After beating the main game last week, I came back yesterday to do trophy clean-up. Unlike most plats, I actually wanted to do all of the things needed. The collectibles were fun and interesting. I think the "less is more" approach worked really well in this game. Those GPS caches in Tomb Raider for instance--feels like you are literally collecting a checkmark. By contrast the flower "programs" and vessels were always fun to find and examine.
Exploration and combat stayed fun, I enjoyed changing up my loadouts (sometimes sub-optimimum) just to push myself and find new strategies. Knocking off parts, inflicting statuses, the considerations of robo-dino hunting are well-considered and well-implemented.
My only complaint is that the loot in the game is so boring and uninteresting. Focusing on mods for damage and status growth is not a bad idea, but the game, as if for laughs, hands out green mods for challenging missions.
Even some of the obscure, easter egg treasures (
) are underwhelming.
Still, the game is so satisfying that it hardly needs a well-planned reward system. The game is the reward. I remember the first rockbreaker that I took down--man, what a rush.
The world of this game is far more interesting than I ever would have guessed. I love the backstory, and I loved discovering it through the course of Horizon. Who knows what will be next for our hero (and, of course, Sylens)? I certainly hope that there is more where this came from.
Congratulations to Guerilla. Stay winning