• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metaphor: ReFantazio |OT| Don’t Worry, It’s All in Your Head!

On which platform will you be picking up the game?


  • Total voters
    278

yogaflame

Member
May I ask if I play this game in easy mode will this affect the story or ending? I want to start with easy and play it in normal and hard in ng+
 

Danjin44

The nicest person on this forum
I LOVE the section when you need to get the keys from high ranking guards, and each of them you have only 3 turns to beat…..it was very fun challenge and really made me use of different job class set up.

They really add nice variety to the dungeons.
 
Last edited:

Nankatsu

Member
Well shit, I went to the Cuculus tomb quest without buying the sleep item on Grand Tad.

Oh No GIF by Breaking Bad
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
May I ask if I play this game in easy mode will this affect the story or ending? I want to start with easy and play it in normal and hard in ng+

No, there are no changes in story or game content in these SMT games even on the Safety / Storyteller difficulties.

The only thing that will change in this game's specific case is that there is a supereboss in NG+ that is only available on Easy and above, it's not present in Storyteller.
 
Last edited:

GHG

Member
Game got an update. Anyone knows what it was about?

Patch notes:

Hi Metaphor: ReFantazio players, please see notes for patch 1.04 released for Xbox and PlayStation 4/5, and patch 1.03 for PC releasing Friday 10/18:

1.04 – Xbox, PlayStation 4/5:

Adjustments made to the Camera Shake Off feature

Fixed an issue where New Game+ start save data wasn’t generating correctly under certain conditions

Other minor fixes

1.03 – PC (MSPC & Steam):

Anti-aliasing feature implemented. Anti-aliasing can be adjusted in SETTINGS > Graphic Settings

Adjustments made to the Camera Shake Off feature

Adjustments made to audio volume balance

Note: Today’s patch for Windows PC and Steam increases the game’s Master Volume. Please turn down your computer’s volume before starting up and readjust the in-game Master Volume setting. We apologize for the inconvenience!

Fixed an issue where New Game+ start save data wasn’t generating correctly under certain conditions

Other minor fixes

The patches will be applied automatically when the game is launched.

Thank you for playing Metaphor: ReFantazio!
 
Last edited:

Nankatsu

Member
Managed to beat the boss on abandoned tomb... After a couple of restarts. Had to spam severe damage skills and pray my characters didn't slept.

Slepping item? No need.

Brock Lesnar Lol GIF by WWE
 
Last edited:

Kurotri

Member
Man. As soon as you finish Virga Island I feel like the game shifts into hyperspeed mode. I thought the game would be much much longer, considering the director's comments about how it's similar to Persona 5 in length. But here I am with 46 hours and around level 45ish having done pretty much everything I could (though there's still some bonds left of course, but I doubt I'll be able to max out more than a few by the end) and I'm already nearing the end it seems. It's MUCH shorter than I expected. I anticipate that I won't even reach 70 hours with it, which kinda caught me off guard. I love the game, but I hope it sticks the landing. Unfortunately it's not really up there for me compared to the Persona games, but it doesn't need to be. I'd love if they expanded this into a bigger series, there's so much potential.

I genuinely thought that I'd only be at the halfway mark now considering how I JUST got Eupha and Basilio in my crew which really just feels like 2 minutes ago. Also how the hell are you supposed to level up so many bonds in such a short time frame if the game is this short? Some of them are locked behind high level virtue stats which can take ages!
 

Jinxed

Member
Man. As soon as you finish Virga Island I feel like the game shifts into hyperspeed mode. I thought the game would be much much longer, considering the director's comments about how it's similar to Persona 5 in length. But here I am with 46 hours and around level 45ish having done pretty much everything I could (though there's still some bonds left of course, but I doubt I'll be able to max out more than a few by the end) and I'm already nearing the end it seems. It's MUCH shorter than I expected. I anticipate that I won't even reach 70 hours with it, which kinda caught me off guard. I love the game, but I hope it sticks the landing. Unfortunately it's not really up there for me compared to the Persona games, but it doesn't need to be. I'd love if they expanded this into a bigger series, there's so much potential.

I genuinely thought that I'd only be at the halfway mark now considering how I JUST got Eupha and Basilio in my crew which really just feels like 2 minutes ago. Also how the hell are you supposed to level up so many bonds in such a short time frame if the game is this short? Some of them are locked behind high level virtue stats which can take ages!
Hmm that's good news for me, I thought I had 70+ hours to do
 

Power Pro

Gold Member
I'm torn if I should get this on Steam, or Xbox. With Xbox, it's Play Anywhere, so I can take it with me on my Laptop, and then sit at home and play it on the Series X >_<
 

Hrk69

Member
Loving the game but can’t figure out how to pause the cut scenes (on PS5). Can anyone help me here?
You can't pause cutscenes (if its the ones with the black bars)

But you can try to press the button that takes you to the PlayStation dashboard

This worked for basically every game I played on PS5. Including From games.
 
Last edited:

NotMyProblemAnymoreCunt

Biggest Trails Stan
35 Hours Into Metaphor ReFantazio

Brilehaven Spoilers


I went onto Louis Gauntlet Runner and got the key to his room. I have to go back when a certain event happens so that my character can access Louis Room since Louise will be at this event. Right now I got all five Royal Virtues to Rank 3. I've been doing lot of sidequests especially involving optional dungeons
 
Last edited:

Klosshufvud

Member
Spoilers right before the finale

I was so frustrated my days ended just as I had defeated the second dragon. I finally had a winning tactic of letting the Masked Dancer give the dragon a light weakness and have the summoner wreck havoc with buffed up light summon. And then use Prince and General as constant buffers and debuffers. Oh well, it did feel good atleast taking down two dragons
 

sigmaZ

Member
20 hours or so in.
New update made things look a bit sharper and I'm getting better frame rates.
And... yeah. I'm not feeling the social side content outside the dungeons.
I'm sorry but I don't think having canned dialogue/emotional dump segments really serve the tension of the main plot well.
I get that people like the fanficy nature of these things, but I prefer just getting on with the game, so I've started skipping the follower dialogue.
Too many RPGs are doing this now imo, but there's obviously people who like it so... 🤷‍♂️
Game lost a point for that. Still liking the gameplay and main plot enough to go on though, so that's a plus.
 
Game's story started off really well, but tapers off significantly after the 2nd dungeon. The anime cut scenes that push the story forward are few and far in between. When Brigitta asked me to look after her dog, Louis walking around with a star-struck celebrity singer, I began to wonder whether I'd finish the game.

But Heismay's introduction has completely changed the tone; what an introduction! A wronged Knight, hunted unjustly as he carries the ashes of his child?


1*rt3_ad-ilL0YoN9_REWsHw.jpeg


I hope we get more storylines like this
 
Last edited:

DonkeyPunchJr

World’s Biggest Weeb
OK I take back what I said before about this game being “better than average” regarding the amount of excessive talking in a JRPG.

God damn, so many conversations are like 3x as long as they need to be. It’s usually them just doing that “JRPG thing” where each party member has to explain their reaction to every little thing that happens, because the audience is too dumb to empathize and put themselves in the characters’ shoes.

So often you’ll be like right in front of the door to a dungeon or boss room and right before you enter, your party will break out into conversation where they just stand there yapping on and on for 15 minutes. I can SEE THE DOOR, FFs just let me go! Then you FINALLY get control of your character again, walk 15 feet, open the door, and guess what: time for ANOTHER 15 minute conversation! Fuck.


I’ve started just skimming the text without listening to the VA unless it seems like a really key scene. And I skip most of the “let me spend 15 paragraphs telling you why I need you to travel for 3 days and fetch me 5 donkey scrotums” side quest dialog altogether.

Much more enjoyable that way.
 

sigmaZ

Member
OK I take back what I said before about this game being “better than average” regarding the amount of excessive talking in a JRPG.

God damn, so many conversations are like 3x as long as they need to be. It’s usually them just doing that “JRPG thing” where each party member has to explain their reaction to every little thing that happens, because the audience is too dumb to empathize and put themselves in the characters’ shoes.

So often you’ll be like right in front of the door to a dungeon or boss room and right before you enter, your party will break out into conversation where they just stand there yapping on and on for 15 minutes. I can SEE THE DOOR, FFs just let me go! Then you FINALLY get control of your character again, walk 15 feet, open the door, and guess what: time for ANOTHER 15 minute conversation! Fuck.


I’ve started just skimming the text without listening to the VA unless it seems like a really key scene. And I skip most of the “let me spend 15 paragraphs telling you why I need you to travel for 3 days and fetch me 5 donkey scrotums” side quest dialog altogether.

Much more enjoyable that way.
lol You sound like me. I totally get what you mean. It reminds me of Captain Planet or those old cartoons where a character explains something, and then the others go, "So that means..." and restate the obvious. That's how all the follower sidequests have felt to me so far, so I've just started skipping them. It's all just filler.
Fortunately the main narrative is holding its own so far.
 

Klosshufvud

Member
OK I take back what I said before about this game being “better than average” regarding the amount of excessive talking in a JRPG.

God damn, so many conversations are like 3x as long as they need to be. It’s usually them just doing that “JRPG thing” where each party member has to explain their reaction to every little thing that happens, because the audience is too dumb to empathize and put themselves in the characters’ shoes.

So often you’ll be like right in front of the door to a dungeon or boss room and right before you enter, your party will break out into conversation where they just stand there yapping on and on for 15 minutes. I can SEE THE DOOR, FFs just let me go! Then you FINALLY get control of your character again, walk 15 feet, open the door, and guess what: time for ANOTHER 15 minute conversation! Fuck.


I’ve started just skimming the text without listening to the VA unless it seems like a really key scene. And I skip most of the “let me spend 15 paragraphs telling you why I need you to travel for 3 days and fetch me 5 donkey scrotums” side quest dialog altogether.

Much more enjoyable that way.
Yeah me and others have made similar points in previous pages too. The game just has an excess of useless dialogue thrown at you explaining the most obvious of shit a dozen times. It hampers the pacing big time and I can recommend you keep skipping everything that isn't voiced scenes because you're not missing much.

I have a question for people who have finished the game. No story spoilers but still going to spoiler
I am completely out of mana before fighting Louis. All these minibosses near the crystals have just drained my party clean and I barely have items left to refill. Have I hit a dead end now? I guess I can just switch to mage and run around and hit those teeth for the 1 MP but that sounds very cheesy.
Edit; Nvm you can actually rest at the start of the final dungeon with no cost. This game of course doesn't show this.
 
Last edited:

Arsic

Loves his juicy stink trail scent
There are two versions of the final boss. A harder version will unlock a trophy but not change the ending.

Feel free to google if you care.

I’m on the final final final final boss?

Will do a write up once done. But man are the scores this got likely based off people who didn’t complete it (which should be mandate to give it a score for a journalist), or are full blown retards.

Game is good but it’s not even Atlus’ top 5 games. Maybe top 10?
 

Mercador

Member
I'm torn if I should get this on Steam, or Xbox. With Xbox, it's Play Anywhere, so I can take it with me on my Laptop, and then sit at home and play it on the Series X >_<
Moonlight it on your XSX ? That's what I do and it allow me to play on SD as well.
 

TheDarkPhantom

Gold Member
Over 40 hours in, still loving *almost* everything despite my criticisms. Having said that, this doesn't come close to surpassing FFVII Rebirth (despite my criticisms with that game too), it's just on a completely different level in almost every aspect. Still, I think the potential is here to become a series as big and beloved as Persona, I'll reserve my final thoughts until I've actually finished it, let's see where the cards lie then.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Need some help.

Not sure why but at the start of every fight, my MC seems to immediately lose 10% or so of his HP even without being hit. What's causing this?
 

Klosshufvud

Member
There are two versions of the final boss. A harder version will unlock a trophy but not change the ending.

Feel free to google if you care.

I’m on the final final final final boss?

Will do a write up once done. But man are the scores this got likely based off people who didn’t complete it (which should be mandate to give it a score for a journalist), or are full blown retards.

Game is good but it’s not even Atlus’ top 5 games. Maybe top 10?
Given the insane difficulty spikes the game throws at you near the ending, I don't for one second believe critics finished the game on Normal mode. Atleast they would comment on this being a fairly difficult game if so. The ending sections are a real rollercoaster.
 

Arsic

Loves his juicy stink trail scent
Credits rolling. I’ll do this write up without spoilers and some with at the end.

I give this a 6/10. It’s really half a game, and the most ludicrous padding for the second half I’ve ever seen. This game could’ve been 35 hours and been infinitely better for it.

It’s the same issue persona 5 faced of just insane bloat and you’re just screaming for it to end. Atlus heard “game is too long”, but didn’t quite understand. I’m fine with a 70 or 150 hour game where it’s all thought out. They just seem to lose wtf to do after they develop half a game, then as said above, pad and blast to increase run time. Why? No clue.

Positives:
-Fantastic cast
-Wonderful art style
-Fun combat but loses its charm at the end
-Great leveling system

Mid points:
-Soundtrack. Starts off with a few cool unique pieces but never reaches the highs of say persona 4 or 5, or even the recent smtv tunes.

Bad points:
-Dungeon design is atrocious and gets worse. They are dull and ugly the later you get. The side dungeons are pitifully lazy. How many towers can climb? Oh here’s the same tower but now with red shit on the screen…
-Completely makes leveling pointless when the true final dungeon unlocks. An area to farm to catch up no matter how weak you are.
-No reason to do the extra content/dungeons because the game spoon feeds you the best gear (most of it) in the final dungeon.
-I won’t tread through it again but the ambush escape system is flawed until you get the 100% escape ability from leveling a social link.
-I never felt rewarded for doing these extra things in the world because of how the final dungeon like I mentioned above ruins it. They also didn’t give us multiple ending paths, (I think there’s only one?) which I would’ve preferred.
-Atrocious bloated down right disrespectful of the player writing. Even the voiced content becomes repetitive as all hell in the end. I swear I watched the same “final” cut scene 4 different ways because the game did not know how or when to end itself.
-The story is offensively bad. It never goes anywhere you can’t predict even though it has the ability to. It had but only two surprises to give which I’ll get into in the spoiler chunk.

There is at least 5? Times this game sets itself up as “ok here comes the final dungeon, final boss.” And every, fucking, time, it keeps stretching itself beyond paper thin. Another dungeon , another version of Louis to fight, another cut scene of the cast monologue about the same shit you’ve heard dozens of times on why Louis is wrong but right and believe in the power of bussies yadda yadda.

After the dragon isle I was hoping for more things like oh Shinjuku is part of the world? Let’s explore more on the old world is this one, etc. instead it just focuses on Louis who was played out as a villain after the murder attempt. I was hoping the final boss would be something more.

It’s great to learn More is your dad, and Gallica and the faeries are your mother’s soul as guidance. It needed more mic drop moments. These were minor but still appreciated. The fight with more was super cool.

There’s always another cut scene. It just felt like every writer in the writing room got to have their version of the final boss and dialogue put into the game because they just didn’t know which one to pick.

The ending also falls flat. I’m the king? Why? Did I not read the part in my dad’s book where instead they vote and lots of people are in charge? I clearly don’t even want to be king and just want to adventure. It sort of shits on its own ideals..

It sets itself up for a sequel and it can greatly improve itself if it did, but I don’t see them fixing shit because this game got such high marks that the actual problems won’t reach them. Plus, now that it’s explained itself? There isn’t a story here I want more of. I wanted less is more on this title. People who play the ex version they’ll eventually put out are in for a worse experience I imagine.

I’ll wait for more people to finish it to see how they see this being strung along sequence of 15-20 hours lands with them. For me? I prefer every other Atlus title I’ve played:
Persona 2-5
SMT3-5
Catherine

I really wanted to like this game and up to the dragon isle I would’ve thought this is going to surpass SH2 remake for my GOTY.

Maybe I’m more harsh than others in here who will see the game as a 8 or 9 out of 10, but this game failed to make me want more of it in the end.
 

Arsic

Loves his juicy stink trail scent
Given the insane difficulty spikes the game throws at you near the ending, I don't for one second believe critics finished the game on Normal mode. Atleast they would comment on this being a fairly difficult game if so. The ending sections are a real rollercoaster.
I put the game on easy for the last 10 hours I think. I could’ve cared less. The HP bloat was immense. Even on easy monsters have double the health they need to. It’s just a slog.
 
I put the game on easy for the last 10 hours I think. I could’ve cared less. The HP bloat was immense. Even on easy monsters have double the health they need to. It’s just a slog.

I'm beginning to sense this, too, particularly with the combat. The dungeons are so large/long and uninspiring that you feel compelled to use your MP to cut through monsters, small and large, just to save time. I'm playing mainly for the story now.
 

Kurotri

Member
I'm beginning to sense this, too, particularly with the combat. The dungeons are so large/long and uninspiring that you feel compelled to use your MP to cut through monsters, small and large, just to save time. I'm playing mainly for the story now.
I have been doing this from the beginning. Whenever I enter a dungeon I do two things: Run around erratically trying to find an item for Neuras, then run around erratically until I reach the boss door. I feel no need or desire to battle all the goons on the way and lose time and resources. The dungeons being pretty much copy paste don't help either. It's not something that bothers me a lot, but with things like this, I question the 10/10 scores. I say this as an Atlus fanboy.
 

Arsic

Loves his juicy stink trail scent
I have been doing this from the beginning. Whenever I enter a dungeon I do two things: Run around erratically trying to find an item for Neuras, then run around erratically until I reach the boss door. I feel no need or desire to battle all the goons on the way and lose time and resources. The dungeons being pretty much copy paste don't help either. It's not something that bothers me a lot, but with things like this, I question the 10/10 scores. I say this as an Atlus fanboy.
My favorite JRPG of all time is still Persona 4. So I'm there with you as a fan boy, and I'll be curious what others come to as a conclusion for this journey's end.

It's wild too because some of the issues here don't exist in the most recent SMT. The ping ponging of teams and no one learning from each other seems apparent...
 
Top Bottom