Just because people bring it up doesn't make it a good idea. Its a vocal minority. If that feature was added gamers would just fast travel everywhere like they do with GTA and RDR. You don't what that getting in the way of aerial battles etc. Spidey is really good at webslinging where is the fun in making him fail at it? Everything does not need to be gamified. Its not webslinging the game. You do a lot of traversal across the city, now you are sayings lets make that challenge too? You put 90hrs, they did enough to keep you in that world. In this instance don't over design what works, keep it simple. I don't think people want Death Stranding in Spiderman.
I'm not asking for it to be turned into some kind of over complicated simulation, just a mode where you can have more fun with the physics and the swinging.
For example, you can't hold on your web as long as you want to, and this is annoying to me. Spider-Man will automatically let go of the web after some height, which limits the kind of stuff you can do, doing a full turn / flip around a crane for example isn't possible.
In the PS2 games you could hold on to your web as long as you wanted, you had a full control on how and when you wanted to let go, you could experiment with your webs and try different, unscripted things, this was fun for me. You could even throw webs from both hands inbetween two buildings and use that as a swing, things like this. You can really notice in the modern games how weird the physics is when you try to hold on a single web and rotate around object, spider-man will just kind of float weirdly.
Comparing that to death stranding is really exagerated and unfair. It worked totally fine in the ps2 games and it was nowhere near as complex as you make it sound. The insomniac version has its benefit, like really good animations, swinging variety etc, but I would like for it to be more engaging, less automated, more fun.
And about the fact that I spent 90 hours in it meaning it's "enough"... I've always loved spider-man games since the ps2, I really like them and I know what they can / could do, the swinging concept is something I really love, which is why I'm so invested in this and want more depth into it. I also played the game two times, and a good chunk of hours was put into making this video lol :