Shtof
Member
To clarify the topic: Would it be possible for Sony to create a handheld, that with minimal/low-effort porting could be adapted to play most PS5 games?
Clearly, this was something Sony already wanted to do with PSP/Vita (align with PS2/3), but it was too difficult because of different hardware architectures.
However, with hardware architectures having converged in recent years, it is now much more common to make handhelds that run software originally intended for stationary hardware.
The Switch, Steam Deck, ROG Ally and Lenovo Go are testament to this.
But making a handheld that runs most PS5 games sounds like a very daunting task, even for Sony.
I asked GPT4o to sketch what kind of hardware would be required to make a handheld PS5 with a release fall 2026 feasible.
Clearly, this was something Sony already wanted to do with PSP/Vita (align with PS2/3), but it was too difficult because of different hardware architectures.
However, with hardware architectures having converged in recent years, it is now much more common to make handhelds that run software originally intended for stationary hardware.
The Switch, Steam Deck, ROG Ally and Lenovo Go are testament to this.
But making a handheld that runs most PS5 games sounds like a very daunting task, even for Sony.
I asked GPT4o to sketch what kind of hardware would be required to make a handheld PS5 with a release fall 2026 feasible.
- Custom SoC: ARM-based CPU + RDNA 3/4 GPU (~3-4 TFLOPS) with PS5-like features (ray tracing, VRS, geometry engines).
- Unified Memory: 8-12 GB LPDDR5 for shared GPU/CPU access.
- Storage: NVMe SSD with PS5-like decompression for efficient asset streaming.
- API Compatibility: Match PS5's GNM/GNMX APIs for minimal code changes.
- Tempest Audio: Lightweight version for consistent audio.
- Display: 720p native with scalable output to 1080p.
- Input Parity: Built-in DualSense features for seamless control adaptation.
- Devkit Tools: Asset scaling and performance profiling for manual optimization.