New Maps and Map Rotation Update
Glory and Speyer will be available in the Versus and Horde Developer Playlist from December 6th for Season Pass owners. Both maps will be available in public playlists for everyone, and Private Matches for Season Pass Holders, from December 13th.
When both maps arrive on December 13th, Gridlock and Relic will be rotated out of all public playlists. Additional to these two maps, Fallout has also been removed from Competitive Play to bring these playlists in line with the official Pro Circuit settings. As all of these maps are from the original 10 that shipped with the game, both maps are still available to play in Private Match for all Gears 4 players.
Updates to the Developer Playlist
This month’s Versus Developer Playlist will contain Team Deathmatch and King of the Hill with a squad size limit of three. The Horde Developer Playlist will feature Normal difficulty Horde.
With this update, Season Pass holders will earn additional XP and Credit rewards when playing the Developer Playlist during the week it’s available. Season Pass holders will continue to get early access to new maps and have access to all DLC maps permanently for use in Versus and Horde Private Matches. We’re continuing to look at adding even more benefits and value for our Season Pass holders in the future.
Horde Balance Update
Mountable turrets are now less accurate, do less damage and have lower maximum ammo reserves. Players using turrets receive less damage mitigation. Level 4 turrets also have reduced health.
Mounted Turrets are designed to be powerful fortifications that need to be used sparingly to deal with tougher enemies or a large wave of opponents storming your base.
After observing how players are playing Horde in the wild, we wanted to tune the Mounted Turrets to be a little less powerful to reduce the viability of only using turrets and barriers on tougher difficulties – while retaining the Mounted Turret’s role as important powerful part of your defenses.
Windows 10: Vertical Campaign Split Screen
We’ve completed work on Vertical Split-Screen support in Campaign for our PC players! You can change the split screen format in the Game Options screen.
Fixes and Improvements
Xbox One and Windows 10
Added support for First Win of the Day bonuses for Versus. Your first win in Versus Multiplayer will now grant an additional 1000 XP and 100 Credits.
Added support for Daily Rewards, a new system that allows us to grant Bounties or other types of Cards as a gift on login. Daily Rewards will not be available on December 6th when this Title Update launches, but we’re planning to introduce them in the near future. We’ll share details on the Daily Reward system soon.
Audio levels for friendly footsteps have been reduced, and enemy footstep audio levels have been increased to make them slightly louder than friendlies. DeeBee ‘joint’ movement noise has been reduced to make them audibly on par with other characters.
Shotgun hit blood effects have received visual feedback improvements to relay damage dealt, allowing a better read of the percentage of damage done to an enemy. The more blood you see, the more damage you dealt.
Note: This visual feedback can only be seen by the player dealing the damage at this time (ie. a user observing your shotgun hits will see the old blood damage effects).
Added a new Inventory screen, accessible from the main menu, that shows all Cards owned (split by category) in one location.
New Cards in your collection will now be marked with an exclamation mark (!).
Audio and Video settings are now retained if the game is closed
Fixed an exploit where a grenade could be planted prior to the end of the round and still be present in the following round
When highlighting a Core or Competitive playlist, you can now see the Tier or Placement Match status of every member in your Squad
Class icons now display in the Horde Scoreboard
Player Cards have been moved closer to the edge of the screen in Spectator Mode
Removed the option to quit from the menu in Core and Competitive playlists
Fixed an issue where campaign completion achievements may not correctly unlock. Completing all chapters not registered as completed again should now unlock the achievement.
Re-Up achievements should now be unlocked the next time the game is loaded if they did not correctly unlock.
Fixed an issue where movement could enter a broken state after sliding into a piece of cover that another player is already traversing
Power weapon pickups are now prioritized over ammo pickups
When in the death screen roundup, you may have seen 100% damage or 0% damage dealt. This is due to ‘rounding up or down’ the decimal point in damage – the death screen information will now round to 1% or 99% in these situations to better reflect the actual damage situation.
An issue that could cause players to warp or teleport when evading or mantling has now been fixed.
Unequipped weapons can now be seen on squadmates / teammates in Campaign, Versus and Horde. Unequipped weapons on opponents in Versus Multiplayer are hidden by design.
Players will no longer spawn facing the wrong way at round start
Players getting up from DBNO on LAN had a chance to have an invisible weapon. This is now fixed.
In Splitscreen, Player 2 will now correctly show their unequipped weapons on their body
Fixed an exploit where a user could be idle-kicked in a no respawn game mode by being held as a meatshield
The Out from Under ribbon can now only be received one per round
Repair Tool executions are now affected by the Execution Bonus Skill Card, and now count as an Execution for Bonus Objectives
The Phat Loot ribbon will now be correctly awarded when completing a Survive or Time Limit bonus objective
Bonus objective score now counts towards total team score
Guardians should no longer get trapped outside the map on Reclaimed
Kestrals should no longer get trapped above the control room on Forge
The Snatcher can no longer be lured in a position where it cannot move on Reclaimed
Bosses will no longer get stuck on cover in Fallout
Fixed an exploit that allowed players to be on a turret while automatically reloading and repairing it
Fixed an exploit to allow users to farm Power at the start of a Horde match
Fixed an exploit allowing players to move before the wave has begun after a Boss Wave
Prolonging the placement of the Fabricator no longer awards additional resources based on the wave it is placed
Equipped Skill Cards can now be upgraded without having to unequip the Card
Using the Forge incinerator on a DBNO enemy in modes with Execution rules will now kill the enemy
Fixed a geometry issue on Reclaimed that allowed grenades to fall out of world at the construction area
Players can no longer launch each other out of bounds
Players can no longer use an exploit to increase the accuracy of weapons beyond their intended settings
Players can no longer time a weapon pickup in order to duplicate multiple versions of the weapon
Buzzkill saw blades will no longer get stuck in mid-air on Dry Dock
When failing to join a user in campaign due to NAT type, a new error will now inform you of the issue
Escalation Rings now have instructions based on their status (Defend / Break)
Bounties will now display a fly out (similar to Ribbons) when completed during gameplay
A Skull icon now appears on the Overhead map when a player dies
When a Re-Up is available, the War Journal will display an exclamation point ‘!’ icon
Escalation: Improvements to weapon selection icons in Escalation
Guardian: Team Leader’s Gamertag now displays in Tac-Com
Torque Bow reticle now supports Color Blind mode options
Chain Lightning ribbon now correctly awards when shocking two players with one shock grenade
Added Offline Customization support, allowing the use of owned customization items (excluding emblems) on LAN
Removed Point of Interest from the Alternate and Tournament Alt control schemes
Fixed a rare issue where a player could appear invisible to other opponents
Characters will now speak a line of dialogue when stuck with a Torque Bow
Users should no longer sometimes get a time out error when completing a Private Match, and should now return to the Lobby correctly
Switching to the Overhead Map while holding Tac-Com will no longer cause the Tac-Com effect to be permanently enabled
The Sudden Death timer now correctly disables in Dodgeball when the situation is no longer 1v1
A rare occurrence causing consoles to reset during matchmaking has now been resolved
Other miscellaneous bug fixes
Windows 10 Specific Updates
Player 2 can now set their own FOV in Split-Screen
Fixed an issue that could cause cinematics to freeze the game
General UI improvements for various resolutions
Motion Blur now functions correctly in Multiplayer modes
Future Updates
Quit Penalties
This continues to be our top priority. We are working hard on developing larger features that will majorly discourage quitting, and as such, these bigger features take time. We hope to introduce these new features as soon as possible.
We recently identified a bug on the services side that would cause a match to begin in a 5v4 situation (or alternatively cause your customization character of choice not to load in some circumstances). This would lead to more quitting from players who were starting a match with uneven teams.
We deployed a server-side update for this yesterday which we believe will cause this issue to be extremely rare. Please let us know if you continue to encounter matches in Core and Competitive starting unbalanced.
Competitive/Core Lobbies
We’re continuing to work on Core and Competitive pre-game lobbies. This is a big feature to develop, but it will be coming in a future Title Update.
Horde Leaderboards
We are still intending to wipe the Horde leaderboards sometime in the near future. Due to a number of exploits - the majority of which are fixed in this TU - we postponed the Leaderboard wipe to make sure any future scores are legitimate.
King of the Hill / Execution Time Limit Adjustments
We are looking to bring King of the Hill down to 1 round in social, and reduce the Execution time limit in the near future via server-side update.
So mounted turrets get a nerfin' in Horde. Greeeeeeat.
I wish they'd just figure out that the enemies need greater diversity and start working toward that. Or even just acknowledge that we are begging for it and have been since October 8th. They also need to make it so that repair tool spending counts toward the fabricator because as it is, nobody wants to repair anything anymore. And on top of that, the Engineer doesn't get any acknowledgement on the scoreboard for repairs either.