This is a pretty dumb comment considering warping in the trailer was relegated to enemies and set points like vertices on ledges or some type of pole - just like the final game.No, you dont get it
Because after saying that, you started comparing a trailer from a game that never existed to a game that will be launching next month
Nocts warp ability would never work in a working game. How would you be able to aim where to warp to during combat? Thats why in the final game you could only warp to specific objects (it was worthless)
Because the consoles it was targeted for didn't have the juice to provide it. That has changed now.Environmental destruction also didnt make the final cut. Probably because it wouldnt work in open environments, where the game takes place 90% of the time.
In FF15, no. In Uncharted 4, Spider-Man, even fucking Prototype on the PS3, and many others, we have seen setpieves that touch on that to some degree."The scripted set piece has Noctis fighting in different spaces and warping between moving airships as Altissia crumbles in a tidal wave. I've seen nothing of FF16 that looks anywhere close to this scale."
You also havent seen anything like that in the actual FF XV game, btw.
God of War 3 does not offer that sense of scale in the actual moment-moment gameplay. The boss battles against the likes of Poseidon are all visual spectacle, zero mechanical complexity.And seriously, are you really complaining about scale in a game where summons can battle each other?
What other game can offer this sense of scale? I can only think of God of War 3
It's easy to be reductive, but the animation systems actually add a lot of mechanical and strategic dynamism to combat encounters. The dodge mechanic introduces timing and enemy pushback challenges that a lot of games can't manage without being and/or feeling totally cheap. Pushing enemies up against walls has its own animation thay looks and feels smooth, transitions you to a state where you can kill an enemy a lot faster without direct pushback, all while possibly opens you up to attacks from other enemy characters in your surroundings.Lol tlou2 has nothing nextgen in its gameplay whatsoever except maybe animations because it use motion matching.
No, this game does not need it.I don't think that ff of all games need nextgen gameplay tbh, it just need to have a solid combat system and all the things that people love about ff.
To be clear, I do believe that Final Fantasy XVI will be a damn good game. Probably the fastest selling yet, cleanest success FF game in 20 years
You're still just talking about animations rather than actual game play. The animations are amazing, but they don't add 'mechanical and strategic dynamism to combat encounters' or whatever. The gameplay would be the same even if Ellie was just t-posing the whole time.It's easy to be reductive, but the animation systems actually add a lot of mechanical and strategic dynamism to combat encounters. The dodge mechanic introduces timing and enemy pushback challenges that a lot of games can't manage without being and/or feeling totally cheap. Pushing enemies up against walls has its own animation thay looks and feels smooth, transitions you to a state where you can kill an enemy a lot faster without direct pushback, all while possibly opens you up to attacks from other enemy characters in your surroundings.
The fact that heavies can drag you out from under cover forces the player to stay on the move, or keep the pressure on in defense. I could list and explain more, but you get the idea.
No, this game does not need it.
I will, again, quote my own OP:
There is no way to have the depth of options within the small time frames that action games provide. No modern action game has provided the engagement that persona 5 has.That’s why turn based is wildly more popular as people age, right? Um…nope
Turn based is fine, but it’s ancient and largely outdated and solves a problem that no longer exists
You can combine the depth of turn based options with the dexterity, skill, and engagement that action provides
Apparently the performance mode in this is very lackluster and not smooth at all.
Mentioned several times throughout these impressions.
However they are VERY HIGH on the game overall.
Agree to disagree, i played that game 2 times on grounded for an amount of more than 50 hours and it was even my goty for that year, but none of what you say is new or nextgen, good animations are just that, good animations.It's easy to be reductive, but the animation systems actually add a lot of mechanical and strategic dynamism to combat encounters. The dodge mechanic introduces timing and enemy pushback challenges that a lot of games can't manage without being and/or feeling totally cheap. Pushing enemies up against walls has its own animation thay looks and feels smooth, transitions you to a state where you can kill an enemy a lot faster without direct pushback, all while possibly opens you up to attacks from other enemy characters in your surroundings.
The fact that heavies can drag you out from under cover forces the player to stay on the move, or keep the pressure on in defense. I could list and explain more, but you get the idea.
No, this game does not need it.
I will, again, quote my own OP:
Turn based is meant to emulate board games. It was not designed solely to deal with hardware limitations.Turn based is fine, but it’s ancient and largely outdated and solves a problem that no longer exists
You can combine the depth of turn based options with the dexterity, skill, and engagement that action provides
Warping was pretty fun!
Final Fantasy XV Platinum Demo - Air Dodges
And why do you think that happened? For some is clear why, for others not so much.OP. You don't stand a chance questioning anything to do with this game. There's a large fanbase that has already decided the games amazing without ever playing it and will argue to the teether that it is completely a traditional final fantasy RPG when it looks like DMC meets Azuras wrath with light rpg elements to many people that grew up with the franchise.
Does that mean it's going to be bad, nope. Does that mean it's not got a chance of being amazing! Hell no. But the section of people who have decided that this game is amazing, including some of the so called journalists has me cautious on if any of the messaging near launch will actually be relevant.
I'm hoping it's amazing but I'm going to wait for the dust to settle.
If it stays as 30fps traversal and 60 fps combat...I don't care what is said about it...I'm waiting for PC version.
Just be careful when saying it doesn't look like a traditional final fantasy.
Fair enough. I'll only make 2 more points, not to persuade you, but to justify my statements.Agree to disagree, i played that game 2 times on grounded for an amount of more than 50 hours and it was even my goty for that year, but none of what you say is new or nextgen, good animations are just that, good animations.
This is why I disagree about your entire premise for this thread, for me TLOU is not "next gen" or "cut above all else" not even close.I agree that it's not new. I do think it's a cut above the rest, which is why, again, I use "next gen" in quotes throughout the whole thread.
OP. You don't stand a chance questioning anything to do with this game. There's a large fanbase that has already decided the games amazing without ever playing it and will argue to the teether that it is completely a traditional final fantasy RPG when it looks like DMC meets Azuras wrath with light rpg elements to many people that grew up with the franchise.
Does that mean it's going to be bad, nope. Does that mean it's not got a chance of being amazing! Hell no. But the section of people who have decided that this game is amazing, including some of the so called journalists has me cautious on if any of the messaging near launch will actually be relevant.
I'm hoping it's amazing but I'm going to wait for the dust to settle.
If it stays as 30fps traversal and 60 fps combat...I don't care what is said about it...I'm waiting for PC version.
Just be careful when saying it doesn't look like a traditional final fantasy.
This is why I disagree about your entire premise for this thread, for me TLOU is not "next gen" or "cut above all else" not even close.
Wha what waiittt a second ...it has dynamic framerate? 30 fps traversal > 60 fps combat? Where did you hear that? Can't be true .
For me I enjoyed games like RE4 and Vanquish waaaaaaaay more I ever did with TLOU series, they are just more enjoyable game.Why not? What 3rd person games have done what lou2 has and done better?
Yeah, I know you've got a stick up your ass about that.This is why I disagree about your entire premise for this thread, for me TLOU is not "next gen" or "cut above all else" not even close.
Animation quality isn't gameplay.Yeah, I know you've got a stick up your ass about that.
Thing is, you're allowed to have your opinion, and I'm allowed not to care. I'm not going to get into an argument about an objective metric like animation quality. Much less am I going to get into an argument about it when it's a reference to one game that is miniscule to the rest of the OP and discussion in this thread.
Literally on the same page.Animation quality isn't gameplay.
Also, if said animation can run perfectly fine in last gen hardware, it isn't next-gen.
There are a lot of things in that post about the impact of animation on gameplay that are questionable, but fine, whatever.Literally on the same page.
We are talking about game with highly fast paced combat compare to stealth based shooter. They are VASTlY different game from each other, in fast action combat like FFXVI, precision and responsiveness is more important than detail animation while game like TLOU is slower paced and is not trying be over the top, so it has more realistic animation.Yeah, I know you've got a stick up your ass about that.
Thing is, you're allowed to have your opinion, and I'm allowed not to care. I'm not going to get into an argument about an objective metric like animation quality. Much less am I going to get into an argument about it when it's a reference to one game that is miniscule to the rest of the OP and discussion in this thread.
What you seem not to be getting it is that I'm not saying this game, or any FF should change to fit into a TLOU mold. TLOU is an example of what I think the foundations of higher tier combat are - applied in the context of a grounded action/adventure TPS; but an example nonetheless. You don't even have to agree that it's the best (I notice you think that RE4 and Vanquish more enjoyable) but you cannot sit there and say that the combat doesn't take level design, positioning, spacing, and enemy design into account.We are talking about game with highly fast paced combat compare to stealth based shooter. They are VASTlY different game from each other, in fast action combat like FFXVI, precision and responsiveness is more important than detail animation while game like TLOU is slower paced and is not trying be over the top, so it has more realistic animation.
What you seem not to be getting it is that I'm not saying this game, or any FF should change to fit into a TLOU mold. TLOU is an example of what I think the foundations of higher tier combat are - applied in the context of a grounded action/adventure TPS; but an example nonetheless. You don't even have to agree that it's the best (I notice you think that RE4 and Vanquish more enjoyable) but you cannot sit there and say that the combat doesn't take level design, positioning, spacing, and enemy design into account.
Some of you guys really have to work on your reading comprehension.
I am not saying "FF16 should have guns and stealth mechanics and crafting". I am saying that what defines "next gen gameplay" to me is the fleshing out and intersection of player character combat capabilities, enemy combat capabilities, level design, environmental interactivity and traversal. This is a mostly genre agnostic design philosophy.
I said that I find DMC's juggle combat design to be lacking. I think the appeal is also generally limited. I think FF16 looks different enough from DMC to the point that it won't be a problem for the game, but the interest here is relatively understated, and I think that whatever resemblance it does bear to DmC it part of the reason for it.
You will notice that the only audio-visuals I provided for the OP are the 2013 videos for Final Fantasy XV.
I'll take this opportunity to also mention the upcoming Kingdom Hearts IV. There's is not much, but what we have seen is a good sign to me. Sora is faced with an enemy much larger than him in a large and vertically scaled environment. In order to attack it, he has to scale his surroundings, and seems to be able to go very high. On top of that, he is forced to respond to the enemy's use of the environment. In previous KH games, this would all boil down to jumping 10 feet in the air and performing an aerial combo.
Wha what waiittt a second ...it has dynamic framerate? 30 fps traversal > 60 fps combat? Where did you hear that? Can't be true .
have you played Dragons Dogma? with 2nd game coming out maybe that exactly the game you are looking for.Well, apparently we aren't getting any kind of "next gen gameplay" anytime soon. Goddammit.
more like your personal preferences of what "next gen gameplay" isWell, apparently we aren't getting any kind of "next gen gameplay" anytime soon. Goddammit.
Dragon's Dogma 2 looks fine in terms of visuals, but it doesn't look much like they've really broadened or deepened the scope of combat.have you played Dragons Dogma? with 2nd game coming out maybe that exactly the game you are looking for.
Did you see anything there that looked mechanically ambitious?more like your personal preferences of what "next gen gameplay" is
which is fine by me honestly, since everyone has their own taste. as long there is no effort of trying to shove the view toward others.
I mean you said wanted more interacting between the player and enemies and in Dragon Dogma you literally can climb on big enemies while fighting them.Dragon's Dogma 2 looks fine in terms of visuals, but it doesn't look much like they've really broadened or deepened the scope of combat.
Except no one know what exactly you mean by "ambitious". I mean you want destructible environments you can play Red Faction: Guerrilla.Did you see anything there that looked mechanically ambitious?
what i see is someone has his own personal 'ideal preferences' over certain type of gameplay.Did you see anything there that looked mechanically ambitious?
I mean let’s look at in practical way, according to him….what i see is someone has his own personal 'ideal preferences' over certain type of gameplay.
Now in Dragons Dogma you have other characters also fighting using spells and each those spells also causing destruction in environments, now think about all them fighting together at once. It becomes visuals mess of derby and destruction everywhere.Calling down a meteor shower should bust up the environment big time
yep. like my first reply on this post previously, his idea also based on a vertical slice gameplay of non existance version of video game. i get there is people expecting for some crazy innovative unthinkable of novel idea gameplay design formula(which is he also doesnt has an idea of what it is could be). but in the end practical matters. pretty sure developers would like become very very ambitious but in the end the final build they released is something resulted from countless of testing and reasoning of game design. im not suprise one of reason why devs ditched lot of stuff in FFXV reveal trailer is due to they cant prepare proper gameplay element to accomodate the system. for example that noctics warp around airship. to do that they need tons of high vertical area and tons of flying enemy. but in the end the game didnt have those things. open world just flat barren. Insomnia remain locked hidden in game. so not suprise they ditched it rather than put something half assed(the game end up half assed anyway). pretty sure they tried lot of things especially during pre production phase. in the end balance need to be achieved. there is no all rounder gameplay design that excel of everything and everything has a cost to develop for. there always pro and cons and there is advantages of focusing on certain aspect only. for FF16 it is clear they aimed for DMC-ish flashy sword combat fight. why there is people suddenly expected for a stealth gameplay lol? by this logic we should also ask for 3rd person shooter element too.I mean let’s look at in practical way, according to him….
Now in Dragons Dogma you have other characters also fighting using spells and each those spells also causing destruction in environments, now think about all them fighting together at once. It becomes visuals mess of derby and destruction everywhere.
His idea seems exciting on paper but in reality it’s not practical or fun this is why you don’t see most devs do this often. Remember Metal Gear Rising before Platinum Games got involved? The concept was you can partially cut anything and everything, it sounds cool with cool tech but devs were having hard time actually making proper game around that concept because players end up cutting everything and destroying the level design.
First because it doesn't play like a Final Fantasy (i.e. not ATB or turn-based combat, no controllable party members)
Also because it feels too streamlined and rigid, like every other AAA game out there that bombards the player with cutscenes and interruptions.
They're putting too much emphasis on the flashy stuff, which gives the impression it was intentionally exaggerated to mask the blandness of it all.
There's no reason developers can't do something as crazy as Dragon's Dogma, 10 years after its release.
I dont mind FF goes for more action combat as long as they sill make games like Octopath, I would be sad if SE stopes making turn based all together.Final Fantasy hasn't been turnbased longer than it ever was turnbased. You need to move on and stop crying about it not being turnbased.
WAIT, how does the math work here?!Final Fantasy hasn't been turnbased longer than it ever was turnbased. You need to move on and stop crying about it not being turnbased.
I wasn't following closely on how what is in the new FF, but I saw someone posting something and I found it suspicious to be true:So, there are reports about lagging pre-order numbers compared to FF15 and FF7 Remake, even accounting for exclusivity (and I don't think that's accounting for much), and people have already started taking that, missing for the "accounting for exclusivity" and the entire FF7 Remake half of the point, and misdiagnosing the problem here within an hour.
Some, for obvious platform fanboy reasons, blame exclusivity on PlayStation, others bizarrely attribute it to not being turn based, and others attribute it to FF15 in particular being a disappointment.
I said before that the hype was muted, and I'm now fully vindicated in that. Far be it from to also say I'm totally vindicated in the why, but I maintain that what the game is displaying isn't blowing anyone away.
no option/secret Bosses and dungeons, barely any exploration, no RPG mechanics,
IS the PC version worth it? I played it long ago on xbox but I got bored really after a couple of hours.I think the only mainline single player Final Fantasy games I didn't like, to the point that I didn't even finish them, were II and XIII, so I'm confident I'll enjoy XVI as well. I've liked everything I've seen.
Also, I guess I'm one of the minority that never had a problem with XV. In fact, I plan to replay it this week in anticipation of XVI.
So, there are reports about lagging pre-order numbers compared to FF15 and FF7 Remake, even accounting for exclusivity
and I'm now fully vindicated
but I maintain that what the game is displaying isn't blowing anyone away.
this is a huge factor.attribute it to FF15 in particular being a disappointment.
So, there are reports about lagging pre-order numbers compared to FF15 and FF7 Remake, even accounting for exclusivity (and I don't think that's accounting for much), and people have already started taking that, missing for the "accounting for exclusivity" and the entire FF7 Remake half of the point, and misdiagnosing the problem here within an hour.
Some, for obvious platform fanboy reasons, blame exclusivity on PlayStation, others bizarrely attribute it to not being turn based, and others attribute it to FF15 in particular being a disappointment.
I said before that the hype was muted, and I'm now fully vindicated in that. Far be it from to also say I'm totally vindicated in the why, but I maintain that what the game is displaying isn't blowing anyone away.
this is an interesting aspect. i forget how FF was a "menu selection game" some people played it for the story alone. and "action" games were not their thing.I think the ideal system going forward needs to maintain some of the more strategic elements even if it is essentially an ARPG. I would like to see a battle system where you string basic attacks using button combos ala the Soul Caliber series and then have an ATB gauge like in the ff7 remake that let's you commit more strategic attacks and magic. I think FF16 will be fine but I have my doubts to as how dynamic it will feel. My biggest concern is how spongey enemies will be and how that will play out over the course of the campaign. I don't want to be constantly stuck fighting simple enemies that take a million hits. These days there's a lot of games I set to easy just because minor enemies are so spongey.