Silent Hills wasn't only going to be a first person experience... The larger outdoor areas were going to be third person optional as they weren't really "scare zones" and the more compact areas / scare / story zones (Indoors, alley ways, etc) the camera would move down into first person, like something was coming above to take control of you, or see through your eyes. Some of the investigative ideas were borrowed from Condemned (Although they didn't work in the same way) and there was actually quite a bit more work done on Silent Hills than people may think.
Didnt see it posted but thought this should be added
LOL no.and there was actually quite a bit more work done on Silent Hills than people may think.
Weird, ok.LOL no.
It would be difficult for them to use anything but the main storyboard as most of them are short stories that involved specific locations and families... Unless they turned one of the short stories into a full game, which I guess they could do, there would just be a lot of filler.The TGS trailer they showed later on was pretty frightening. I wonder what Konami did with all the assets/story boards.
Kazunobu Uehara is a long time Konami (mgs) programmer who returned a few years back (2017) from a stint at Namco (Ace Combat). Upon his return, he was promoted to general manager. Why is this important is what you’re asking. Well, cause the project he’s handling still hasn’t been announced. Maybe things are happening.I think something is happening.
Silent Hill trademark filed by Konami in Canada
Could it point to a new game?www.windowscentral.com
I would be down for an HD collection with Silent Hill 1 redone with modern graphics on the fox engine.
- Konami has filed a new trademark for Silent Hill in Canada.
- This trademark is separate from Konami's ownership of the Silent Hill franchise.
You still feel it too, don't you boss?Just bumping this instant classic thread for guests to see this weekend
Jesus, I nearly shat myself from that video alone. Thanks for sharing
I'd say that it was 1080/60, just like GZ and TPP on PS4.Anyone know the frame-rate and resolution for PT?
It's great that RE tried to replicate some of this demo. But yes, it was great and the idea of the full game will be sorely missed by gamers.
Del Toro got mad and decided to never work with videogames again.Why couldn't Kojima make it under a different name instead of giving us this Death Stranding crap?
Because he doesn't like horror games as he gets scared pretty easily. Also, Death Stranding is currently exploring many of the concepts and ideas teased in P.T., but from the perspective of an action adventure game.Why couldn't Kojima make it under a different name instead of giving us this Death Stranding crap?
And get sued by Norman Reedus’s peopleI feel cheated by having brought ps4 after P.T was no longer available....
These fucking konami idiots could easily put this up on psn for 5usd and earn some extra buck for free
Easy fix, replace the model with Quiet.And get sued by Norman Reedus’s people
HahahahaEasy fix, replace the model with Quiet.
Jump Scares: The Game.
They nailed the atmosphere, but I wouldn't want to play that for 10 hours. But then again I don't see what's fun about getting scared and I've never understood why people like survival horror games so it doesn't matter what I think.
Konami still sucks for canceling this game. It wasn't my thing but people were genuinely looking forward to it and it could have (or WOULD have) been the best game in the series. Here's to hoping that Death Stranding surprises us and becomes a horror game halfway through.
I agree, and his attire was akin to that of Harry Mason's so it definitely would have had a more Silent Hill feel. I'm just not a fan of jump scares.The full game was unlikely to have much in common with the demo beyond the tone and atmosphere. You wouldn't pay Normal Reedus to make a first person game for starters, it seemed poised to at bare minimum make use of the whole town, and obviously the gameplay would be more than nonsensical puzzles designed to pad an hour+ a single hallway.
It wasn't that jumpscary as far as I remember. Couple of instances where the chick does a quick motion, like when she's in the window or closes the bathroom door are jumpscares, and of course when she neck's you it could be a jumpscare moment, but most of the time it was pretty straight spooky and terrifying. When she's looking down on you from the second floor and slowly backs away. That iconic shot of her in the weird pose in the hallway with the shadow cast over her. The constant oppressive audio, and the cue that plays when she starts roaming, prepping you to gtfo. That's the big one, 'cus instead silence prepping a jump, it does the Silent Hill heavy audio weighing you down with terror thing. That's no jump, you know what's coming.Jump Scares: The Game.
They nailed the atmosphere, but I wouldn't want to play that for 10 hours. But then again I don't see what's fun about getting scared and I've never understood why people like survival horror games so it doesn't matter what I think.
Konami still sucks for canceling this game. It wasn't my thing but people were genuinely looking forward to it and it could have (or WOULD have) been the best game in the series. Here's to hoping that Death Stranding surprises us and becomes a horror game halfway through.
Have you played it? It's better than most AAA games out there.All this for a glorified looping hallway demo that lasted like 30 mins.
But it was going to be so much more.All this for a glorified looping hallway demo that lasted like 30 mins.
I liked it for what it was. Never been so scared of something or someone in a video game before. I got to the first jump scare where she grabs you and couldn't pick it up again.It wasn't that jumpscary as far as I remember. Couple of instances where the chick does a quick motion, like when she's in the window or closes the bathroom door are jumpscares, and of course when she neck's you it could be a jumpscare moment, but most of the time it was pretty straight spooky and terrifying. When she's looking down on you from the second floor and slowly backs away. That iconic shot of her in the weird pose in the hallway with the shadow cast over her. The constant oppressive audio, and the cue that plays when she starts roaming, prepping you to gtfo. That's the big one, 'cus instead silence prepping a jump, it does the Silent Hill heavy audio weighing you down with terror thing. That's no jump, you know what's coming.
It was very well and deliberately crafted horror, even in that bite size. It really hit me once RE7 did its hackjob knockoff with the ghostbros teaser. Obnoxious assholes+bumbling around in the decrepit shithole from Texas Chainsaw Massacre's remake. Oh look, viscera in the fridge, 'welcome to the family son'. The gulf was astounding.
That's not true. Silent Hill is a series that's known for tackling diverse themes and given how Hideo Kojima likes to talk about stuff that's happening in our current society with his games, I can see how our dependency on social media could've been one of the themes of Silent Hills, because P.T. already teased at a modern setting for the series' reboot.Silent Hill isn't a game made for social media aspects in mind, it's supposed to be a mindfuck horror game :/