you count the spinoffs.
Atlus was also a smaller company back then. They weren't too sure how well P5 would perform and couldn't afford multiplat development, and were surprised how well it did on PC. But now that they have Sega money, they could afford to port their releases on other platforms, so no it wasn't that it was locked, it was that they couldn't afford at the time.
 

Metnut

Member
I play these on PS5 only but of course multi platform launches are great. Increases the ROI for these games and we all get more games from them. A win for everyone.
 
Persona 2-5 were all only on Playstation systems from 1999-2020, that's when it started to change when P4G came out on PC and was a massive success (this success is why we got more ports), but it still took two more years for the games to come out on other consoles.

The only games that came out on other systems were some of the spin-offs. Persona 4 Arena on 360 and Persona Q on the 3DS.

Persona 3 Remake came also out on Switch, they just didn't call it "Remake", they called it "Portable" and yes that is the remake.
P3P isn't a remake though, more like an altered port. Its more or less the same game as P3 original except you can also play as a girl, albeit with some downgrades where it plays more like a visual novel, but its not the actual remake like P3R.
 

Doom85

Member
the Switch had been a perfect platform for it for a long time.

If we’re talking for portable uses, an extremely long RPG with lengthy dialogue scenes you can’t save during is the opposite of perfect for me. I mostly play Switch docked anyway, but the rare time I would use it portable, I would much rather stick to platformers, certain action games, etc. that can be paused easily or even shut off without losing much progress (especially given the battery issue, by the time it hits 20% I’d be sweating if I should keep going and risk the battery dying during a long sequence I can’t save during, or just quit early. I don’t need that sort of unnecessary stress and decision-making outside the game itself when I could just be playing Mario or Kirby and not worry about it). That’s how I used my 3DS and Vita portably, for platformers, fighting games, action games, etc., heck I bought the Vita TV or whatever it was called primarily to play Persona 4 Golden because the idea of playing it on handheld was unappealing.

RPGs like that are ideal for long sessions that are unlikely to be interrupted AKA in the privacy of your own home, which means I don’t see myself ever picking that to start playing portably. This is why Pokemon worked so well portably, as it was a RPG where you can save anytime, battles rarely lasted long, dialogue was minimal, etc. That’s not how Persona games go though.

I’m not saying it can’t be on Switch, I just would never buy it for Switch unless it was the only system I owned.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Metaphor is evidence to me that Atlus has no interest in building modern games. Persona on Switch reaffirms that.

Would not be surprised if Persona 6 is a Switch game even if Metaphor was not.

You mean their biggest game, the most traditional one they've made to a modern open-zoned RPG that's the least like a dating simulator / dungeon crawler. The one that's been received incredibly well.

You think that game is evidence that Atlus doesn't have interest in making modern games?

What Incredulous GIF by MOODMAN
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I still don't understand why Sega/Atlus never ported Catherine Full Body to PC. They had an opportunity to do it when they made the port for the Switch, but alas...

Also, I'd like to see Sega acquire the publishing rights for Tokyo Mirage Sessions from Nintendo and port it to more platforms.
 
I still don't understand why Sega/Atlus never ported Catherine Full Body to PC. They had an opportunity to do it when they made the port for the Switch, but alas...

Also, I'd like to see Sega acquire the publishing rights for Tokyo Mirage Sessions from Nintendo and port it to more platforms.
Funny, I was on Steam a couple of nights ago looking for the enhanced port and was a bit dismayed that all I could find was the original. I share the same sentiment.
 

delishcaek

Member
The P3 remake game that came out this year isn't on Switch. It's different from P3 Portable.

The rest of your point is accurate though.

P3P isn't a remake though, more like an altered port. Its more or less the same game as P3 original except you can also play as a girl, albeit with some downgrades where it plays more like a visual novel, but its not the actual remake like P3R.
Yeah, my bad. It's a remaster of P3P. I was under the impression that the Switch version of that was based on the Remake. Guess they're waiting for Switch 2 then.
 
Persona being dragged down by the power of the Switch does not bode well for the future of the franchise apparently.

And to back that up he uses an example of their latest release. Which is famously not on the Switch.
On top of having to work with lesser hardware, they also have to work with the Switch's pecularities which also affects the porting process. Gotta make sure the game works correctly in both docked and handheld mode, and then you gotta consider the joycons that can be undocked at any time so you have to work your way around various control schemes...so many accomodations and compromises you have to make when porting to Switch. It can be a terrible pain in the ass. If there are specialized teams that can specifically work on Switch development, then great. Otherwise, why bother? Ask Rockstar or Atlus.
 
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SomeGit

Member
If we’re talking for portable uses, an extremely long RPG with lengthy dialogue scenes you can’t save during is the opposite of perfect for me. I mostly play Switch docked anyway, but the rare time I would use it portable, I would much rather stick to platformers, certain action games, etc. that can be paused easily or even shut off without losing much progress (especially given the battery issue, by the time it hits 20% I’d be sweating if I should keep going and risk the battery dying during a long sequence I can’t save during, or just quit early. I don’t need that sort of unnecessary stress and decision-making outside the game itself when I could just be playing Mario or Kirby and not worry about it). That’s how I used my 3DS and Vita portably, for platformers, fighting games, action games, etc., heck I bought the Vita TV or whatever it was called primarily to play Persona 4 Golden because the idea of playing it on handheld was unappealing.

RPGs like that are ideal for long sessions that are unlikely to be interrupted AKA in the privacy of your own home, which means I don’t see myself ever picking that to start playing portably. This is why Pokemon worked so well portably, as it was a RPG where you can save anytime, battles rarely lasted long, dialogue was minimal, etc. That’s not how Persona games go though.

I’m not saying it can’t be on Switch, I just would never buy it for Switch unless it was the only system I owned.

I dont agree honestly I bought both P4G and P5R on PC and only gave it a serious go later on the Steam Deck, been using that mainly for long RPGs. I prefer handheld for these. Personal preference of course.
 
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ArtHands

Thinks buying more servers can fix a bad patch
P5R came out for Switch in 2022, 3 years after the PS4 version and 6 years after the original release, it was locked on PS for a long time unless you count the spinoffs.

I am surprise you guys actually spend your time correcting him
 
If we’re talking for portable uses, an extremely long RPG with lengthy dialogue scenes you can’t save during is the opposite of perfect for me. I mostly play Switch docked anyway, but the rare time I would use it portable, I would much rather stick to platformers, certain action games, etc. that can be paused easily or even shut off without losing much progress (especially given the battery issue, by the time it hits 20% I’d be sweating if I should keep going and risk the battery dying during a long sequence I can’t save during, or just quit early. I don’t need that sort of unnecessary stress and decision-making outside the game itself when I could just be playing Mario or Kirby and not worry about it). That’s how I used my 3DS and Vita portably, for platformers, fighting games, action games, etc., heck I bought the Vita TV or whatever it was called primarily to play Persona 4 Golden because the idea of playing it on handheld was unappealing.

RPGs like that are ideal for long sessions that are unlikely to be interrupted AKA in the privacy of your own home, which means I don’t see myself ever picking that to start playing portably. This is why Pokemon worked so well portably, as it was a RPG where you can save anytime, battles rarely lasted long, dialogue was minimal, etc. That’s not how Persona games go though.

I’m not saying it can’t be on Switch, I just would never buy it for Switch unless it was the only system I owned.
Heck, if there was a mobile version of any RPG, I'd pick that over the Switch. Esp considering there are phones with much superior battery life compared to Switch, not to mention more powerful.
 

near

Gold Member
I remember when Persona and Yakuza were niche. Well done Sega for realising third-party exclusives are stupid. The simultaneous worldwide releases are also the icing on the cake.
 

Cyberpunkd

Member
On top of having to work with lesser hardware, they also have to work with the Switch's pecularities which also affects the porting process. Gotta make sure the game works correctly in both docked and handheld mode, and then you gotta consider the joycons that can be undocked at any time so you have to work your way around various control schemes...so many accomodations and compromises you have to make when porting to Switch. It can be a terrible pain in the ass. If there are specialized teams that can specifically work on Switch development, then great. Otherwise, why bother? Ask Rockstar or Atlus.
There are no peculiarities at all - all of that is probably a simple toggle of supporting two resolutions or refresh rates. Same with detaches joycons - can’t be more difficult than a simple software flag.
 
There are no peculiarities at all - all of that is probably a simple toggle of supporting two resolutions or refresh rates. Same with detaches joycons - can’t be more difficult than a simple software flag.
Do you have experience porting Switch games from other systems? You make it sound so easy.
 
I mean... when you release tons of entries and prequels, you better be selling those numbers bare minimum tbh. Yakuza and Persona are niche AF, but it's great to have these games for those who enjoy them.

Hasn't PlayStation always carried these franchises on its back historically?
 

Celcius

°Temp. member
PC gaming is in a great spot these days
I would have loved for it to have this much japanese dev support in the 2000's
 

Woopah

Member
Metaphor is evidence to me that Atlus has no interest in building modern games. Persona on Switch reaffirms that.

Would not be surprised if Persona 6 is a Switch game even if Metaphor was not.
So if Atlus' lack of interest in modern games is not because of Switch, then a game being on Switch shouldn't negatively effect sales.

Personaly I'm not expecting Persona 6 on Switch, but I think there's a chance it appears on Switch 2.
On top of having to work with lesser hardware, they also have to work with the Switch's pecularities which also affects the porting process. Gotta make sure the game works correctly in both docked and handheld mode, and then you gotta consider the joycons that can be undocked at any time so you have to work your way around various control schemes...so many accomodations and compromises you have to make when porting to Switch. It can be a terrible pain in the ass. If there are specialized teams that can specifically work on Switch development, then great. Otherwise, why bother? Ask Rockstar or Atlus.
What are the "various control schemes" required from the joy cons being unlocked? It only matters for motion controls right?
 
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Hohenheim

Member
Well, obviously having a game available for as many people as possible is good for reaching as many people as possible. Not exactly rocket science this.
 
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What are the "various control schemes" required from the joy cons being unlocked? It only matters for motion controls right?
Huh? What do you mean? I'm saying there's many control schemes to consider - the joycons splitting which can act as 2 separate controllers, single joycon, dual joycon, pro joycon, etc and then there's the touch screen to consider, also you have to support what happens when the control scheme is changed midgame. This gets even more complex when building multiplayer experiences.
 

Woopah

Member
Huh? What do you mean? I'm saying there's many control schemes to consider - the joycons splitting which can act as 2 separate controllers, single joycon, dual joycon, pro joycon, etc and then there's the touch screen to consider, also you have to support what happens when the control scheme is changed midgame. This gets even more complex when building multiplayer experiences.
I mean you just have to create one control scheme for Switch. The control scheme across the docked joy cons, undocked joy cons and pro controller can be exactly the same. All the same buttons, doing the same thing.

If developers want to have touch controls or motion controls or support a single joy con, then they can. But that is completely optional.
 
I mean you just have to create one control scheme for Switch. The control scheme across the docked joy cons, undocked joy cons and pro controller can be exactly the same. All the same buttons, doing the same thing.

If developers want to have touch controls or motion controls or support a single joy con, then they can. But that is completely optional.
Idk man, you might wanna talk to an actual dev who's had experience porting games to Switch and they will tell you its not as easy as you'd think. The fact that some even have to build specialized teams solely for Switch is telling in itself.
 
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Woopah

Member
Idk man, you might wanna talk to an actual dev who's had experience porting games to Switch and they will tell you its not as easy as you'd think. The fact that some even have to build specialized teams solely for Switch is telling in itself.
Because those are specialized teams in porting PS4 games down to the Tegra X1. You don't need a specialist development team to design a control scheme. All consoles require you to design a control scheme.

You said teams have to design a different control scheme because the joy cons can be undocked. I'm asking why you think that.
 
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