A Black Falcon
Member
Game Review Summaries: SNES
Threads in this series: Odyssey 2, Atari 7800 (& 2600 games), Game Boy (B&W), Super Nintendo, Sega CD, Sega Saturn, Playstation 1, Nintendo 64, and PC Racing Games.
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In the '90s, I only had PC and Game Boy/GB Color for gaming, until I got an N64 in late '99. I later got a GC, but I'd missed a lot, and eventually I wanted to go back and get those systems. The Super Nintendo was the first "classic" console that I bought -- that is, the first system that I got that wasn't currently on shelves when I got it. I'd gotten into classic gaming first through emulation, but what the emulators really did was make me want the real thing... so, after a while, I did. I got the system in summer 2005. It's a model-1 SNES, and it still works fine. Overall, the SNES is of course a great, great console, and it's one of my favorites; the N64 is my favorite console, and the SNES and Genesis (with its addons) are tied for second.
For accessories, I do have a Super Multitap, but I don't have a Super Scope, so I can't review the lightgun games. I have a SNES Mouse with mousepad, though. I do not have any import games for the system, yet at least. With so many US releases out there, I haven't needed them.
Top 10 (of games I own only) - don't take this list too seriously, it's nothing I've thought too deeply about. It's an okay list though.
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1. Super Mario World
2. F-Zero
3. Super Turrican
4. Gradius III
5. Illusion of Gaia
6. Donkey Kong Country 3: Dixie's Double Trouble
7. Super Castlevania IV
8. Top Gear
9. Space Megaforce
10. The Legend of Zelda: A Link to the Past
Honorable Mentions (in no order): Donkey Kong Country 2, Super Metroid, BlaZeon, Top Gear 3000, Jim Power: The Lost Dimension in 3D, Super Mario World 2: Yoshi's Island, Kirby's Dream Course, GunForce, Street Racer, Tiny Toon Adventures: Wacky Sports Challenge, TMNT IV: Turtles in Time, Super Street Fighter II, TMNT: Tournament Fighters, Super Return of the Jedi, Mega Man X, Operation Logic Bomb, Uniracers, Super Nova
The two launch titles are my two favorite SNES games? Heh... but it's true.
List of Titles
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ActRaiser, The Addams Family Values, Aero the Acrobat, Aladdin, Arkanoid: Doh It Again, Axelay, Battle Cars, BlaZeon, Breath of Fire, Bugs Bunny: Rabbit Rampage, Cacoma Knight in BizyLand, California Games II, Cannondale Cup, Carrier Aces, Choplifter III, The Combatribes, Cybernator, Daffy Duck: The Marvin Missions, D-Force, Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble, Doom, Drakkhen, Faceball 2000, Fatal Fury 2, FIFA Soccer '97, Final Fight 2, Final Fight 3, First Samurai, Full Throttle: All-American Racing, F-Zero, Gemfire, Gods, Goof Troop, Gradius III, GunForce: Battle Fire Engulfed Terror Island, Hal's Hole in One Golf, Hyper Zone, Illusion of Gaia, The Incredible Crash Dummies, Indiana Jones' Greatest Adventure, Inspector Gadget (1993), Jim Power: The Lost Dimension in 3D, Joe & Mac, Jurassic Park, Jurassic Park 2: The Chaos Continues, Justice League Task Force, Ka-Blooey, Kawasaki Carribean Challenge, Killer Instinct, King of the Monsters 2, Kirby Super Star, Kirby's Dream Course, Kirby's Dream Land 3, Knights of the Round, Kyle Petty's No Fear Racing, Lagoon, Lamborghini American Challenge, Legend of the Mystical Ninja, The Legend of Zelda: A Link to the Past, The Lion King, Magic Sword, The Great Circus Mystery Starring Mickey & Minnie, The Magical Quest starring Mickey Mouse, Mario Paint, MechWarrior 3050, Mega Man X, Mohawk and Headphone Jack, NBA Jam: Tournament Edition, Newmann Haas' Indy Car featuring Nigel Mansell, NHL '96, The Ninja Warriors, Operation: Logic Bomb, Out To Lunch, Outlander, Pac-Man 2: The New Adventures, Paperboy 2, The Peace Keepers, Phalanx, Phantom 2040, Pilotwings, Pinocchio, Populous, Porky Pig's Haunted Holiday, Power Piggs of the Dark Ages, Power Rangers Zeo: Battle Racers, Prehistorik Man, Raiden Trad, Road Runner: Death Valley Rally, Robotrek, Rock 'n Roll Racing, Roger Clemens' MVP Baseball, Secret of Mana, Shadowrun (1993), Skiing and Snowboarding: Tommy Moe's Winter Extreme, Skuljagger, Smartball, Space Invaders, Space Megaforce, Spanky's Quest, Speedy Gonzales: Los Gatos Bandidos, Star Fox, Street Racer, Stunt Race FX, Sunset Riders, Super Adventure Island, Super Battletank 2, Super Bomberman, Super Bonk, Super Castlevania IV, Super Chase H.Q., Super E.D.F. -- Earth Defense Force, Super Ghouls 'N Ghosts, Super Mario All-Stars, Super Mario Kart, Super Mario World, Super Mario World 2: Yoshi's Island, Super Metroid, Super Nova, Super R-Type, Super Star Wars, Super Star Wars: Return of the Jedi, Super Star Wars: The Empire Strikes Back, Super Street Fighter II: The New Challengers, Super Turrican, Super Valis IV, Suzuka 8 Hours, T2: The Arcade Game, Taz-Mania, Teenage Mutant Ninja Turtles IV: Turtles in Time, Teenage Mutant Ninja Turtles: Tournament Fighters, Tetris 2, Tetris Attack, Thunder Spirits, Tinstar, Tiny Toon Adventures: Buster Busts Loose, Tiny Toon Adventures: Wacky Sports Challenge, Top Gear, Top Gear II, Top Gear 3000, Twisted Tales of Spike McFang, U.N. Squadron, Uniracers, Utopia: Creation of a Nation, Vortex, Wario's Woods, Warlock, Whizz, Wing Commander: The Secret Missions, Winter Olympic Games: Lillehammer '94, World Heroes 2, Yoshi's Cookie, Ys III: Wanderers from Ys, Zoop
Games in the above list that I cover below, but really have not played enough to say too much about: Gemfire, Kirby's Dream Land 3, NHL '96, Populous, Shadowrun, Utopia
[Games I mention in brief because I have them in other formats (modern remakes or rom collections), but not in their original SNES/SFC cartridges: Final Fantasy IV (II), Final Fantasy V, Final Fantasy VI (III), Mega Man X2, Mega Man X3, Mega Man 7, Mega Man & Bass, Super Turrican 2.]
I start each game's listing with mentions of how many players the game supports, whether it supports saving (password or battery), and whether it supports any special controllers (mouse, Super Scope lightgun). Games are SNES exclusive unless noted (at the end of the review). I wrote something for every game, whether or not I've played it much. The following games are games I've barely played, so the below summary should not be considered to be anything other than very early impressions: FIFA '97, HAL's Hole in One Golf, Populous, NHL '96, Utopia: The Creation of a Nation. I also decided to italicize game names for titles I've finished in some way -- that is to say, gotten to the end and presumably seen the credits. I know that this is unfair, because a fighting game can be "finished" in half an hour while RPGs can take dozens of hours, but I'm going to do it anyway.
Reviews
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ActRaiser - One player, battery save. ActRaiser is a hybrid platform-action and building sim game where you play as a god's avatar, sent down to the planet to save it from evil monsters and raise up the people's civilization. Yeah, the game has a good concept, and it's executed fairly well. A popular classic, ActRaiser well deserves its good reputation, and is indeed a good game. The game is divided into two modes. Most of your time in ActRaiser will be spent in the platformer game. Indeed, the harder second quest only includes the action parts, unfortunately (the same is true for ActRaiser 2). The game is a good but not great platformer, with early-gen graphics and extremely stiff controls, but some solid level designs and game design. At least the music is good. The controls definitely take some getting used to and could be better for sure, but still, the game looks nice enough and does play well once you get used to it. The difficulty level is balanced decently; the game is challenging, but not too hard. In between action levels, you play a basic sim game. Here, you have to build a town in each area. You can build housing blocks, send people to fight monsters, and more, as you fill each area with civilization. Unfortunately the sim part of the game is extremely easy and basic, so don't expect much of any challenge here. Still, it's fun, and it gives you a nice break between the action parts. It's too bad that they didn't put a tougher sim mode in the second quest. Also on Wii Virtual Console.
The Addams Family Values - One player, password save. The Addams Family Values is a top-down action-adventure game starring Fester of the Addams Family. It's based off of the movie of the same name. I've never watched the Addams Family movies, and didn't watch the TV show either really, but I know they were popular back in the early '90s. I got this game because I'd heard it was an action-adventure game, which sounded more interesting than the generic platformers that make up most of the movie-license library out there. It feels a bit like a Zelda game, which is cool. The game's not as good as Zelda, of course, but it's alright. You talk to people, get items, explore dungeons, fight monsters, etc. There are puzzles to deal with as well, of course. The game is unoriginal, but plays reasonably well. The cartoony art style is reminiscent of Link to the Past, crossed with The Addams Family of course. You attack with lightning, but as your health goes down your range decreases. Yeah, this game is hard, as you might expect from Ocean. Other than that attack system, it's also very easy to get lost with no idea what to do next; consider using a walkthrough with this game. It does have pretty good music, as expected from Ocean. This is one of Ocean's better games, though, and it even has password save! Amazing, why couldn't they have put that in Jurassic Park and JP: The Chaos Continues... they badly needed it. At least this game has it, though. The feeling that this is an LttP knockoff never fades, as the graphics and gameplay make it clear that that is exactly what it is, but at least it's a decently good knockoff. Try it if you like the genre.
Aero the Acro-Bat - One player, password save. Aero the Acro-Bat is a fairly generic mascot platformer from Sunsoft. The first of a three game series, this one is the only one of the three that's common, while the last one, Zero, is somewhat rare. This game's not too remarkable, though, and doesn't stand out from the crowd. Still, Sunsoft could make some pretty good games, and this one is okay at least. You play as an anthropomorphic bat, so yes, this is one of the Sonic-inspired games that were so common in the 4th generation. The game starts in a circus, as the name suggests. I don't find this game particularly interesting, but there are much worse games out there too. Run, jump, float, make your way through the levels, etc. Also on Genesis and Wii Virtual Console.
Aladdin - One player, password save. This is the Capcom Aladdin platformer, not the Sega one. Unlike that game, this one wasn't ported much (the Genesis game is also on GB, PC, and GB/GBC (black cart game)). I think that the Genesis game is quite a bit better than this one, but still, this is a decent, fun platformer. The game has good graphics and sound, as usual from Capcom. Aladdin doesn't do anything original, but it does have solid, standard platformer gameplay. You defeat enemies by jumping on them (no sword here, unlike Sega's game) or throwing apples at them (oddly, both games have apples as the main ranged weapon). I do like that this one has password save; Sega's doesn't save, and has limited continues too. This allows them to make this game a bit longer than the Genesis game, though the difficulty level is probably a little lower. However, the main problem I have with this game is that while it's decent fun, it's just not nearly as original, or great, as the Genesis game is, and while I love Aladdin the movie, and do like this game, it's far behind in second as far as Aladdin games go. SNES Aladdin is a solid but somewhat generic platformer. Also on Game Boy Advance.
Arkanoid: Doh It Again - One player, password save, has SNES Mouse support. Arkanoid: Doh it Again is, as you'd expect, a sequel to the classic arcade blockbreaking game Arkanoid. While early games in this genre like the original Breakout bore me, the original Arkanoid was a favorite arcade game of mine, and I've always loved the genre that it created as well. Arkanoid was an outstanding game -- it took Breakout's concept, but added in so many badly needed features, like vastly improved ball and block-hitting physics, enemies, powerups, better graphics, and more. This game is essentially more of the same, but with graphics a lot more like the arcade original's visuals than the NES version of the first game was. Unlike that game, however, there isn't a paddle controller (on the NES in the US, it's called the "Vaus Controller; it's rare, but awesome). However, the game does have mouse support, and it's really good -- I highly recommend playing this game with the mouse! With the mouse, you get good, smooth control, and the game plays great. This game is not particularly original; really, it's more Arkanoid, but with SNES-level visuals; but still, it's a great game. Plus, it does have passwords, so you don't need to play the whole thing at once. This was a very late release in the US (1997), but it did get here, and I'm happy that it did. Anyone who likes this genre should consider this game a must have for the SNES, along with a mouse of course.
Axelay - One player. Axelay is a shmup, and it was the second and last SNES Konami shmup released in the US, after Gradius III. In Japan they released four other titles, including one Twinbee game and three Parodius games, and Europe got two of those four games, but the US got none at all, sadly. Instead, we only got the two traditional space shooters, not any of the cute-styled ones. Unfortunate. Anyway though, Axelay is a pretty good shmup. It isn't one of my favorite SNES shmups, as I think the game has a bit more focus on its visuals than it does its gameplay, but still, it is a very good game overall. Axelay has six levels. Three are vertical-scrolling, and three horizontal. The vertical levels are visually amazing, with a really impressive "3d" effect that makes it look like the screen is curving upwards. Really impressive stuff. The scaling is well done as well. However, the side-view levels just aren't quite as interesting, and while they look good, they aren't amazingly impressive as the vertical ones are. More vertical levels in this game would have been great. As for weapons, in Axelay you have three weapons. They behave differently in the two different level types, but essentially you are working with these three guns. My favorite is the one with two streams of fire that you can sort of adjust (they go up the screen as you hold down the button, and back down as you let go). When you take a hit, instead of dying you lose your current weapon. Once all three are down and you're down to just the basic shot, the next hit will lose a life. Of course, crashing into things will lose a life instantly. The system works well. But with only maybe half as many levels as Gradius III, and levels that are similar in length to that game's levels or shorter, and with side-view levels that just aren't as good as either the other half of this game, or anything in Gradius III, Axelay disappoints me a bit. Even the vertical scrolling levels could have better level designs; they're great, but there are better vertical shooters on the system. Still, I like that there are obstacles in this game -- far too many vertical shooters have nothing you can run into other than enemies. This game has walls, rock faces, and more, which is great. Still though, overall, Axelay is a very good game, and the vertical levels are a real visual showcase, but the gameplay doesn't quite live up to the graphics.
Battle Cars - Two player simultaneous. I made a review thread for Battle Cars after playing it, and for good reason: this is a good, and very little-known, futuristic Mode 7 racing game. The game was made by a Namco of America internal team, and was a US-exclusive release. And yes, it's one of the SNES's few games that clearly was inspired by F-Zero crossed with Rock n Roll Racing, though that game actually released after this one. Though the visuals are good and highly reminscent of F-Zero, the game's not the same as F-Zero in gameplay -- this game is combat-focused. You have weapons in Battle Cars, and shooting at the other cars is one of the major focuses of the action. The game has no saving, so you need to play 20+ races in one sitting (or without turning the system off, because you do get infinite continues), which is a pain, but I found it more than fun enough to be worth it! There's even a co-op campaign, which is awesome. You get a better ending for each difficulty level from Easy to Hard, too. One player mode is fullscreen, two player splitscreen. There are two races on each of the ten planets, the first a cross-country race where your goal is to get to the end within the time limit, and the second a boss race where you must beat the boss to the finish line. You can also buy items and weapons for the three different weapon types in the shop accessible between races. Oddly enough you buy car upgrades with money from kills, and weapon upgrades with credits from finishing with extra time on the clock -- the two are not pooled. Odd. The game can be difficult, but the fun factor is high. The game has some flaws, including the uneven difficulty level, odd double money system, and the sometimes high challenge, but is pretty fun overall, and I highly recommend it for anyone with any interest in the genre, or SNES racing games. For more see my thread http://www.neogaf.com/forum/showthread.php?t=469374 ; I recommend that you do, because this game is a forgotten classic of the futuristic racing genre. It has some issues, but it's a great game overall. (One final note: This game had both Chris Senn, later of Sega's STI, and Ken Lobb, later at Nintendo and then Microsoft, working on it. Huh.)
BlaZeon - One player. BlaZeon is a shmup from Atlus. While the game is generally regarded as average at best, I love BlaZeon, and in fact it's one of my favorite SNES shmups. BlaZeon has an incredible soundtrack that is one of the system's standouts, decent to good graphics, and little slowdown. Sure, that last one is because it's very slow paced, but still, it doesn't have much slowdown. The game also has some cool features like partially destructible ships -- many enemies have a couple of break points, so if you hit one on the lower part you'll knock out the lower gun first. But the biggest criticsm that the game gets is that it is slow, and this is true; Blazeon is at times a glacially slow-paced game, and there are parts where a full 30 seconds can go by without a single enemy appearing on screen, but don't mistake this for an easy game; while Blazeon isn't one of the hardest SNES shmups, it's a tough game that will present a good challenge. The game is pattern-based, and enemies come at you in pretty much the same way each time, so there's plenty to learn and think about. The core mechanic in Blazeon is that while there are no traditional powerups, instead your secondary gun can disable certain types of enemy robots ("Bio-Cyborgs", as the manual calls them) and if you then fly over that enemy, you will take over that ship. Each of the seven types of hijackable robots have a different weapon type, each with its own strengths and weaknesses. They also give you extra hits, as your main ship dies in one hit, but these can take several before they'll blow up, and even then your ship will survive, until it gets hit afterwards of course. Bio-Cyborgs start out at full attack power, but if you get hit once, it'll go to half strength. Some are better than others at this point, so be careful, and try to avoid damage! The ship you have will carry over from level to level, so if you want to keep one of the rarer ones, don't get hit, and you will. On that note, yes, some, weaker, Bio-Cyborgs are more common, while some of the better ones are rare. There's one that appears only once in the game, for instance. It's well worth the effort to take though, those mines are really useful. BlaZeon's levels are long, and most levels have several bosses. If you die, you will be sent back a long way. Sometimes it's a long, long way, with how long hte levels are and how slowly you travel through them. Apart from the last level, which is VERY long and extremely tough to finish, I don't mind this at all; the slow pace just gives me more time to listen to the great music. The levels mostly use familiar themes, such as an attacking giant battleship, a dump, asteroids in space, and more, but it's all well done and the game holds my interest, beginning to end. This is a game I keep going back to, as much for the quite good, somewhat strategic gameplay, and partially for the music. Recommended. Arcade port. Apart from those rare bits of slowdown, the only major change in the SNES version is that the arcade version's nice ending was cut out and replaced with a ... very basic ... one. Yeah, the arcade version is more satisfying to finish for sure. Still, otherwise it's a very accurate port of this great game.
Breath of Fire - One player, battery save. Breath of Fire is the first of a series of five RPGs from Capcom in a series that lasted from the SNES to the PS2. There's also a GBA remake of this game out there, though I haven't played it myself. This game is one of only a couple traditional, menu-based JRPGs that I own for the SNES, and I wasn't sure if I'd like it at all, given my frequent issues with the genre; I just do not like the constant, tedious grind that is your average JRPG. I'd rather actually be challenged (and not just by "will my store of healing items survive the flood of random battles"), and I much prefer strategic combat as well. Still, this game's okay; I got a ways into it, and was actually enjoying myself. It's a simplistic game, with a very simple combat system and nothing particularly original about the basic design, but the graphics are decent, the story a slightly original version of the average, and the battles straightforward. Things like the bird-people are cool too, you don't always see that. The gameplay is standard, as you wander around, explore the world and dungeons, and follow the story, but it works. Unfortunately this is one of a bunch of SNES games which now has a dead battery in the cart, but I would like to play it again sometime.
Threads in this series: Odyssey 2, Atari 7800 (& 2600 games), Game Boy (B&W), Super Nintendo, Sega CD, Sega Saturn, Playstation 1, Nintendo 64, and PC Racing Games.
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In the '90s, I only had PC and Game Boy/GB Color for gaming, until I got an N64 in late '99. I later got a GC, but I'd missed a lot, and eventually I wanted to go back and get those systems. The Super Nintendo was the first "classic" console that I bought -- that is, the first system that I got that wasn't currently on shelves when I got it. I'd gotten into classic gaming first through emulation, but what the emulators really did was make me want the real thing... so, after a while, I did. I got the system in summer 2005. It's a model-1 SNES, and it still works fine. Overall, the SNES is of course a great, great console, and it's one of my favorites; the N64 is my favorite console, and the SNES and Genesis (with its addons) are tied for second.
For accessories, I do have a Super Multitap, but I don't have a Super Scope, so I can't review the lightgun games. I have a SNES Mouse with mousepad, though. I do not have any import games for the system, yet at least. With so many US releases out there, I haven't needed them.
Top 10 (of games I own only) - don't take this list too seriously, it's nothing I've thought too deeply about. It's an okay list though.
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1. Super Mario World
2. F-Zero
3. Super Turrican
4. Gradius III
5. Illusion of Gaia
6. Donkey Kong Country 3: Dixie's Double Trouble
7. Super Castlevania IV
8. Top Gear
9. Space Megaforce
10. The Legend of Zelda: A Link to the Past
Honorable Mentions (in no order): Donkey Kong Country 2, Super Metroid, BlaZeon, Top Gear 3000, Jim Power: The Lost Dimension in 3D, Super Mario World 2: Yoshi's Island, Kirby's Dream Course, GunForce, Street Racer, Tiny Toon Adventures: Wacky Sports Challenge, TMNT IV: Turtles in Time, Super Street Fighter II, TMNT: Tournament Fighters, Super Return of the Jedi, Mega Man X, Operation Logic Bomb, Uniracers, Super Nova
The two launch titles are my two favorite SNES games? Heh... but it's true.
List of Titles
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ActRaiser, The Addams Family Values, Aero the Acrobat, Aladdin, Arkanoid: Doh It Again, Axelay, Battle Cars, BlaZeon, Breath of Fire, Bugs Bunny: Rabbit Rampage, Cacoma Knight in BizyLand, California Games II, Cannondale Cup, Carrier Aces, Choplifter III, The Combatribes, Cybernator, Daffy Duck: The Marvin Missions, D-Force, Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble, Doom, Drakkhen, Faceball 2000, Fatal Fury 2, FIFA Soccer '97, Final Fight 2, Final Fight 3, First Samurai, Full Throttle: All-American Racing, F-Zero, Gemfire, Gods, Goof Troop, Gradius III, GunForce: Battle Fire Engulfed Terror Island, Hal's Hole in One Golf, Hyper Zone, Illusion of Gaia, The Incredible Crash Dummies, Indiana Jones' Greatest Adventure, Inspector Gadget (1993), Jim Power: The Lost Dimension in 3D, Joe & Mac, Jurassic Park, Jurassic Park 2: The Chaos Continues, Justice League Task Force, Ka-Blooey, Kawasaki Carribean Challenge, Killer Instinct, King of the Monsters 2, Kirby Super Star, Kirby's Dream Course, Kirby's Dream Land 3, Knights of the Round, Kyle Petty's No Fear Racing, Lagoon, Lamborghini American Challenge, Legend of the Mystical Ninja, The Legend of Zelda: A Link to the Past, The Lion King, Magic Sword, The Great Circus Mystery Starring Mickey & Minnie, The Magical Quest starring Mickey Mouse, Mario Paint, MechWarrior 3050, Mega Man X, Mohawk and Headphone Jack, NBA Jam: Tournament Edition, Newmann Haas' Indy Car featuring Nigel Mansell, NHL '96, The Ninja Warriors, Operation: Logic Bomb, Out To Lunch, Outlander, Pac-Man 2: The New Adventures, Paperboy 2, The Peace Keepers, Phalanx, Phantom 2040, Pilotwings, Pinocchio, Populous, Porky Pig's Haunted Holiday, Power Piggs of the Dark Ages, Power Rangers Zeo: Battle Racers, Prehistorik Man, Raiden Trad, Road Runner: Death Valley Rally, Robotrek, Rock 'n Roll Racing, Roger Clemens' MVP Baseball, Secret of Mana, Shadowrun (1993), Skiing and Snowboarding: Tommy Moe's Winter Extreme, Skuljagger, Smartball, Space Invaders, Space Megaforce, Spanky's Quest, Speedy Gonzales: Los Gatos Bandidos, Star Fox, Street Racer, Stunt Race FX, Sunset Riders, Super Adventure Island, Super Battletank 2, Super Bomberman, Super Bonk, Super Castlevania IV, Super Chase H.Q., Super E.D.F. -- Earth Defense Force, Super Ghouls 'N Ghosts, Super Mario All-Stars, Super Mario Kart, Super Mario World, Super Mario World 2: Yoshi's Island, Super Metroid, Super Nova, Super R-Type, Super Star Wars, Super Star Wars: Return of the Jedi, Super Star Wars: The Empire Strikes Back, Super Street Fighter II: The New Challengers, Super Turrican, Super Valis IV, Suzuka 8 Hours, T2: The Arcade Game, Taz-Mania, Teenage Mutant Ninja Turtles IV: Turtles in Time, Teenage Mutant Ninja Turtles: Tournament Fighters, Tetris 2, Tetris Attack, Thunder Spirits, Tinstar, Tiny Toon Adventures: Buster Busts Loose, Tiny Toon Adventures: Wacky Sports Challenge, Top Gear, Top Gear II, Top Gear 3000, Twisted Tales of Spike McFang, U.N. Squadron, Uniracers, Utopia: Creation of a Nation, Vortex, Wario's Woods, Warlock, Whizz, Wing Commander: The Secret Missions, Winter Olympic Games: Lillehammer '94, World Heroes 2, Yoshi's Cookie, Ys III: Wanderers from Ys, Zoop
Games in the above list that I cover below, but really have not played enough to say too much about: Gemfire, Kirby's Dream Land 3, NHL '96, Populous, Shadowrun, Utopia
[Games I mention in brief because I have them in other formats (modern remakes or rom collections), but not in their original SNES/SFC cartridges: Final Fantasy IV (II), Final Fantasy V, Final Fantasy VI (III), Mega Man X2, Mega Man X3, Mega Man 7, Mega Man & Bass, Super Turrican 2.]
I start each game's listing with mentions of how many players the game supports, whether it supports saving (password or battery), and whether it supports any special controllers (mouse, Super Scope lightgun). Games are SNES exclusive unless noted (at the end of the review). I wrote something for every game, whether or not I've played it much. The following games are games I've barely played, so the below summary should not be considered to be anything other than very early impressions: FIFA '97, HAL's Hole in One Golf, Populous, NHL '96, Utopia: The Creation of a Nation. I also decided to italicize game names for titles I've finished in some way -- that is to say, gotten to the end and presumably seen the credits. I know that this is unfair, because a fighting game can be "finished" in half an hour while RPGs can take dozens of hours, but I'm going to do it anyway.
Reviews
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ActRaiser - One player, battery save. ActRaiser is a hybrid platform-action and building sim game where you play as a god's avatar, sent down to the planet to save it from evil monsters and raise up the people's civilization. Yeah, the game has a good concept, and it's executed fairly well. A popular classic, ActRaiser well deserves its good reputation, and is indeed a good game. The game is divided into two modes. Most of your time in ActRaiser will be spent in the platformer game. Indeed, the harder second quest only includes the action parts, unfortunately (the same is true for ActRaiser 2). The game is a good but not great platformer, with early-gen graphics and extremely stiff controls, but some solid level designs and game design. At least the music is good. The controls definitely take some getting used to and could be better for sure, but still, the game looks nice enough and does play well once you get used to it. The difficulty level is balanced decently; the game is challenging, but not too hard. In between action levels, you play a basic sim game. Here, you have to build a town in each area. You can build housing blocks, send people to fight monsters, and more, as you fill each area with civilization. Unfortunately the sim part of the game is extremely easy and basic, so don't expect much of any challenge here. Still, it's fun, and it gives you a nice break between the action parts. It's too bad that they didn't put a tougher sim mode in the second quest. Also on Wii Virtual Console.
The Addams Family Values - One player, password save. The Addams Family Values is a top-down action-adventure game starring Fester of the Addams Family. It's based off of the movie of the same name. I've never watched the Addams Family movies, and didn't watch the TV show either really, but I know they were popular back in the early '90s. I got this game because I'd heard it was an action-adventure game, which sounded more interesting than the generic platformers that make up most of the movie-license library out there. It feels a bit like a Zelda game, which is cool. The game's not as good as Zelda, of course, but it's alright. You talk to people, get items, explore dungeons, fight monsters, etc. There are puzzles to deal with as well, of course. The game is unoriginal, but plays reasonably well. The cartoony art style is reminiscent of Link to the Past, crossed with The Addams Family of course. You attack with lightning, but as your health goes down your range decreases. Yeah, this game is hard, as you might expect from Ocean. Other than that attack system, it's also very easy to get lost with no idea what to do next; consider using a walkthrough with this game. It does have pretty good music, as expected from Ocean. This is one of Ocean's better games, though, and it even has password save! Amazing, why couldn't they have put that in Jurassic Park and JP: The Chaos Continues... they badly needed it. At least this game has it, though. The feeling that this is an LttP knockoff never fades, as the graphics and gameplay make it clear that that is exactly what it is, but at least it's a decently good knockoff. Try it if you like the genre.
Aero the Acro-Bat - One player, password save. Aero the Acro-Bat is a fairly generic mascot platformer from Sunsoft. The first of a three game series, this one is the only one of the three that's common, while the last one, Zero, is somewhat rare. This game's not too remarkable, though, and doesn't stand out from the crowd. Still, Sunsoft could make some pretty good games, and this one is okay at least. You play as an anthropomorphic bat, so yes, this is one of the Sonic-inspired games that were so common in the 4th generation. The game starts in a circus, as the name suggests. I don't find this game particularly interesting, but there are much worse games out there too. Run, jump, float, make your way through the levels, etc. Also on Genesis and Wii Virtual Console.
Aladdin - One player, password save. This is the Capcom Aladdin platformer, not the Sega one. Unlike that game, this one wasn't ported much (the Genesis game is also on GB, PC, and GB/GBC (black cart game)). I think that the Genesis game is quite a bit better than this one, but still, this is a decent, fun platformer. The game has good graphics and sound, as usual from Capcom. Aladdin doesn't do anything original, but it does have solid, standard platformer gameplay. You defeat enemies by jumping on them (no sword here, unlike Sega's game) or throwing apples at them (oddly, both games have apples as the main ranged weapon). I do like that this one has password save; Sega's doesn't save, and has limited continues too. This allows them to make this game a bit longer than the Genesis game, though the difficulty level is probably a little lower. However, the main problem I have with this game is that while it's decent fun, it's just not nearly as original, or great, as the Genesis game is, and while I love Aladdin the movie, and do like this game, it's far behind in second as far as Aladdin games go. SNES Aladdin is a solid but somewhat generic platformer. Also on Game Boy Advance.
Arkanoid: Doh It Again - One player, password save, has SNES Mouse support. Arkanoid: Doh it Again is, as you'd expect, a sequel to the classic arcade blockbreaking game Arkanoid. While early games in this genre like the original Breakout bore me, the original Arkanoid was a favorite arcade game of mine, and I've always loved the genre that it created as well. Arkanoid was an outstanding game -- it took Breakout's concept, but added in so many badly needed features, like vastly improved ball and block-hitting physics, enemies, powerups, better graphics, and more. This game is essentially more of the same, but with graphics a lot more like the arcade original's visuals than the NES version of the first game was. Unlike that game, however, there isn't a paddle controller (on the NES in the US, it's called the "Vaus Controller; it's rare, but awesome). However, the game does have mouse support, and it's really good -- I highly recommend playing this game with the mouse! With the mouse, you get good, smooth control, and the game plays great. This game is not particularly original; really, it's more Arkanoid, but with SNES-level visuals; but still, it's a great game. Plus, it does have passwords, so you don't need to play the whole thing at once. This was a very late release in the US (1997), but it did get here, and I'm happy that it did. Anyone who likes this genre should consider this game a must have for the SNES, along with a mouse of course.
Axelay - One player. Axelay is a shmup, and it was the second and last SNES Konami shmup released in the US, after Gradius III. In Japan they released four other titles, including one Twinbee game and three Parodius games, and Europe got two of those four games, but the US got none at all, sadly. Instead, we only got the two traditional space shooters, not any of the cute-styled ones. Unfortunate. Anyway though, Axelay is a pretty good shmup. It isn't one of my favorite SNES shmups, as I think the game has a bit more focus on its visuals than it does its gameplay, but still, it is a very good game overall. Axelay has six levels. Three are vertical-scrolling, and three horizontal. The vertical levels are visually amazing, with a really impressive "3d" effect that makes it look like the screen is curving upwards. Really impressive stuff. The scaling is well done as well. However, the side-view levels just aren't quite as interesting, and while they look good, they aren't amazingly impressive as the vertical ones are. More vertical levels in this game would have been great. As for weapons, in Axelay you have three weapons. They behave differently in the two different level types, but essentially you are working with these three guns. My favorite is the one with two streams of fire that you can sort of adjust (they go up the screen as you hold down the button, and back down as you let go). When you take a hit, instead of dying you lose your current weapon. Once all three are down and you're down to just the basic shot, the next hit will lose a life. Of course, crashing into things will lose a life instantly. The system works well. But with only maybe half as many levels as Gradius III, and levels that are similar in length to that game's levels or shorter, and with side-view levels that just aren't as good as either the other half of this game, or anything in Gradius III, Axelay disappoints me a bit. Even the vertical scrolling levels could have better level designs; they're great, but there are better vertical shooters on the system. Still, I like that there are obstacles in this game -- far too many vertical shooters have nothing you can run into other than enemies. This game has walls, rock faces, and more, which is great. Still though, overall, Axelay is a very good game, and the vertical levels are a real visual showcase, but the gameplay doesn't quite live up to the graphics.
Battle Cars - Two player simultaneous. I made a review thread for Battle Cars after playing it, and for good reason: this is a good, and very little-known, futuristic Mode 7 racing game. The game was made by a Namco of America internal team, and was a US-exclusive release. And yes, it's one of the SNES's few games that clearly was inspired by F-Zero crossed with Rock n Roll Racing, though that game actually released after this one. Though the visuals are good and highly reminscent of F-Zero, the game's not the same as F-Zero in gameplay -- this game is combat-focused. You have weapons in Battle Cars, and shooting at the other cars is one of the major focuses of the action. The game has no saving, so you need to play 20+ races in one sitting (or without turning the system off, because you do get infinite continues), which is a pain, but I found it more than fun enough to be worth it! There's even a co-op campaign, which is awesome. You get a better ending for each difficulty level from Easy to Hard, too. One player mode is fullscreen, two player splitscreen. There are two races on each of the ten planets, the first a cross-country race where your goal is to get to the end within the time limit, and the second a boss race where you must beat the boss to the finish line. You can also buy items and weapons for the three different weapon types in the shop accessible between races. Oddly enough you buy car upgrades with money from kills, and weapon upgrades with credits from finishing with extra time on the clock -- the two are not pooled. Odd. The game can be difficult, but the fun factor is high. The game has some flaws, including the uneven difficulty level, odd double money system, and the sometimes high challenge, but is pretty fun overall, and I highly recommend it for anyone with any interest in the genre, or SNES racing games. For more see my thread http://www.neogaf.com/forum/showthread.php?t=469374 ; I recommend that you do, because this game is a forgotten classic of the futuristic racing genre. It has some issues, but it's a great game overall. (One final note: This game had both Chris Senn, later of Sega's STI, and Ken Lobb, later at Nintendo and then Microsoft, working on it. Huh.)
BlaZeon - One player. BlaZeon is a shmup from Atlus. While the game is generally regarded as average at best, I love BlaZeon, and in fact it's one of my favorite SNES shmups. BlaZeon has an incredible soundtrack that is one of the system's standouts, decent to good graphics, and little slowdown. Sure, that last one is because it's very slow paced, but still, it doesn't have much slowdown. The game also has some cool features like partially destructible ships -- many enemies have a couple of break points, so if you hit one on the lower part you'll knock out the lower gun first. But the biggest criticsm that the game gets is that it is slow, and this is true; Blazeon is at times a glacially slow-paced game, and there are parts where a full 30 seconds can go by without a single enemy appearing on screen, but don't mistake this for an easy game; while Blazeon isn't one of the hardest SNES shmups, it's a tough game that will present a good challenge. The game is pattern-based, and enemies come at you in pretty much the same way each time, so there's plenty to learn and think about. The core mechanic in Blazeon is that while there are no traditional powerups, instead your secondary gun can disable certain types of enemy robots ("Bio-Cyborgs", as the manual calls them) and if you then fly over that enemy, you will take over that ship. Each of the seven types of hijackable robots have a different weapon type, each with its own strengths and weaknesses. They also give you extra hits, as your main ship dies in one hit, but these can take several before they'll blow up, and even then your ship will survive, until it gets hit afterwards of course. Bio-Cyborgs start out at full attack power, but if you get hit once, it'll go to half strength. Some are better than others at this point, so be careful, and try to avoid damage! The ship you have will carry over from level to level, so if you want to keep one of the rarer ones, don't get hit, and you will. On that note, yes, some, weaker, Bio-Cyborgs are more common, while some of the better ones are rare. There's one that appears only once in the game, for instance. It's well worth the effort to take though, those mines are really useful. BlaZeon's levels are long, and most levels have several bosses. If you die, you will be sent back a long way. Sometimes it's a long, long way, with how long hte levels are and how slowly you travel through them. Apart from the last level, which is VERY long and extremely tough to finish, I don't mind this at all; the slow pace just gives me more time to listen to the great music. The levels mostly use familiar themes, such as an attacking giant battleship, a dump, asteroids in space, and more, but it's all well done and the game holds my interest, beginning to end. This is a game I keep going back to, as much for the quite good, somewhat strategic gameplay, and partially for the music. Recommended. Arcade port. Apart from those rare bits of slowdown, the only major change in the SNES version is that the arcade version's nice ending was cut out and replaced with a ... very basic ... one. Yeah, the arcade version is more satisfying to finish for sure. Still, otherwise it's a very accurate port of this great game.
Breath of Fire - One player, battery save. Breath of Fire is the first of a series of five RPGs from Capcom in a series that lasted from the SNES to the PS2. There's also a GBA remake of this game out there, though I haven't played it myself. This game is one of only a couple traditional, menu-based JRPGs that I own for the SNES, and I wasn't sure if I'd like it at all, given my frequent issues with the genre; I just do not like the constant, tedious grind that is your average JRPG. I'd rather actually be challenged (and not just by "will my store of healing items survive the flood of random battles"), and I much prefer strategic combat as well. Still, this game's okay; I got a ways into it, and was actually enjoying myself. It's a simplistic game, with a very simple combat system and nothing particularly original about the basic design, but the graphics are decent, the story a slightly original version of the average, and the battles straightforward. Things like the bird-people are cool too, you don't always see that. The gameplay is standard, as you wander around, explore the world and dungeons, and follow the story, but it works. Unfortunately this is one of a bunch of SNES games which now has a dead battery in the cart, but I would like to play it again sometime.