Unknown Soldier
Member
Most people obviously don't know or don't care that Palworld is actually a Day 1 Gamepass title, judging from how the Steam version ($27 until 1/25) has now sold over 4 million copies in 3 days and hit a peak of over 1.2 million concurrent players. This is an obvious challenge for Microsoft, how can they make anybody other than Xbox owners care about Gamepass? PC gamers do not care about Gamepass, this has been an issue for MS for years now.
Every gaming laptop you buy today and both Nvidia and AMD retail boxed GPU's come bundled with free 3 months of PC Gamepass and I don't know that anyone ever bothers to try it even when it's free judging from a game like Palworld's performance. Even Starfield ended up doing $235 million in sales on Steam and I'm willing to guess that the number of PC Gamepass players of Starfield was basically zero.
MS has been pushing Gamepass as the future of gaming and quite honestly looking at Palworld, gamers do not care. MS thinks they can also get Gamepass on cloud streaming and mobile, and I can guarantee you that mobile gamers do not want to play a laggy streamed version of Halo Infinite on their phones. That's so far outside the mobile market preferences that it's almost hilarious that MS thinks this will be a thing.
Outside of the extremely small install base of Xbox consoles, no one cares about Gamepass. And that means that Gamepass will never be able to grow in any meaningful way. I think MS quietly knows this, which is why Satya Nadella removed Gamepass growth and sub numbers from his own performance metrics.
Every gaming laptop you buy today and both Nvidia and AMD retail boxed GPU's come bundled with free 3 months of PC Gamepass and I don't know that anyone ever bothers to try it even when it's free judging from a game like Palworld's performance. Even Starfield ended up doing $235 million in sales on Steam and I'm willing to guess that the number of PC Gamepass players of Starfield was basically zero.
MS has been pushing Gamepass as the future of gaming and quite honestly looking at Palworld, gamers do not care. MS thinks they can also get Gamepass on cloud streaming and mobile, and I can guarantee you that mobile gamers do not want to play a laggy streamed version of Halo Infinite on their phones. That's so far outside the mobile market preferences that it's almost hilarious that MS thinks this will be a thing.
Outside of the extremely small install base of Xbox consoles, no one cares about Gamepass. And that means that Gamepass will never be able to grow in any meaningful way. I think MS quietly knows this, which is why Satya Nadella removed Gamepass growth and sub numbers from his own performance metrics.