Draugoth
Gold Member
The director of Rise of the Ronin says he wants to see Team Ninja‘s next game accomplish things that couldn’t be managed this time around.
Before the PS5 exclusive’s release last week, Fumihiko Yasuda and producer Yosuke Hayashi spoke to VGC about its development and the lessons it had taken from the experience.
“Until now, we’ve been creating games based on Ninjas and Samurais,” he told us. “We wanted to create a game that has a sense of freedom as well as a rich story.
“For this title, we decided on the concept of Ronin. We wanted players to become a Ronin, explore an open world and be able to affect the story. Of course, we have established a foundation with our action combat systems.”
via VGC“Rise of the Ronin was a big challenge for us, because it’s something we hadn’t done up until now in terms of the level of freedom and the story while retaining the action gameplay. I believe we were able to realise the concept, and I’m hoping that as players get their hands on the game, they’ll be able to experience it as we originally envisioned it.
“I think going forward, our challenge is to build from that and perhaps achieve things we weren’t able to do this time, and continue to build from there.”