Nothing is wrong with your english, i was just pic responsing to your pic.what was wrong with my english pal??
pppssst i have a secret
Nothing is wrong with your english, i was just pic responsing to your pic.
Its 900p 60fps on the SwitchObviously MP4 is a cross-gen release. It will likely run (docked) 1080p 30fps on Switch and 4K 60fps on Switch 2.
Did you play it on Wii?I was more referring to the other user, Vaibhavpisal. The final area can be “annoying”, but it isn’t unfair. It just requires you to use the tools you were given. No different than any other Metroid game.
Yep, played it on Wii and Gamecube and didn’t have an issue. I did play with the Wii Motion Plus though so maybe that changed how accurate the ammo type switching was?Did you play it on Wii?
Where you have to waggle to change your ammo type.
Dunno how it plays on normal pads but was annoying as hell. I don’t leave games midway especially the ones i like. But here it was just BS and had to drop it.
You probably have a lot more tolerances for BS.Yep, played it on Wii and Gamecube and didn’t have an issue. I did play with the Wii Motion Plus though so maybe that changed how accurate the ammo type switching was?
You probably have a lot more tolerances for BS.
It was like, I changed ammo type, enemies float slightly and now I can no longer see the one I have the ammo for.
Now I changed to another type… didn’t work in first attempt. Quick, you are surrounded.
Tried again, they float again slightly and I again have wrong one selected.
This goes on for 1/2 hr. Then, no way to save before boss. Its easy-ish fight but extremely long. Way too long. You slip once and you are sent back to do it all over again.
No idea how this was acceptable??
Did you really have to waggle to change ammo types? I swear I remember pressing a button to bring up a wheel (like a weapon wheel in classic shooters and ARPGs) and then just pointing to select the ammo.You probably have a lot more tolerances for BS.
It was like, I changed ammo type, enemies float slightly and now I can no longer see the one I have the ammo for.
Now I changed to another type… didn’t work in first attempt. Quick, you are surrounded.
Tried again, they float again slightly and I again have wrong one selected.
This goes on for 1/2 hr. Then, no way to save before boss. Its easy-ish fight but extremely long. Way too long. You slip once and you are sent back to do it all over again.
No idea how this was acceptable??
It never was acceptable, just like most tacked-on motion controls for the Wii. Almost every game would have been better without it.You probably have a lot more tolerances for BS.
It was like, I changed ammo type, enemies float slightly and now I can no longer see the one I have the ammo for.
Now I changed to another type… didn’t work in first attempt. Quick, you are surrounded.
Tried again, they float again slightly and I again have wrong one selected.
This goes on for 1/2 hr. Then, no way to save before boss. Its easy-ish fight but extremely long. Way too long. You slip once and you are sent back to do it all over again.
No idea how this was acceptable??
It was how you are describing it. But way more effort than pointing a joystick. And much less precise.Did you really have to waggle to change ammo types? I swear I remember pressing a button to bring up a wheel (like a weapon wheel in classic shooters and ARPGs) and then just pointing to select the ammo.
I didn't like the motion for motion's sake stuff on Wii, but good uses of the IR pointer were sublime. Red Steel 2 was also a fantastic cobtrils showcase that came too little, too late. Ubisoft should revive it for VR headsets.
I dunno. I thought it was way snappier and more responsive, but to each his own.It was how you are describing it. But way more effort than pointing a joystick. And much less precise.
I think rest of the game played better on Wii compared to a gamepad.I dunno. I thought it was way snappier and more responsive, but to each his own.
I could argue Phazon mine can make any average gamer rage quit kinda easyEasiest? Damn, but why? Is it very challenging?
you can be impressed by almost anything once you are conscious they will show a videogame running on a 10 Watt downclocked 2015 tablet, and still appreciate the visuals for what they are, not what they should look like
looking at the trailer of Prime 4, the first thing that stood out to me was Samus herself and the ship, they looked way better than any other Metroid model i ever seen and i had my jaw dropped , even the detail in her visor,flawless.
When the actual gameplay starts, the limitations are very noticeable, the geometry on display is not to Xbox ONE/PS4 level, neither are the textures, or visual effects , i was wondering how Retro could be rendering the backdrop on the forest scene at 60fps on a Switch, turns out they weren't and Digital Foundry confirmed it was a flat texture( it should be obvious to some people but i didn't noticed those things! lol)
So they are using plenty of tricks to make this look and run as pretty as possible on a Switch, that requires plenty of work i suppose, imagine how Metroid Prime 4 would have looked if it was a Wii U game,or on ' PlayStation 3' hardware as the first HD Metroid , or PlayStation 4
yet its tailored for the Switch hardware, looks fine for what it is, when they show the Switch 2 version, it might give it more visual flourish
Yeah feel the same way. It is a very real possibility.I have a feeling this one is so mediocre they're not gonna bother porting it to Switch 2.
If MP4 comes out after Switch 2 launches, I can't see it not being cross genYeah feel the same way. It is a very real possibility.
And even if not mediocre, I'm skeptical that a prettier MP4 is great selling point for Switch 2.
That's a strategy used by Sony and MSFT and 3rd parties on those platforms during a transition between generations.
Nintendo did it twice in the past that I can recall. Both times with Zelda. But both times weren't about prettier graphics. The 1st was about motion controls. The second was playing console Zelda on a handheld. New ways to play. The Nintendo DNA. And of course in both of these examples the previous system was a rather poor seller.
I'm skeptical Nintendo would promote prettier shinier for MP4 as a selling pt for the next console. WE saw the trailer. The selling pt would be... we will pretty up these graphics a bit? I don't see it because a prettier version of those graphics wouldn't be terribly obvious.
It also would seem to reinforce that the system you have, Switch, is good enough.
If MP4 comes out after Switch 2 launches, I can't see it not being cross gen
If it launches before, it can still get a "Deluxe" edition for Switch 2
I will fine if they use switch 2's power to allow it to run at 4K/60 and a better lighting engine
If Switch is getting Deluxe or HD versions of previously released games, I don't think Nintendo will completely avoid giving Switch 2 preivous games but with better graphics.gotta remember Nintendo thinks different.
Wii U didn't sell and was a console not a handheld. Only reason those games were on the Switch.If Switch is getting Deluxe or HD versions of previously released games, I don't think Nintendo will completely avoid giving Switch 2 preivous games but with better graphics.
Weren't Twilight Princess and Wind Waker brought to Wii U with better graphics? Isn't Luigi's Mansion 2 HD mostly just Luigi's Mansion 2 but with prettier graphics?Wii U didn't sell and was a console not a handheld. Only reason those games were on the Switch.
Again Nintendo thinks different. You aren't going to see a bunch of Switch ports with better graphics.
Might be a first for Nintendo if MP4 is also on the Switch 2 just for a little prettier graphics.
yeah those re-releases were all 10-11 years after the initial release.Weren't Twilight Princess and Wind Waker brought to Wii U with better graphics? Isn't Luigi's Mansion 2 HD mostly just Luigi's Mansion 2 but with prettier graphics?
But it shows Nintendo is happy releasing games just with better graphics no?yeah those re-releases were all 10-11 years after the initial release.
Nintendo ports old games. WE all know that.But it shows Nintendo is happy releasing games just with better graphics no?
To give an example with less time, Miitopia came out in the West in 2017, and was remastered for the Switch 4 years later.
Well the reason is money. If Nintendo thinks that releasing an old game with better graphics will be profitable, they'll do it. They see prettier graphics as enough of a selling point to make people buy an old game. There doesn't have to be a new way to play.Nintendo ports old games. WE all know that.
Miitopia ...that's the hill you want to die on?
Exception to the rule and even then 4 years later. And who knows exactly why they decided on porting that one. But I don't think 'better graphics' was why.
They want consumers to buy the old game again or sell the old game to new consumers.Well the reason is money. If Nintendo thinks that releasing an old game with better graphics will be profitable, they'll do it. They see prettier graphics as enough of a selling point to make people buy an old game. There doesn't have to be a new way to play.
Im guessing it will be similar to Breath of the Wild on Wii U and Switch, however Metroid Prime/Retro Studios is known to push visuals, and Switch 2, unlike Switch 1 is far more capable than the previous systemThey want consumers to buy the old game again or sell the old game to new consumers.
Same day MP4 Switch 2 wouldn't fit that.
Retro seems more known for not releasing anything in 10 years.Im guessing it will be similar to Breath of the Wild on Wii U and Switch, however Metroid Prime/Retro Studios is known to push visuals, and Switch 2, unlike Switch 1 is far more capable than the previous system
Im not saying its gonna be a completely different version, expect a moderate upgrade with higher resolution, textures and lightning effects to showcase their new console, there is a first time for everything, even for Nintendo. then someday they show Metroid Prime 5, completely designed for Switch 2
I also expect them to 'remasterize' Bayonetta 3 as sadly that game went beyond what the Switch can handle, looks like one of those impossible ports like DOOM Eternal
we will see, i say this because i believe Nintendo will want to show Metroid Prime 4 in the best light possible to bait potential Switch 2 owners, thats why they could mess with the graphics a littleYep but difference with BotW was they weren't going to sell copies on the old system. That's why it was appeared on Switch too. The draw wasn't better graphics either. It was a 'console' game on a handheld and Nintendo's new single platform that was both console and handheld.
Seems like too lazy and straight forward thinking for Nintendo. Too much of a faster horse mentality.we will see, i say this because i believe Nintendo will want to show Metroid Prime 4 in the best light possible to bait potential Switch 2 owners, thats why they could mess with the graphics a little
without making the Switch version look poor of course.
The actual game would need to have innovative mechanics ,strong design,action and appeal as well, Breath of the Wild wasn't simply more of the same but it got everybody to wonder how it will playSeems like too lazy and straight forward thinking for Nintendo. Too much of a faster horse mentality.
Also ...not sure it would be wise to focus on graphics in a smartphone and PS5/XsX world.
I'm talking about the mentality of releasing MP4 simultaneously on Switch 2 ...if the only real selling point is improved graphics. SEems too lazy/pedestrian for Nintendo. Independent of the agme being great or mediocre.The actual game would need to have innovative mechanics ,strong design,action and appeal as well, Breath of the Wild wasn't simply more of the same but it got everybody to wonder how it will play
I don't think Metroid Prime 4 will have the same impact as a Zelda, but it should be a strong launch title alongside whatever Nintendo is cooking for the launch window, that will be the big launch game (Mario Kart? Donkey Kong? Splatoon? who knows!)
Metroid is more for the "core" audience
This will just be about making the game available and attractive to the Switch 2 audience.They want consumers to buy the old game again or sell the old game to new consumers.
Same day MP4 Switch 2 wouldn't fit that.
i been trying out the motion control aiming just recently on Switch , you can forget its even an option ,all games (specially Skyward Sword) feel worse (clunkier?)from what i remember of the Wii remote, but there is potential if they improve the joycons.This will just be about making the game available and attractive to the Switch 2 audience.
With how scalable ganes are these days, there's little reason for Nintendo not to make sure that there is a Switch 2 version for almost every game they release after the Switch 2 launches.
Maybe these will only take advantage of the Switch 2 increased power. Or maybe there will be some other Switch 2 feature these cross gen games can take advantage of.
This will just be about making the game available and attractive to the Switch 2 audience.
With how scalable ganes are these days, there's little reason for Nintendo not to make sure that there is a Switch 2 version for almost every game they release after the Switch 2 launches.
Maybe these will only take advantage of the Switch 2 increased power. Or maybe there will be some other Switch 2 feature these cross gen games can take advantage of.
You know I'm right. You know Switch can do a lot better.
MP3 really benefitted from the sensor bar, which Switch doesn't have.i been trying out the motion control aiming just recently on Switch , you can forget its even an option ,all games (specially Skyward Sword) feel worse (clunkier?)from what i remember of the Wii remote, but there is potential if they improve the joycons.
specially because Metroid Prime 3 played so well on the Wii, im hoping they fix that tech somehow for next gen
You could say that for several things though.Yeah that's the thinking of the other consoles. Since when did Nintendo think like they did?
Does Nintendo discount their games like the other guys? No.
Does Nintendo give away older same gen games with their subscription every month? No.
Does Nintendo chase photo realistic graphics? No.
Has Nintendo done cross gen games for a few years post launch the past few gens like the other guys? No.
IT's not the no brainer one might think.
Yep but the point was they don't copy just to copy.You could say that for several things though.
Sony and Microsoft allow you to download their full games. Nintendo think different, so they won't do that.
Sony and Microsoft charge for online. Nintendo think different, so they won't do that.
EA and Activision do season passes. Nintendo think different, so they won't do that.
They do often think different, but that doesn't make them immune to industry trends. An increase in cross gen releases is likely to be one of those trends.