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MIGHTREYA announced for Steam

ArtHands

Thinks buying more servers can fix a bad patch

MIGHTREYA, the recently announced anime-style hero action adventure game from Assault Spy developer Wazen, will launch for PC via Steam in 2025, newly revealed publisher 505 Games and the developer announced.

Here is an overview of the game, via its Steam page:

About
Join schoolgirl superhero Reya and her manager Nio as they embark on their journey as Hero Content Creators, fighting monstrous beings that emerge daily from another dimension.
  • Prepare for electrifying aerial superhero battles, boasting intuitive controls that anyone can master. Use the camera to lock onto targets effortlessly, then unleash a torrent of attacks with the push of a button. Dive into combat at exhilarating speeds, delivering lightning-fast strikes and chaining combos effortlessly.
  • Experience sensational combat against unexpected otherworldly threats, from small creatures to gigantic monsters. Unleash your power and send them crashing into floors and walls in anime-style showdowns!
  • Follow an engaging cast through the fun and cheerful hero streamer’s story! Featuring a stylish female protagonist, colorful side characters and creatively designed enemies.
  • Take advantage of three iconic weapons and over 30 unique actions and attacks to execute unique combos and jaw-dropping finishers to obliterate your foes.
  • Explore 38 stages and face 24 enemy types including powerful bosses.
Anime-inspired, heart-pounding hero action is waiting for you!
 

Cyberpunkd

Member
Anime-inspired, heart-pounding hero action is waiting for you!
Sad Jim Carrey GIF


This looks like thrash.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
The game looks pretty cool.

Some more deets from Automaton Japan:
The developer is Wazen K. He has experience working on the Devil May Cry series, and released the spy comedy adventure game Assault and Spy as a free game under the name ebiKatudon. In 2018, he released the 3D action game Assault Spy on Steam, which was highly praised. Wazen K often uploads stylish videos of Maitreya, which are often shared and highly anticipated.

 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Not too much into the schoolgirl thing, but I guess it could be cool if it plays well enough. I'm always in for a character-action game.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Automaton recently did a interview with the solo dev of the game:


──Please introduce yourself. Tell us about your career and current scope of activities.

Wazen:
I’m Wazen. After working at a development studio, I’ve gone solo and started making indie games.

──What kind of game is Mightreya? Are there any games you’re referencing as you work on it?

Wazen:
It’s a game you can ease right into, with simple controls, exhilarating action, and visuals inspired by anime and shonen manga. As you get used to the action mechanics, you can explore a deeper level of gameplay, aiming for combos and high-score attacks. I’ve referenced Zone of the Enders: The 2nd Runner and the Devil May Cry series throughout development.

──What sets Mightreya apart from existing games in the so-called stylish action game genre?

Wazen:
The scale of the combat is very different to that of existing stylish action games. I think that attacking the enemy from where you stand is the most common pattern in conventional games, but in Mightreya, you fly all over the field and attack gigantic enemies using huge punches, swords and blasts to send them flying. I think this is an easy-to-spot selling point and part of why the game has generated so much interest on social media.



──How long have you been working on the game? What stage of development are you in at the moment?

Wazen:
I’ve been at it for nearly 2 years. It’s a considerable period of time, so I’d be in trouble if I weren’t at least 50% done. I expect to see the pace of development surge in the second half, as certain elements will be incorporated all at once.

──Your efforts to be active in English-speaking spheres on social media are quite impressive. Were you conscious of western gamers in terms of the game’s concept?

Wazen:
Based on my own analysis of trends on social media, I concluded that the demographic that seems to be interested in “deeper” action games is English-speaking. Also, another reason why I interact with English-speaking users is that there is a culture among them that is more enthusiastic about supporting indies such as myself.

──I understand that you’re working on Mightreya all by yourself. What’s your secret? I’m guessing you can’t invest 100% of yourself into all aspects of the game, but are there any areas of development that you prioritize in particular?

Wazen:
I think it’s all possible thanks to social media. Making every asset in the game on my own would be impossible, so I commission other artists who work independently like myself. So, strictly speaking, I’m not working completely solo. I think that if you have a sufficient understanding of the game engine and know how to outsource things efficiently, you can make a game of a reasonable scale even independently.

As for my priority, that would be the responsiveness of the action mechanics. At my previous studio, I worked on nothing but action games, so I’m relying on the skills and experience I acquired there.

──Your previous title, Assault Spy, was also a 3D action game with some cool moves, but what do you think has evolved since then?

Wazen:
I was quite confident in Assault Spy in terms of content, but at the end of the day, when you pick up a game, the visuals are important too. Hence, Mightreya takes a step further with its graphics, which I think you will be able to notice.

──Why did you choose to partner up with 505 Games? What kind of support have you received from them?

Wazen:
I was a fan of all the games 505 Games were putting out, which was a deciding factor for me. They have been helping me with things like my development schedule, promotion, funding and more.

──I’m curious about what’s keeping you motivated despite the game’s daunting scale and the fact that you’re working solo.

Wazen:
I’m very picky about games, so I want there to be a game out there that behaves exactly according to my ideals. This is a big part of what motivates me.

──Thank you for your time. I’m looking forward to future updates from you!
 
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