clipperslipper
Member
Mark your own words.
Success of the platform is the most important one. You don't have to be a shareholder to want to see a gaming platform be successful.
The difference here is that Portal doesnt need support other than maybe fixes (and add in cloud streaming at some point). The support is the actual PS5 itself because its just a streaming device. PSP and Vita required software to be made specifically for those devices, this does not. So as long as games are being made for the PS5 then Portal will support those games also.Like anything Sony has done, it really comes down to their support and vision.
Psp was a force to be reckoned with because of the unseen emulation potential
Ps vita... amazing but died almost as it launched.
And how many smartphones are out there already ? That might be the part you are missing.Well there's over 40 million of them sold. I think that's the part your missing.
Doesn't matter, all you need is your own PS5 at home in rest modePortal is fully portable. You can take it with you when visiting friends etc. Just have to make sure they also have a Ps5
And how many smartphones are out there already ? That might be the part you are missing.
I don't know man, when I'm playing Forza I don't really think about Microsoft or Xbox or Series consoles or platforms or anything like that. But yeah, it's like with sport teams, I guess some people are just too heavily invested in this kind of thing. Which is okay to some level but it's easy to go overboard and full retard. Just look at the ban list.
False, and I can't believe there are still people that can't understand how the system works. LOLPortal is fully portable. You can take it with you when visiting friends etc. Just have to make sure they also have a Ps5
Ah that's where we get in bed together.
WTF ? How is this related to the discussion ?Maybe imagine the PS5 failing if it makes you feel better.
Does it really work like that? Cool!Doesn't matter, all you need is your own PS5 at home in rest mode
It's a failure of marketing and not the fault of the consumer.False, and I can't believe there are still people that doesn't understood how the system works. LOL
For Sony it doesn’t need to be any one thing.
Want VR? Check
Want a remote player? Check
Want a console? Check
Want a sub service? Check
It largely checks all the boxes for whatever you’re interested in. If you don’t just want GamePass Xbox is lacking on many fronts
The only thing on this list you can’t check off on Xbox is VR. One thing isn’t ’many fronts’.
Hard to shake the feeling you guys start with ‘Xbox bad’ and work backwards from there with increasingly weird arguments
False, and I can't believe there are still people that can't understand how the system works. LOL
No it's not. Everyone know remote play works out of your home network. It's like that since PS3 and PSP (or was PS4 and PS Vita??), and this is just a remote play device, like your phone. It's not rocket science, but apparently it's for someIt's a failure of marketing and not the fault of the consumer.
And this is a GIANT failure.
What's weird is when people are saying Xbox is exceeding expectations. There's no reason why Xbox should be selling worse but according to the numbers it's happening.
There has to be some weird reason why this is happening. Maybe because in the end check lists don't matter to most people.
Not sure what that has to do with my comment, but OK.
Not sure in which multiverse there’s anyone saying Xbox is ‘exceeding expectations’ but that’s certainly not a view often expressed on here
It's not the customer's role to make sure the marketing message is delivered correctly. That's on the seller. Can't believe I have to spell it out for ya. If your product has a benefit that's not communicated clearly, that's on you.No it's not. Everyone know remote play works out of your home network. It's like that since PS3 and PSP (or was PS4 and PS Vita, doesn't matter...), and this is just a remote play device, like your phone. It's not rocket science, but apparently it's for some
Yeah, that's pretty unfair. It's a beta. Once it comes out of beta and into general use, the wait times will be less than a quarter of that.
It has nothing to do with beta status. It's the costs of manufacturing and installing custom made cloud gaming servers in data centers all over the world.
Netflix streaming servers can handle ten thousand simultaneous movie streams because ultimately these servers are only uploading video files to your home. But a game streaming server isn't transfering a movie file, it's a server that's running a video game in real time. If you want cloud gaming with XSX quality graphics, then you'd need a custom built XSX cloud gaming server. Instead of serving 10,000 customers, each XSX modular part in that blade server can only handle one simultaneous player. So the economy of scale between movie streaming and game streaming is vastly different. To handle 10,000 simultaenous Xcloud players MS will need to install 10,000 XSX consoles. The more popular cloud gaming gets, the more it costs MS. And since these are custom built Xbox servers they're useless for anything else. These aren't regular Azure cloud servers, these Xbox servers aren't running Windows server OS during non peak gaming hours.
Besides that, MS has stopped investing in xCloud anyway.
Yes , your PS5 at home becomes your serverDoes it really work like that? Cool!
Whoa. Imagine the potential when cloud gaming becomes more prevalent.I mean Sony benefit from both.
But Sony were early to realise the benefit of from console streaming. Does anyone remember the patent from about 10 years ago where Sony defined a system whereby users could allow their consoles to be 'leased' as edge cloud servers? (I could be misremembering it)
The part that you're ignoring is that Microsoft will also have to have servers in place to serve them 6.5 billion users on phones .So, the Portal, the total sales of which and it's mandatory requirement of a home PS5 to even function, would be capped within ~120-150 million total LTD PS5's sold (and I'm being generous to the PS5 even touching PS2 numbers) by this generation's end and the $200 Portal itself ($400 mandatory PS5 + $200 Portal), is going to be a bigger threat to the Xbox Cloud game streaming services, which is playing and aiming for success in a market of a potential 6.5 billion (B I L L I O N) smartphone customers on this planet, who don't need any additional hardware than their phones?
Mobile network subscriptions worldwide 2028 | Statista
How many smartphone mobile network subscriptions are active worldwide? The number of smartphone mobile network subscriptions worldwide reached almost seven billion in 2023, and is forecast to exceed 7.7 billion by 2028.www.statista.com
This is also assuming the Portal has a 100% attach rate with the total PS5 units sold.
Make this lunacy make sense.
Realize that Xbox whole talk was about PlayStation not being their competition but Google & Amazon. Basically looking at the future where you will be playing your games on mobile devices.
Portal is right there where Google Stadia was supposed to be .
The only thing I see is a price bump of $200 for the PS5 for the people who don't have a man cave. Sucks to suck.
The only thing I see is a price bump of $200 for the PS5 for the people who don't have a man cave. Sucks to suck.
What support for Portal?I'm more worried about support for PSVR2 than Portal.
Portal is a lazy devs best friend if you know what I mean.
It's not that complex: with Stadia, you have company-owned servers running a game natively and streaming that game to a remote device over a public network; with PS Portal you have a domestically-owned server (your PS5) running a game natively and streaming it to a remote device over your home network (or a public networks if the connection is good enough). The benefit of the latter is that the user gets a dedicated, (very) local server, whilst the company benefits by off-loading the server cost and software licensing (the games you own) onto the end user.Google Stadia? You're still not making any sense. It honestly sounds like you're trolling.
Disagree, speaking for myself and a few friends. None of us have any intention to buy a PSVR ever, but we're all interested in Portal. Especially when you see discounts down to about the $150 level I could imagine a lot of people would pile in or lets say an improved Portal OLED which we'll probably see within a few years.It’ll be about as successful as PSVR.
The part that you're ignoring is that Microsoft will also have to have servers in place to serve them 6.5 billion users on phones .
It's not that complex: with Stadia, you have company-owned servers running a game natively and streaming that game to a remote device over a public network; with PS Portal you have a domestically-owned server (your PS5) running a game natively and streaming it to a remote device over your home network (or a public networks if the connection is good enough). The benefit of the latter is that the user gets a dedicated, (very) local server, whilst the company benefits by off-loading the server cost and software licensing (the games you own) onto the end user.
The real difference, notionally, is that PS Portal makes the end-to-end setup entirely client-side. OP is making a genuinely interesting point.
No, I'd agree - I think what the OP is essentially trying to argue is that if XBOX does go all-in on 'streaming' this could be an unexpected fly-in-the-ointment. I'm not the audience for this thing - I like a big TV and a nice sound system - but there are plenty who don't have that kind of freedom. The idea they could maybe wire their PS5 into the router, leave it in a cupboard under the stairs or something and only ever have the PS Portal kicking around the house as their primary gaming device could potentially be very attractive.
When you put it like that, it makes more sense. However, I'm still not convinced by OPs claim that Portal is a bigger threat to Xbox than the actual PS5 console itself.
A man cave with a TV/Monitor that I'm sure they will be paying more than $200 for