Streaming VR games from the cloud (not from your own PC like Quest) would be awful. Any extra latency or frame drops would be super noticeable and that’s how some people get motion sickness from VR.
Sony have already been addressing that with the streaming tech in PS Portal, though. Remote Play & PS.Link in tandem providing one of the best local streaming solutions for gaming out there.
In any case, allowing console owners with headsets to stream PC VR games is just another option, and options are always nice. Provide that choice for them because it's the least you can do as a platform holder to show you appreciate the support of your most loyal customers. And yes, those who bought a PSVR2 are among the most loyal (and highest ARPU) customers in the PlayStation console ecosystem. Last thing you want to do as Sony is leave them high and dry with a $550 peripheral you quietly sunset after barely a year, and can't even give them a consolation in having more games to play with it (even if that's through streaming, and I don't think those who bought a headset are fussed about negligible latency if it happens or motion sickness, not in any major way anyhow).
Again, that's a really mid-'90s SEGA move of stupid, and that does diminish faith among the most loyal in the customer base over time. It'll make them feel jaded, and hesitant to throw more big money into future hardware from the same brand. We have textbook examples of this in gaming history with not just SEGA, but also companies like Atari, and even Microsoft more recently. If Sony want to make PSVR2 natively compatible on PC, that's perfectly fine. But don't do that without doing something with it for your console customers as well, hence if they get a way to let it stream PC VR games to PSVR2 for PS5 owners, at least that's giving them something interesting to do with a $550 peripheral they bought into Day 1.
We don't need any guesses or estimates. Sony reports the figures. The official numbers are:
Original FY23 target - 25 million
Revised FY23 target - 21 million
FY23 results after 9 months -16.4 million
16.4 is the real number.
As of December 9th, a specific date you conveniently keep wanting to ignore, as if zero systems have sold since that date and you know that's false.
At least acknowledge that much and know that as of today's date, it's definitely a lot more than 16.4 million, even if it very likely will still come under the (somewhat unrealistic) 25 million target.
London Studio makes sense tbh, who thought that fantasy multi-player that looks like ugly cartoon has a high chance of success? It was such a weird looking title.
Similar for Twisted Metal GAAS, GAAS needs broad appeal more than anything. At least it had some nostalgia going for it.
Seems like they cancelled a few multi-player games that weren't working out and laid off some of the people hired to make them (GAAS would need strong support pipeline). Doesn't explain Insomniac and Guerilla peeps of course.
Obviously very sad for people who are left jobless in industry oversaturated with freshly fired.
Insomniac: cancelled Spiderverse GaaS (most likely)
Guerrilla: potentially cancelled Horizon GaaS
Those would be my guesses.
I wonder what kind of bonuses Ryan is getting on his way out. If he's getting the Kotick treatment.
Jim Ryan knew about the sexual harassment at ABK and did nothing to stop it?