183m per month? That's 2,2 billion per year.$183m a month according to ampere.
Not bad at all considering fact that first-party games are MIA this year.
have a source article?
183m per month? That's 2,2 billion per year.$183m a month according to ampere.
https://www.ampereanalysis.com/insi...ed-by-services-offering-download-distribution183m per month? That's 2,2 billion per year.
Not bad at all considering fact that first-party games are MIA this year.
have a source article?
Well. And since Nadella said after Q3 (jan-mar) and Q4 (apr-june) that Game Pass grew it is probably even more now since article is about 2021
If game sales were representative of quality those 700k sales would mean something.The "shovelware" sold 700k copies, while essentially nobody bought Kao the Kangaroo
How is that overkill? 22% of the revenue of last fiscal year. Makes sense that if you want the game on your subscription service that you pay around that amount.And they paid them 22% of their revenue, talk about overkill.
Idk about astronomical. We could do estimates for the month of August 2022.This is the stuff nobody discusses - how much it’s costing Microsoft to put all of these games on Game Pass.
I like Game Pass but the overall costs must be astronomical. This is why Sony’s afraid to join Microsoft in the deep end.
Surely spending $1m for A Hat in Time, Blue Fire, even Kao the Kangaroo would be better than this shovelware?
Idk about astronomical. We could do estimates for the month of August 2022.
Ghost Recon Wildlands:
Turbo Golf Racing:
Shenzhen I/O:
Two Point Campus:
Offworld Trading Company:
Expeditions: Rome:
Cooking Simulator: $600k
Midnight Fight Express:
Opus:
Exapunks:
Tinykin:
Fenyx Rising:
Immortality:
Commandos 3:
Aren’t they way over 20mill subs a month$183m a month according to ampere.
Meanwhile, at 25 million monthly active subscribers at an average sub fee of $8, that's $200 million in GP revenue in a month.
I’d rather game pass was a vehicle for discovering quality. As stated previously, Goat Simulator had over 2.5m buyers in 2015, that doesn’t make is a better game than Ico or Okami that sold 500k in their original runs.That would have been spectacularly bad business. On Steamspy, Cooking Simulator has more than twice as many CCUs, followers and owners as Bluefire and Kao combined.
I’d rather game pass was a vehicle for discovering quality. As stated previously, Goat Simulator had over 2.5m buyers in 2015, that doesn’t make is a better game than Ico or Okami that sold 500k in their original runs.
"Join voluntarily"? Why would a developer who's not owned by Microsoft put their game on Game Pass unless they are being paid an agreed-upon lump sum up front? Beyond an older game that's been out for awhile and past it's sales cycle, I don't see what the benefit is unless you're being paid to put it on the service. Visibility can't be that big a reason without some money to back it up and justify it.This makes me wonder what they are paying for to bring other games to Game Pass that don't join voluntarily? Especially AAA games? $6 million? $60 million?
You didn't understand what I meant. Gamepass is getting dozens of games every single month, that range from small(like Cooking Simulator) to big games, like Guardians of the Galaxy.As another post above has pointed out, 600k is equal to just 40k GPU subscribers' 1 month fee. This is a minuscule amount in context.
I honestly don't think it's that much. Take this total and divide it by how many months it's on the service.You didn't understand what I meant. Gamepass is getting dozens of games every single month, that range from small(like Cooking Simulator) to big games, like Guardians of the Galaxy.
If MS is paying to get a game like Cooking Simulator onto gamepass, its safe to assume that most non-MS games are being moneyhatted.
So if MS needs to pay Cooking Simulator 600k to get into the service, I wonder how much they spend to get those 20 to 30 small games that are added every single month to the service(which isn't permanent), and how much they pay to get big games like Guardians in(5 million? 10 million?).
And when you add all these small moneyhats, it ends up being a fuckton of money every single month. It's not a "minuscule ammount". There is a reason why MS is making their games that get into gamepass more and more like GAAS. Running Gamepass, at least at its current price, must be absurdely expensive and risky.
Moneyhatted? Did you think MS or Sony get those games for free or what? 600k is nothing if they really make 200m+ each month.You didn't understand what I meant. Gamepass is getting dozens of games every single month, that range from small(like Cooking Simulator) to big games, like Guardians of the Galaxy.
If MS is paying to get a game like Cooking Simulator onto gamepass, its safe to assume that most non-MS games are being moneyhatted.
So if MS needs to pay Cooking Simulator 600k to get into the service, I wonder how much they spend to get those 20 to 30 small games that are added every single month to the service(which isn't permanent), and how much they pay to get big games like Guardians in(5 million? 10 million?).
And when you add all these small moneyhats, it ends up being a fuckton of money every single month. It's not a "minuscule ammount". There is a reason why MS is making their games that get into gamepass more and more like GAAS. Running Gamepass, at least at its current price, must be absurdely expensive and risky.
Thats assuming:All of these combined will not have cost MS more than $15 million for a 12 month contract. Or approx $1.4m per month
Meanwhile, at 25 million monthly active subscribers at an average sub fee of $8, that's $200 million in GP revenue in a month.
Don't crucify me if my math doesn't check out
If moneyhatting was the only cost that MS had with the service, I would agree. But its not.I honestly don't think it's that much. Take this total and divide it by how many months it's on the service.
Then look at how much money they get every month from subs.
Their costs aren't 600k every month, and I highly doubt they earn 200 million every month, from subs alone at least.Moneyhatted? Did you think MS or Sony get those games for free or what? 600k is nothing if they really make 200m+ each month.
$20 on Steam, with 84% positive reviews.
‘Shovelware’ indeed.
I remember the thread with sneering comments about Powerwash simulator. And now it’s one of the most played games on Gamepass, and has 3679 concurrent players yesterday on Steam.
For an enthusiast gaming forum, many here are weirdly ignorant about gaming in general.
I don't think they're making tons of money, and they may not even be 100% breaking even. But I was just surprised that anyone thought $600k was a lot. What if the game is on GP for a year? $50k a month when they're pulling in millions a month.If moneyhatting was the only cost that MS had with the service, I would agree. But its not.
Marketing, servers, staff dedicated to Gamepass, developing new tools and functions, money that gets from underdeveloped countries being far lower than in places like US, etc.
They all add up. And when you are constantly pouring anywhere from 25 million to 50 million to "rent" games onto your service, that will expire after a while, it starts getting extremely expensive.
Don't get me wrong, at this point I don't think MS is bleeding money anymore, though I don't think they are making bank either. But anyone pretending this isn't a big deal is fooling themselves.
You didn't understand what I meant. Gamepass is getting dozens of games every single month, that range from small(like Cooking Simulator) to big games, like Guardians of the Galaxy.
If MS is paying to get a game like Cooking Simulator onto gamepass, its safe to assume that most non-MS games are being moneyhatted.
So if MS needs to pay Cooking Simulator 600k to get into the service, I wonder how much they spend to get those 20 to 30 small games that are added every single month to the service(which isn't permanent), and how much they pay to get big games like Guardians in(5 million? 10 million?).
And when you add all these small moneyhats, it ends up being a fuckton of money every single month. It's not a "minuscule ammount". There is a reason why MS is making their games that get into gamepass more and more like GAAS. Running Gamepass, at least at its current price, must be absurdely expensive and risky.
Its more about 600k for such a "nobody" game that seems alot, since that implies that most of those 20 to 30 games that goes into the service gets at least that.I don't think they're making tons of money, and they may not even be 100% breaking even. But I was just surprised that anyone thought $600k was a lot. What if the game is on GP for a year? $50k a month when they're pulling in millions a month.
Let's say there's at least 5 million people paying the current GP ultimate price. They're making all these millions each month, that 600k is nothing but an investment.
If MS is paying to get a game like Cooking Simulator onto gamepass, its safe to assume that most non-MS games are being moneyhatted.
"Join voluntarily"? Why would a developer who's not owned by Microsoft put their game on Game Pass unless they are being paid an agreed-upon lump sum up front? Beyond an older game that's been out for awhile and past it's sales cycle, I don't see what the benefit is unless you're being paid to put it on the service. Visibility can't be that big a reason without some money to back it up and justify it.
"Sure, Team Xbox, here's our game. Please put it on Game Pass. Don't worry about compensating us at all!"
You didn't understand what I meant. Gamepass is getting dozens of games every single month, that range from small(like Cooking Simulator) to big games, like Guardians of the Galaxy.
If MS is paying to get a game like Cooking Simulator onto gamepass, its safe to assume that most non-MS games are being moneyhatted.
So if MS needs to pay Cooking Simulator 600k to get into the service, I wonder how much they spend to get those 20 to 30 small games that are added every single month to the service(which isn't permanent), and how much they pay to get big games like Guardians in(5 million? 10 million?).
And when you add all these small moneyhats, it ends up being a fuckton of money every single month. It's not a "minuscule ammount". There is a reason why MS is making their games that get into gamepass more and more like GAAS. Running Gamepass, at least at its current price, must be absurdely expensive and risky.
It also depends on the size of the dev. If I was one of these solo guys devoting years of my life to a passion project that blows up, and MS offers to dump 600k into my personal lap it would be a life-changing amount of money.Yep
And actually 600k sounds like a very low price. Only reasons the devs are happy with it is because the game was already pretty successful before, and gamepass is just a bit of extra money on top.
If gamepass was the majority of their playerbase they'd be firing their employees and closing down in a few months.
IMHO they should've negotiated for more. Much much more. Studios wont survive on shitty deals like that.
Take that $600k and just assume that’s the going rate, and multiply that by how many third party games are on the service. I mean there’s what? A couple hundred?
Then you’ve got EA and Ubi linked in. They get something.
183m per month? That's 2,2 billion per year.
Not bad at all considering fact that first-party games are MIA this year.
have a source article?
Microsoft is quietly bringing in billions from its Netflix-like Game Pass service as subscribers top 25 million
At a minimum of $10 per month per subscriber, Microsoft is bringing in at least $250 million each month from its Game Pass service.www.businessinsider.com
And that is from January. They've reported Game Pass subs off-setting loss in revenue from not having any big first party games in the latest quarterly reporting.
I'll guess it's at or above 30m right now. Once more first party stuff starts coming out, and/or Activision closes, it should get a healthy boost.
The overall cost is massive though. I’d be curious to know what it really is.
Take that $600k and just assume that’s the going rate, and multiply that by how many third party games are on the service. I mean there’s what? A couple hundred?
Then you’ve got EA and Ubi linked in. They get something.
Then you’ve got all of your first party games that are being developed that are day one on GP. While those games are also available for purchase, there’s no question that GP is heavily eating into those sales.
Microsoft can certainly keep it going, but subscriptions are costly.
But there are the costs of maintaning and running Gamepass. Its not only the moneyhats.OP really poisoned the thread with some weird ass takes.
You only have to look at the thread for August GP games to know that they aren't adding 'dozens' of games every month. And based on my napkin math for this month, they aren't spending that much annualized.
Day 1 AAA games cost more, but you forget that these games are chosen to boost GP subscriber count. So for example, paying $20 million for MLB the Show works out quite well if it brings just 180k new subscribers.
After taxes? It would barely pay for a solo 3 years project, little to no profit.It also depends on the size of the dev. If I was one of these solo guys devoting years of my life to a passion project that blows up, and MS offers to dump 600k into my personal lap it would be a life-changing amount of money.
That would set me up for the next decade to work on more games.
But there are the costs of maintaning and running Gamepass. Its not only the moneyhats.
I just think you are all lowballing the costs and difficulties that comes with either those moneyhats, or the profit splits that they do with EA and Ubisoft(since their own subscriptions are included into gamepass, and I doubt those are one time payments)
Even if their operating costs, revenue share etc represented 50% of their total revenue, they would still be able to pay an average of $ 2.4M per game on the service per year to break even (based on the current catalog size and revenue provided above).But there are the costs of maintaning and running Gamepass. Its not only the moneyhats.
I just think you are all lowballing the costs and difficulties that comes with either those moneyhats, or the profit splits that they do with EA and Ubisoft(since their own subscriptions are included into gamepass, and I doubt those are one time payments)
You all are making A LOT of assumpsions on those math of your that are overoptimistic, such as assuming a high average per sub, zero knowledge on operating costs, how much MS pays per game, or revenue share to other subs added to gamepass, as the Ubi and EA one, etc.Even if their operating costs, revenue share etc represented 50% of their total revenue, they would still be able to pay an average of $ 2.4M per game on the service per year to break even (based on the current catalog size and revenue provided above).
Indies won’t cost that much.
Most first parties won’t have any royalty or revenue-share.
Old catalog like BC games, as well as publisher back catalog won’t cost that much.
Also keep in mind that whatever they pay for e.g. FIFA is compensated by a 30% cut on the MTX generated.
TLDR: it’s not a bad business overall.
If thats 600k for a year of staying on GamePass, that breaks down to 50k a month. I don't think that is a big deal.
The vast majority of the older third party games there aren't being handed many hundreds of thousands of dollars.
Sure, subscription services will ensure that your launch retail sales are eaten into. But you've forgotten how sub services work.
For example, Gears 5 came out in 2019 and had its retail sales reduced due to Gamepass. But a hefty chunk of those who subscribed to Gamepass because of Gears 5 will have remained on the sub since then and have continued to hand over money to Microsoft, years after Gears 5. That's pretty much MS bet... That subscribers stick and continue to provide a steady stream of cash.
When Call of Duty gets added to GP post acquisition, the service will skyrocket.
Only EA Play is included with Gamepass. Ubisoft+ Classic is not.I just think you are all lowballing the costs and difficulties that comes with either those moneyhats, or the profit splits that they do with EA and Ubisoft(since their own subscriptions are included into gamepass, and I doubt those are one time payments)