Perrott
Member
Watch our first teaser of MindsEye, a new blockbuster game set in a unique world - available in #EVERYWHERE.
Yes, that's the same actor that played Mafia III's protagonist Lincoln Clay.EVERYWHERE is a new world of endless possibilities where you can participate in almost infinite activities and even create your own.
EVERYWHERE impressions from VGC and an explanation of how MindsEye fits into it:
Our day at BARB was spent being shown numerous aspects of the game, focusing mainly on its central social hub Utropia. [It is] a futuristic-looking town area which is surrounded by a number of large biomes; grasslands, canyon, volcanic and the like. For now though, the main focus was on Utropia and the four districts it currently boasts; the Combat District, the Racing District, the Entertainment District and The Collection.
The Entertainment District contains a number of smaller rooms – there’s a door leading to a cinema room, one leading to what appeared to be a DJ area, and an interesting-looking Art Gallery section that leads to a genuinely beautiful museum area showing concept art. One door, however, was simply labelled Game Lobby. Upon entering it, we were shown a cinema screen, which then ran [the MindsEye teaser trailer].
MindsEye is a separate AAA game that will only be available in Everywhere. After further grilling, we were told that the plan is to release it in different themed chapters – the first would focus on single-player gameplay, the second may be more multiplayer-focused.
What’s more, as each new chapter of MindsEye is released, the assets will be made available for players to incorporate in their own creations in Everywhere.
A chat with the cinematic artists suggested that MindsEye won’t just be a couple of hours long, but a fully-fledged, “proper length” adventure.
The art team showed us an enormous image with countless character outfits and vehicle skins planned for launch, with the plan being to continue to add to them over the coming years.
The scale extends to the audio too – a trip to the sound department led to a demonstration of the game’s ray-traced audio, where the way environmental ambience and effects sound to the player is generated on the fly depending on where they are and what’s in the way of the sound waves.
The game’s music selection also promises to be vast – the audio team was tight-lipped on what exactly this means, but it appears there will be some licensed tracks as well as some entirely new soundscapes created especially for the game.
We were informed that [EVERYWHERE] will be both Premium and Free-to-Play but it wasn’t made clear how this would be implemented. It feels like the studio could get away with charging for each chapter of MindsEye – given that it can make a legitimate claim to being the next narrative adventure directed by one of the key names behind the Grand Theft Auto series.
First look: GTA producer’s Everywhere could be enormous if it matches its ambition | VGC
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