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Screen on the controller what do you think about it in 2024 ?

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
As we all know to date, almost 2025, only the Sega Dreamcast and Nintendo Wii U have had controllers with a built-in screen.


VMU - The vmu is completely inspired by the 1996 phenomenon, the Tamagotchi. There were a few reasons why Sega created vmu

First, they couldn't make internal memory again, since Sony made the memory card and sold it separately, the consumer, instead of cursing Sony, on the contrary, embraced the proposal, so Sega should follow that path.
second, Sega would like to attract a female audience, and they saw the vmu as an accessory with that appeal.
third, the possibility of transferring data from vmu to vmu without needing the console, being able to do this anywhere just by connecting two vmu.
fourth, the vmu could be useful by displaying the game inventory, leaving the hud clean.
Fifth, the VMU could run simple Tetris-style games.

The Wii U Gamepad has a different concept, Nintendo's designers decided that just doing the vmu functions wouldn't be interesting, so they grew the screen to display a full game. The idea quickly evolved to imitate a Tablet that was the trend at that time.

The Gamepad brought many possibilities but I highlight

play on the gamepad in situations where the TV is in other use.
Asymmetric gameplay, players with a common controller play one way while the gamepad user plays another way.
Local multiplayer for 5 players, 4 on the TV split screen and one player on the gamepad.

However, the Gamepad brought insoluble conceptual problems

Gimmicky need to be cheap to work but the Gamepad had a lot of onboard technology, camera etc. this makes it expensive, there is no free lunch, the xbox one was weaker than the ps4 because of the choices involving knect 2.0 just as the Wii U could have been more cheap without the tablet or more powerful as well.

With that in mind, I imagined some ways to make a screen on the controller work conceptually.

Screen on controller 2024/2025

The WonderSwan is a handheld game console released in 1999 by Bandai with a 2.5'' display, this console used the sorcery of getting up to 40 hours of gameplay using 1 AA battery. The same hypothetical autonomy as a wireless xbox controller using 2 AA batteries.
It would be an excellent evolution for the modern vmu concept.

But what I really like is the concept of the Gamepad, so I thought of a simple gamepad with internal processing for 2D games, the asymmetric gameplay capabilities would be maintained and you can play indie games.

Unfortunately, as cool as a display on the controller may seem, there is no denying that this increases the cost of the device, it also conveys the feeling that a conventional controller would have been a better option.

And do you believe that a controller with a screen is a good idea only in the world of ideas or would there be a way to make this work in a commercial product?
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
I’m personally not a fan. I don’t like having to keep looking down at my hands if I’m gaming on a TV. Wasn’t a fan of it on the Wii U, either.

The only time it really worked for me was during a game like Four Swords, where it made sense due to how the multiplayer worked. But that’s not really a concern these days, especially considering online play.
 

reinking

Gold Member
I would not mind the touch pad on the dual sense to become a display of some type but I do not believe it is needed. I think what we are going to see going forward is more hybrid consoles like Switch or streaming like Portal. Why have a controller display when the whole console experience can be carried around?
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
That said, I loved the dual screen setup of the DS and 3DS. I wouldn’t mind if they brought that back.
 
I think if a developer wanted to add some 2nd screen/display functionality to their game they would likely integrate it into today's smartphones, a device that nearly everyone has access to these days.
 

Calico345

Gold Member
The Office No GIF
 

dcx4610

Member
Not a fan. I have a screen in front of my face. Having to look down at the controller doesn't make sense. Plus, it's a monster battery drain. The PS5 controller already has bad battery life as it is with so much tech crammed in. I miss the 30+ hours of some.
 

sono

Gold Member
Cost benefit doesnt work

You spend little time looking at the controller, battery life, cost to make, increased resale cost, reliability, robustness when you hurl it
 

Magic Carpet

Gold Member
I once thought that it would be nice to replace my Logitech Harmony Elite remote with a touch screen.
I've used this old thing for almost 8 years. It's still works.
But Now I would rather controllers get better battery life.
I do want Qi2 magnetic wireless charging to become standard on controllers. Just have a dock you can use to charge things including your phone. I would buy extra docks to put near on the side of the endtable to magnetically stick and charge my controllers. And phones.
 

jufonuk

not tag worthy
Everyone loves star fox on the switch because it implemented that idea right ?

The only thing i think it’s good for is inventory/pause menus or mini maps.
Zombi-u did is really well
 

Tams

Member
The WiiU GamePad was, no is, the GOAT controller. The screen is very versatile and useful. It's very comfortable, and nice and big.

Sure, it is Fischer Price build quality, and the displays aged badly. That doesn't make it bad.

The rest of you fellow gamers, and the general public in general, are just wrong and suck because you didn't buy it.
 

Killjoy-NL

Gold Member
Does Portal count? If so, I think it's a great device. Just wish we can have one with OLED.

If it's really about an actual controller with second screen, nah, I'm good.
 

cireza

Member
In my opinion it worked perfectly well on Wii U and games that took advantage of the Gamepad were a lot of fun. Plus being able to play on the Gamepad rather than on the TV, which worked well, and is even better for all handheld consoles.
 
The issue with constantly having to look down from the big TV screen at the small controller screen and change your visual focus is what made having a controller screen so inconvenient for players

I'm not a fan of controller screens
 

Drew1440

Member
They made sense in the Dreamcast era where local multiplayer was still a thing, you could have your score and stats on the controller screen, reducing the clutter that was displayed on the TV when it was being used for splitscreen.
I think it could still work today, using a touch screen for context sensitive functions for when the face buttons aren't enough, kind of like the PS4 touchpad is used, or they could be used for macro functions, programmable by the end user. The Wii U was excellent for this with the mini-screen being used as the inventory screen or a touch pad keyboard. Xbox could have used this approach for the Smartglass app they had years ago, but it went unused.
 

Griffon

Member
It was a cute idea back on the dreamcast, but it has been proven time and time again to be stupid to have to look down away from the TV to see things that could just as well be right here on the TV.

It's both immersion breaking and tiresome.
 
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Sentenza

Member
- Raises the cost of the controller unnecessarily
- Makes the controller more demanding in terms of battery
- Adds failure points on the device and repair costs as a consequence
- Inviting the player to look away from the screen ranges from mildly immersion-breaking to genuinely inconvenient

I'd say that all things considered it's a collection of Ls all around.
Fuck this bullshit.
 
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lifa-cobex

Member
Nope.

People hate it for cars too. You're meant to be looking at the road and your looking to press the correct button for the heating.
If it's tactile then memory kicks in when your feeling around for it whilst watching the road.

Same with gaming. I want to be staring at the screen and not checking on the controller.
 
I'd like to see something similar to the Dreamcast controller actually. The VMU was a nice added little touch that made it more exciting to use. What I'd change however is have a built in speaker in the VMU. You could have a game like Monster Hunter or Pokemon where every time you capture a monster/creature/Pokemon, the game uploads it into the VMU and you hear a chirp, growl, bleat, or snort through the speaker and in the little screen you see a chibi version of it waving at you. I think that would be neat and cute.
 

BlackTron

Member
They already explored this concept back on GC-GBA linking for things like Four Swords. Of course it did mean you needed an entirely different game system, but most people already had this one, there were more GBAs than Gamecubes, the bottleneck always ended up being having the link cables. Wii U forced it as a standard feature, but only allowed one screen which greatly hurt its potential IMO.

I think it works when played to its stengths, which Wii U didn't do in very many titles beyond Nintendo Land. There shouldn't really be a a 3D shooting game where you look at one screen to fly and another to shoot. But asymmetric gameplay ideas, like the Luigi's Mansion mini game, or Four Swords where if one person enters a room from the overworld they enter their own screen so the whole game isn't interrupted. This was good shit. On Dreamcast it was simply cool because they usually weren't making it a part of the gameplay experience while playing the actual console, it was a better memory card you could send mini-games to. When the second screen is just trying to be a single player DS for your TV, things start feeling over-engineered and gimmicky pretty quick.

I thought the Gamepad was pretty cool or benign for applications like maps and inventory in existing games. But the downside of having to hold it for that long counters any added convenience. When I first played BOTW I switched to Gamepad just when I really wanted motion controls, like before the water boss. And while holding it, I didn't get any other benefits as originally conceived for the Sheikah Slate like an always-there map or inventory system. If I could play BOTW on TV but control it using a Switch with real controller joycons, with my map and stuff there instead of that uncomfortable tablet thing, that would be pretty nice actually. Don't get me wrong the Gamepad isn't THAT bad, but not really an 80 hour game instrument to hold for me lol.
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
Everything that takes my eyes off the screen are a bad thing.
I corrected it in the OP, in theory you wouldn't have to move your eyes, the idealized screen would only offer asymmetric coop gameplay, remote play and local multiplayer without split screen or with 8 players, 4 on the TV and up to 4 on the gamepad.
 
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Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
Guys, you are not reading the OP, despite the grammatical errors, the idealized Gamepad is not the Wii U Gamepad, and the way of using it is not the same as the Wii U, in theory there would be no stupid use like in Star Fox or mini map useless, the focus would only be on the possibility of asymmetric gameplay. In a hypothetical vmu recreation, the use would be different from that presented by the Dreamcast.
 
Reminds me of that horrible function key line on macbooks for a while - with a weird sort of screen on it.

Just generates heat, runs the battery down and messes up ergonomics.
 
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