saintjules
Gold Member
It's both I guess.
Consoles will always have limited power. In a market with $1500 GPUs and $600 CPUs it's unlikely you'll ever get $500 consoles that can handle everything you can imagine with no compromises.
But at the same it's up to devs to decide how to use the power that is available and what aspect of the game is more important to them.
For me personally, the thing is that with stagnant game design and diminishing returns in terms of visuals, I've yet to play a 30fps game this gen that feels like it gained anything valuable by giving up performance.
As I mentioned in a post above, IMO FFXVI looks quite average most of the time and the design of the world is very boring and dated. Whatever it gained by focusing on making it a 30fps experience was absolutely not worth it . Jedi Survivor is a similar example, they decided Ray Tracing was more important than performance which definitely wasn't worth it (at least in the performance mode), specially now that we have seen how similar it looks with no RT while running significantly better.
Thanks for that response. From the sounds of it, there's no moving of the needle by keeping the games just at 30fps, let alone no improvements from how the games are made visually to warrant keeping it there.
The question is, is it too much work to implement performance mode? Probably right? Surely developers know by now that 60fps has slowly become a request by gamers. And for some players, it's either 60fps minimum or no sale.
All in all, good that a sequel exists, but I'm a little surprised that the perf option isn't there at this point in some games, specifically ones like this. At least at launch.