They have an interesting conversation about what could be possible in a PS5 Pro patch and yeah, the game is insanely GPU heavy.
The game is running at 59fps on a 7700XT at 1080p Native Max settings, 50FPS 1% Low.
Final Fantasy XVI is finally available on PC. This is new fodder for lovers of the epic RPG series, now on a platform with good graphics and support for DLSS, FSR and FrameGen. In our performance review, we'll look at the game's graphics quality, VRAM consumption, and how it runs across a range...
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The PS5 appears to be running a mix of High/Medium/Low settings, on PC jumping from Max to High gives around 7% extra perf, jumping from High to Med is another 13% increase.
Final Fantasy XVI is finally available on PC. This is new fodder for lovers of the epic RPG series, now on a platform with good graphics and support for DLSS, FSR and FrameGen. In our performance review, we'll look at the game's graphics quality, VRAM consumption, and how it runs across a range...
www.techpowerup.com
Since the PS5 is running a mix of those settings being optimistic it is a 20% boost in performance over the results on this benchmark.
1% Low of 50FPS x 1.2 = 60FPS, but you need to be extra 2ms faster for PSSR upscale so you need 68FPS (1/0.01466) to actually keep a locked 60 if you want to upscale to 4K using PSSR Performance.
So yeah, they are most likely going to upscale to 1440p Quality/Balanced and then do basic scaling to 4K.
If we are lucky they either optimize a little bit to squeeze out those last 8FPS needed for PSSR or the jump in raster is stronger than the 7700XT. It would need to reach a little below 7800 XT levels.