samoilaaa
Member
ohhh fuck off will ya ? AAA games making you so fucking dumb you wont know whats 2+2 anymoreThen try to find less braindead work, if videogames is the only way to stimulate your big flat BRAIN.
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ohhh fuck off will ya ? AAA games making you so fucking dumb you wont know whats 2+2 anymoreThen try to find less braindead work, if videogames is the only way to stimulate your big flat BRAIN.
Boobs > Game design + everything else.Game Design > everything else.
Well all of that sounds really great and super fun, I don't believe that's practical.I remember seeing a thread floating around where you guys talked about the graphical fidelity that we should expect this generation, and sure, it is an important aspect when it comes to the evolution of the medium, and I do appreciate me some nice graphics that justify buying all that beefy hardware. However, I feel like there are other, very important elements that make up video games that often get glossed over in those types of discussions, chief among them being the level of interactivity that's present in current triple-A gaming.
Currently there's so much effort that goes towards the visuals just so that the game could impress the audience at first glance but, as a result, most of the things that you see in the scenery ends up serving as nothing more than a set dressing. But in my opinion, the stuff that could help to make games far more impressive are things such as more advanced physics and destructible environments, or simply a higher level of interactivity with the game world.
To emphasize what I mean, picture a scene like this:
Let's say that you're playing a new Deus Ex game in a final installment of the Adam Jensen's prequel trilogy with a possible option to play in VR. One of the missions in the game takes you to a hotel where you're staying during a covert mission to put a surveillance on bad guys' room. You have multiple options in which you can achieve that, and one of those is reaching the roof and tapping into the hotel's network through a transmitter that's located there. One of your options to reach that objective is to exit through the window and shimmy across the ledge towards a ladder that will take you to the roof. As you reach the ladder, you hear a loud TV playing from a half-open window just a few meters further from the ladder. You can either ignore it and go up, or you can check out what's all the commotion. Inside of the room you can see a guy who dozed off while watching the box. Again, you can ignore him, or you can knock on the window, which will make him wake up. If he sees you, it would turn out that he's a conspiracy nut (in line with the series' themes) and excited about seeing an augumented super-spy outside of his window, he writes down and shows you a key code to some random broom closet door that janitors use, because he thinks they're hiding some stuff there that poisons the hotel water supply with a mind-controlling drug. He's a nutjob, obviously, so you can either pick one of the options from the dialogue tree that pops up to humor him, question further, or just tell him to buzz off. Or, instead of doing that, you can just say nothing and simply gesture a thumbs up before moving on, and he would actually react to it as well.
It would be this little, out of the way interaction that only serves as a small piece of humorous world building, but I feel that there's very few studios or individual creators who ever bother to put stuff like that in their games, because all the budget has to go towards the graphics and story elements. There are very few creatives in the industry these days who ever think about little details like these, chief among them being Hideo Kojima, for example. Imagine how much better Cyberpunk would be if Night City wouldn't be just a nice-looking wallpaper that decorates V's linear adventure. Or how much more impressive any game would be if you could actually destroy the environments and make the destruction persistent, which would be particularly impressive in games where you revisit certain areas multiple times. There are a few things that are quite as satisfying in a video game as examining the aftermath of a pitched battle, but you simply cannot do that if everything poofs out of existence mere seconds after its over because the devs needed to save memory in order to animate strands of hair up the main character's nostrils.
The fact that I can touch everything does not make a game good.
Good story, gameplay, music and graphics do
No. not at all.It makes em better, A game with a world you can have fun interacting beats one with a great story every time.
No. not at all.
DMC 3 got no interactivity at all. You just beat up enemies. Just an example.
or Soma or adventure games and so on. Plenty of games that wouldn't gain much with a bunch of interactive shit added in place of a story lol
but that's not a choice. You can have both.DMC combat in a world like ToTk's sounds 10x more interesting that DMC with a good story
Same could be said about Final Fantasy 16 and final fantasy remake combat.
And an adventure game with a very interactive world you use to solves puzzles also sounds fantastic and more interesting than what Soma was.
Shit moving around the battlefield you can interact with changes nothing.
It's world being static is probably a big reason it's not, Miyazaki said that Breath of The Wild was his favourite open world and that he studied it to created Elden Ring, Clearly he's got a lot to learn.Elden Ring world is static... and yet it's the best game ever made
Good thread.I remember seeing a thread floating around where you guys talked about the graphical fidelity that we should expect this generation, and sure, it is an important aspect when it comes to the evolution of the medium, and I do appreciate me some nice graphics that justify buying all that beefy hardware. However, I feel like there are other, very important elements that make up video games that often get glossed over in those types of discussions, chief among them being the level of interactivity that's present in current triple-A gaming.
Currently there's so much effort that goes towards the visuals just so that the game could impress the audience at first glance but, as a result, most of the things that you see in the scenery ends up serving as nothing more than a set dressing. But in my opinion, the stuff that could help to make games far more impressive are things such as more advanced physics and destructible environments, or simply a higher level of interactivity with the game world.
To emphasize what I mean, picture a scene like this:
Let's say that you're playing a new Deus Ex game in a final installment of the Adam Jensen's prequel trilogy with a possible option to play in VR. One of the missions in the game takes you to a hotel where you're staying during a covert mission to put a surveillance on bad guys' room. You have multiple options in which you can achieve that, and one of those is reaching the roof and tapping into the hotel's network through a transmitter that's located there. One of your options to reach that objective is to exit through the window and shimmy across the ledge towards a ladder that will take you to the roof. As you reach the ladder, you hear a loud TV playing from a half-open window just a few meters further from the ladder. You can either ignore it and go up, or you can check out what's all the commotion. Inside of the room you can see a guy who dozed off while watching the box. Again, you can ignore him, or you can knock on the window, which will make him wake up. If he sees you, it would turn out that he's a conspiracy nut (in line with the series' themes) and excited about seeing an augumented super-spy outside of his window, he writes down and shows you a key code to some random broom closet door that janitors use, because he thinks they're hiding some stuff there that poisons the hotel water supply with a mind-controlling drug. He's a nutjob, obviously, so you can either pick one of the options from the dialogue tree that pops up to humor him, question further, or just tell him to buzz off. Or, instead of doing that, you can just say nothing and simply gesture a thumbs up before moving on, and he would actually react to it as well.
It would be this little, out of the way interaction that only serves as a small piece of humorous world building, but I feel that there's very few studios or individual creators who ever bother to put stuff like that in their games, because all the budget has to go towards the graphics and story elements. There are very few creatives in the industry these days who ever think about little details like these, chief among them being Hideo Kojima, for example. Imagine how much better Cyberpunk would be if Night City wouldn't be just a nice-looking wallpaper that decorates V's linear adventure. Or how much more impressive any game would be if you could actually destroy the environments and make the destruction persistent, which would be particularly impressive in games where you revisit certain areas multiple times. There are a few things that are quite as satisfying in a video game as examining the aftermath of a pitched battle, but you simply cannot do that if everything poofs out of existence mere seconds after its over because the devs needed to save memory in order to animate strands of hair up the main character's nostrils.
if having gameplay for braindead people fun then good for you
Then try to find less braindead work, if videogames is the only way to stimulate your big flat BRAIN.
ohhh fuck off will ya ? AAA games making you so fucking dumb you wont know whats 2+2 anymore
i would rather play a game like dishonored with average story/character but amazing level design /interactivity/ environmental storytelling than a game like god of war with good writing but boring level design
Bad example. The game has very bad mission level design. Doesn't let you do quests the way you want, and instead you have to follow paths the developers want you to follow, or you fail the mission.It is possible to have both.
RDR2 still looks better than most "next gen" games and still is the only actual interactive open world.
Boobs > Game design + everything else.
I’m hoping Forza Motorsport really shows off some neat next gen feel with it’s 8 points of contact per tire.I remember seeing a thread floating around where you guys talked about the graphical fidelity that we should expect this generation, and sure, it is an important aspect when it comes to the evolution of the medium, and I do appreciate me some nice graphics that justify buying all that beefy hardware. However, I feel like there are other, very important elements that make up video games that often get glossed over in those types of discussions, chief among them being the level of interactivity that's present in current triple-A gaming.
Currently there's so much effort that goes towards the visuals just so that the game could impress the audience at first glance but, as a result, most of the things that you see in the scenery ends up serving as nothing more than a set dressing. But in my opinion, the stuff that could help to make games far more impressive are things such as more advanced physics and destructible environments, or simply a higher level of interactivity with the game world.
To emphasize what I mean, picture a scene like this:
Let's say that you're playing a new Deus Ex game in a final installment of the Adam Jensen's prequel trilogy with a possible option to play in VR. One of the missions in the game takes you to a hotel where you're staying during a covert mission to put a surveillance on bad guys' room. You have multiple options in which you can achieve that, and one of those is reaching the roof and tapping into the hotel's network through a transmitter that's located there. One of your options to reach that objective is to exit through the window and shimmy across the ledge towards a ladder that will take you to the roof. As you reach the ladder, you hear a loud TV playing from a half-open window just a few meters further from the ladder. You can either ignore it and go up, or you can check out what's all the commotion. Inside of the room you can see a guy who dozed off while watching the box. Again, you can ignore him, or you can knock on the window, which will make him wake up. If he sees you, it would turn out that he's a conspiracy nut (in line with the series' themes) and excited about seeing an augumented super-spy outside of his window, he writes down and shows you a key code to some random broom closet door that janitors use, because he thinks they're hiding some stuff there that poisons the hotel water supply with a mind-controlling drug. He's a nutjob, obviously, so you can either pick one of the options from the dialogue tree that pops up to humor him, question further, or just tell him to buzz off. Or, instead of doing that, you can just say nothing and simply gesture a thumbs up before moving on, and he would actually react to it as well.
It would be this little, out of the way interaction that only serves as a small piece of humorous world building, but I feel that there's very few studios or individual creators who ever bother to put stuff like that in their games, because all the budget has to go towards the graphics and story elements. There are very few creatives in the industry these days who ever think about little details like these, chief among them being Hideo Kojima, for example. Imagine how much better Cyberpunk would be if Night City wouldn't be just a nice-looking wallpaper that decorates V's linear adventure. Or how much more impressive any game would be if you could actually destroy the environments and make the destruction persistent, which would be particularly impressive in games where you revisit certain areas multiple times. There are a few things that are quite as satisfying in a video game as examining the aftermath of a pitched battle, but you simply cannot do that if everything poofs out of existence mere seconds after its over because the devs needed to save memory in order to animate strands of hair up the main character's nostrils.
with a name and a profile pic like that i wouldnt dare to speakWelp, didn't take long to see which way you lean with these trash takes :/
Well done for watching a YouTube video and not having an opinion of your ownBad example. The game has very bad mission level design. Doesn't let you do quests the way you want, and instead you have to follow paths the developers want you to follow, or you fail the mission.
Well done for watching a YouTube video and not having an opinion of your own
As much as I don't get it at all, isn't Minecraft proving the exact opposite? The graphics are imho one of the worst in recent gens (you have to go back to Atari to find something worse) and the gameplay seems nauseatingly stupid, but people especially the ADHD riddled youth love it.No matter how good the interactivity is, if you are interacting with a brick, you will lose interest eventually (unless its a competitive game, but even then, it well attract less user especially in modern era).
Personal preference.It makes em better, A game with a world you can have fun interacting beats one with a great story every time.
Well I mentioned the open world originally anyway And the npcs came out talking about missions like they always do because again the internet told them its cool to say.Anyone who played RDR2 should have noticed that missions are 100% on rails with zero player choice. You really don't need a Youtube video for that.
my original point was never about graphic, my point is interactivity is equally important as the content that you are interacting with, not graphic (of course a more serviceable graphic is nice to have).As much as I don't get it at all, isn't Minecraft proving the exact opposite? The graphics are imho one of the worst in recent gens (you have to go back to Atari to find something worse) and the gameplay seems nauseatingly stupid, but people especially the ADHD riddled youth love it.
From my perspective that can be said about all games. It’s extremely rare for me to do a full playthrough more than once, usually just happen with gameplay focused retro games and RPGs where the character build heavily change the game. A good story and nice graphics is definitely not enough, I may start new playthroughs, like when a remaster come out, but never actually finish them, the pull is gone when I know all that’ll happen storywise.But then you play it 2nd and 3rd time around and you realize.... there is nothing in the game.
You fight few enemies, everything is simplistic because the game must be possible to finish but people of different physiques.
Still.... I finished it 3 times and I would be happy to do 4th if I ever get a chance again but it lost a lot of it's magic after first playthrough
Hold on, let me fit all of that nuance into a thread title because that's all you bozos ever bother to read before mindlessly rushing to post a comment.NO > YES
It totally depends of a LOT of things, there is not "one rule"
As much as I don't get it at all, isn't Minecraft proving the exact opposite? The graphics are imho one of the worst in recent gens (you have to go back to Atari to find something worse) and the gameplay seems nauseatingly stupid, but people especially the ADHD riddled youth love it.
Personal preference.
I love QTE games when the story is good. It's the genre where I think the most advancements are done in modern games, since any gamey stuff is already researched to the max that is possible on a controller. Those usually quite hated games are almost the only games where the story is acceptably good and not drowned under gamey stretcher stuff. A lot of games would be much better if they didn't overstay their welcome, be more focused and get rid of all the allegedly required play time. I want more games like those, instead of the millionth open world grind with boring sidequests and wasted story, that stretches that story that might work quite nicely if told in under 10h, but since gamers rather run around in filler content, to get "value", we have to dilute that to at least 30h and transform that story to something that loses all worth with pacing that is just off several miles.
Best games get better each time I play.From my perspective that can be said about all games. It’s extremely rare for me to do a full playthrough more than once, usually just happen with gameplay focused retro games and RPGs where the character build heavily change the game. A good story and nice graphics is definitely not enough, I may start new playthroughs, like when a remaster come out, but never actually finish them, the pull is gone when I know all that’ll happen storywise.
Best games get better each time I play.
I replay uncharted 4 like every year and I find new stuff and new appreciation each time.
There are some games like that
I had to take 6 months and 3 long pauses before finishing that piece of shit of a gameRespect, man. I've played it on PS4 when it was first released. Wanted to replay it on PC. Lasted 29 minutes.
I had to take 6 months and 3 long pauses before finishing that piece of shit of a game
Never again.
If just story and characters were any good at least, but the only likeable character are nate and the old dude, the rest goes from forgettable to actively annoying.Pew, pew, hold X to climb, cut scene, oh boy a puzzle, I wonder where is that plank? I fucking hate their game design.
Uncharted 4 was fantastic, for one playthrough. Tbh I see no reason to replay it as long as I remember the story, it’s too linear for me. I could play parts of it to appreciate the visuals and animations but that’s about it.Best games get better each time I play.
I replay uncharted 4 like every year and I find new stuff and new appreciation each time.
There are some games like that
Op should try noita, there is no other game on the market with more interactivity than that.
every single pixel is simulated
It make look the physics in zelda or teardown like child play.
"...in those types of discussions"....However, I feel like there are other, very important elements that make up video games that often get glossed over in those types of discussions
I like replaying these games for the atmosphere. I like to be in that world again. I rarely play games for challangeUncharted 4 was fantastic, for one playthrough. Tbh I see no reason to replay it as long as I remember the story, it’s too linear for me. I could play parts of it to appreciate the visuals and animations but that’s about it.
Old games I can replay though, like Super Metroid which I’ve played more times than I could count. There it’s a mix of nostalgia and challenge and appreciating the perfection in game design. It’s my #1 all time game.
I’ve done 3 full playthroughs on Elden Ring too, plus half 1st newgame+ until it got too easy.
1) Classic sword and shield
2) Magic astrologer and half NG+
3) dualhand Bloodhound’s Fang without Mimic
And I would play again if I had a good idea for a new character build. It’s my #2 all time game.
Guess Shemue was just for shits and giggles?It is possible to have both.
RDR2 still looks better than most "next gen" games and still is the only actual interactive open world.
Pew, pew, hold X to climb, cut scene, oh boy a puzzle, I wonder where is that plank? I fucking hate their game design.
Thanks for your service, the check is in the mail!One of the main reasons to be hyped by Starfield!
Thanks for your service, the check is in the mail!
Guess Shemue was just for shits and giggles?
This game did everything you say red dead does 20 years ago.
Miyamoto has an interesting comment on photorealism.
And if the technology does end up progressing to that level (photorealism), then developers won’t be able to make something unless it’s perfect, will they?
Ah okay, sounds almost like nostalgia so I understand the thinking there.I like replaying these games for the atmosphere. I like to be in that world again. I rarely play games for challange
Op should try noita, there is no other game on the market with more interactivity than that.
every single pixel is simulated
It make look the physics in zelda or teardown like child play.
neither does rdr2 tbhI love that franchise to bits but it does not have an entire ecosystem that dynamically reacts and changes depending on what you the player are currently doing.
No, the game is Noita.This so much. The game is Transcendent.