SF Kosmo
Al Jazeera Special Reporter
To be honest, it's not even about the manpower; a lot of these companies have more than enough bodies to throw at the problem.Thats completely unrealistic - Epic has 100+ devs working on just the engine.
Even companies like CD Project Red who have a custom engine are switching to UE5 now because there is such a huge cost in terms of resources and manpower needed to handle your own tech.
The issue is that it can't really be done in parallel with game development anymore. It's like trying to lay the tracks in front of the train while it's moving. You just can't make a game until the engine is feature complete. And having to put your whole project on ice for years while you develop an engine is not really a viable option either.
This is what messed up CDPR with Cyberpunk and also what detailed every Valve game from the time they moved off of Source until Alyx came out. Including the earlier attempts at HL3. The reason Alyx managed to succeed was because Source 2 was finally in a more finished state.
It's still totally possible to make your own engine but it involves planning ahead, working on it for the NEXT game.
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