They were counting on Saudi money to make all their efforts sustainable, when that didn’t work out they were left with massive studio upkeep costs and limited revenue.Did they bite off more than they could chew? What's up with all this? Why buy all these companies if you can't afford them? Doesn't seem profitable if the companies you do buy aren't going to be at their best to be able to produce products that will make you money.
I haven't been following this thing all that closely so could someone please explain to me what's up with all this. Let me know if I have the facts correctly. Embracer Group comes in all big and bad and buys up a ton of companies and then not too long after has some type of financial issues and needs to start making severe cuts and layoffs?
What happened to Kingdom Come!?Metro VR + Deux Ex being a real thing but cancelled is a terrible combo. No hope for Kingdom Come at this point. Of all the bad things that happened in gaming these last years Embracer is probably the worst by far.
Two years in pre-production and had yet to even enter production? Is that normal? I the Xbox 360 days you would get sequels in two years. Here they hadn't even started?
So far nothing, Warhorse still operates and works on their next project, which is presumed to be Kingdom Come Deliverance's sequel. I think they are just worried based on Embracer's recent moves with shutting projects and game studios, which are indeed concerningWhat happened to Kingdom Come!?
“Extremely” expensive is total hyperbole. If Crystal Dynamics is an extremely expensive studio to buy, what does that make Activision Blizzard? Super extremely? Hyper Extremely: Turbo Edition? We also don’t even know what sort of a deal Sony would get if this were to ever happen.
Rise of the Tomb Raider came out 9 years ago, scored 86 on MC, sold 12 million copies to date. Mankind Divided came out 7 years ago and got an 84. Tomb Raider is a strong enough IP that did pretty well with its last trilogy, which is their highest sold games to date. It’s a strong enough IP, and a very recognizable one too. So it hasn’t been a decade. Even the less well received Shadow of the Tomb Raider managed to eventually climb to 8 million sales.
Saying CD is no better than Bend Studios seems weird, considering Tomb Raider outsold and got higher scores than Days Gone. I don’t know man, these arguments you gave me are pretty weak.
It seems like Embracer is really hoping for great success with the AITD reboot. That game was delayed 5 months while other studios have been shut down, projects cancelled, etc. Technically it's THQ Nordic but i assume Embracer is green lighting these delays.
It's actually a catch 22. A lot of these smaller studios would have gone under by themselves too. Lots of small studios are laying off staff or closing, they just get less attention.This is why acquisitions are so insidious. These smaller groups that might actually create games get smothered because there won’t be enough profit.
Yeah I would love Eidos and Crystal I would love Sony to have another 3 aswell 3D realms , slipgate iron works and 2B Games know for there great RTS tempest rising. And gearbox aswell for borderlandsSony buying Eidos and Crystal seems like a no brainer.
Another thing that adds to project based kinds of companies is cash flow. If a studio lets say takes 4 years to make a game, there's zero cash coming in until the game releases and hopefully it a big seller like hitting the jackpot. Most games dont sell great to begin with. And only a portion are at full price like you said. Though to be fair it seems like console gaming a lot of sales are front loaded I think.You don't understand. It's not just about buying a studio. You have to fund the studio. 273 employees across 3 studios. The fixed expenses related to operating costs are high here.
You're probably looking at 30-40 million dollars a year to operate Crystal Dynamics. Over the course of 5 years, that is 150-200 million dollars.
Rise of the Tomb Raider didn't sell 12 million copies at full price. If we assume an average price of 35 dollars that's 420 million dollars in revenue, but then you have to account for development costs (~150 million) as I said, platform/retail cost (126 million), marketing and publishing (at least 10 million), and then taxes (even assuming a 21% (88 million)... that all adds up to 46 milion in profit, ignoring any other expenses and being super conservative on some of these figures.
And as I mentioned before their games have reviewed worse and worse and sold worse and worse since then, while their costs have only gone up.
Somehow people think you buy a studio and that's the end of the cost. The reality is that Crystal Dynamics is almost certainly a net negative which is why Square Enix was just happy to sell them and get any sort of profit rather than layoff the staff and have to pay them severance and get nothing.
You mention Tomb Raider but fail to understand that Crystal Dynamics doesn't own it. Embracer sold it to Amazon.
Bend studio isn't nearly as expensive to operate as Crystal Dynamics. So selling over 7.5 million units largely on one platform with a much smaller team is certainly better business.
Meanwhile Palworld which is a AI art generated content flipping is trending in 5 million sales... We need a crash and fast.You can't cancel everything. If the game is nearly finished, canceling it at this point doesn't help you out much. It's canceling games that are earlier in development where you get actual savings.
It's actually a catch 22. A lot of these smaller studios would have gone under by themselves too. Lots of small studios are laying off staff or closing, they just get less attention.
Gamers decry games moving to 70 dollars, but they also don't care about operating costs, meanwhile, they also complain that games take too long to develop, while they don't buy the games that have come out... They also complain that games are too samey, but largely do not reward most games that are innovative or risky.
Interest rates went up massively and now they can't get cheap money to borrow and pay for growth via M&A.I haven't been following this thing all that closely so could someone please explain to me what's up with all this. Let me know if I have the facts correctly. Embracer Group comes in all big and bad and buys up a ton of companies and then not too long after has some type of financial issues and needs to start making severe cuts and layoffs?
Did they bite off more than they could chew? What's up with all this? Why buy all these companies if you can't afford them? Doesn't seem profitable if the companies you do buy aren't going to be at their best to be able to produce products that will make you money.
Another thing that adds to project based kinds of companies is cash flow. If a studio lets say takes 4 years to make a game, there's zero cash coming in until the game releases and hopefully it a big seller like hitting the jackpot. Most games dont sell great to begin with. And only a portion are at full price like you said. Though to be fair it seems like console gaming a lot of sales are front loaded I think.
So all those costs for 4 years are covered by cash (if the company has tons of money lying around) or compounding debt. So it just piles up along with opportunity costs which is another miss.
Traditional companies selling stuff in a store have products always selling so cash influxes are always there and payment terms from retailers are usually 30-60 days. Many will pay in 15 days to get a 1-2% discount paying early. So similar to a utility company with money coming in from customers every month, there's much lower risk. And thats why these kinds of boring companies pay dividends so often since money is always coming in.
And retro gamingAA is dead. This industry is big IP + big budget + old formula only.
Thank God for Live Service where lower budgets + creativity still thrive.
The people managing Embracer are complete morons. Incompetent morons.
Embracer, start cleaning from the tops you cowards.
fk!
Clearly. I should have added that the delays for AITD give me hope that the game is solid. All the delays have aligned with terrible news w/ Embracer so I have to assume they are hoping for some kind of substantial return or the possibility of a healthy franchise moving forward.You can't cancel everything. If the game is nearly finished, canceling it at this point doesn't help you out much. It's canceling games that are earlier in development where you get actual savings.
Silly comments from people, who you'd have to guess aren't very far in their own careers.
First, let's talk about the management at Embracer. They had a general strategy that didn't work out. That doesn't make them morons. You have to take risks in business and their risks didn't pan out. They mistimed things and their gamble didn't pay off. It happens. Sometimes it goes the other way. There are unforeseen factors that contributed to their failure.
Second, if you start firing people "at the top" you still have to replace them. You aren't actively saving much money and you just largely end up losing time and institutional knowledge. The last thing Embracer can do is waste time when they're quickly running out of money.
Putting me to your ignore list doesn't make for a show of confidence in your opinion, but your comments here are generally trash anyway so it's no loss.
I know what embracer is. Most people are smarter than you apparently think. If all you cared about is publisher bottom-line how come you dicksuck suicide squad so much since that one is pretty much a guaranteed disaster?
And two, making divided was marketed horribly. The apartheid thing it was going for was yuck, so you really have no point.
Just to keep the score. Jon Romero's Ion Storm made us their bitch by making the one truly great Deus Ex game. Bad guy western game hating business incompetent Square Enix made two Deus Ex games. Saviour of the real western gaming experience and genius business angel investors Embracer made zero Deus Ex games.
so they can now make another stupid multiplayer or gaas game. No thanks. This sucks. Really these companies don't want my money. Someone has to cater to us single player gamers , somewhere. Tired of this gaas/mp push. There can only be so many multiplayer games as mp gamers play the same game for 1000s of hours. They don't play new games often like we sp gamers tend to do.
They had a strategy that was as dumb as a pyramid scheme, constantly depending on new investments to trickle in.
All it took was one deal to fail, for the whole scheme to collapse.
I think publishers are trimming all the fat they gained in the covid era.
One deal, yeah, but it was a humongous deal that was supposed to be a sure banker. I have no idea why the Saudis pulled out since they aren’t hurting for cash at all. Looks like they truly put most of their eggs in one basket.
This guy gets it. The first Deus Ex is the only Deus Ex that matters.
All on Elizabeth Warren's watch.At the rate Embracer was buying up studios and IP, it was clear that they were using most of their funds just for acquisitions. And leaving little for maintaining studios and develop new projects.
All on Elizabeth Warren's watch.
At the rate Embracer was buying up studios and IP, it was clear that they were using most of their funds just for acquisitions. And leaving little for maintaining studios and develop new projects.
Mark my words, this very sentiment will lead to civilization's collapse.You have to take risks in business
Touche'Embracer is Swedish.
They built their whole thing on a deck of cards.
I still can’t believe the Saudis bailed on them. There must be something they’re not telling us. Because Saudis are happy to burn hundreds of millions to host unprofitable boxing and UFC matches and to take over golf tournaments etc.
They had a strategy that was as dumb as a pyramid scheme, constantly depending on new investments to trickle in.
All it took was one deal to fail, for the whole scheme to collapse.
No their plan was most likely to sell fairly soon after some successful game releases.